PEEKABOO is a deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end...
This is my second WAD and the second level in a strictly Deathmatch episode that Gil Morales and I (Lou Garcia) are creating. Have fun!! ======================================================================== Title: "Peek-A-Boo" Filename: PEEKABOO.WAD ZIP FILE: PEEKABOO.ZIP Author: Lou Garcia Email Address: none at present (see bottom for contact) Misc. Author Info: Doom Deathmatch addict and PC Demo freak. Description: PEEKABOO is a deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find a Health Supercharge, Blue Armor, Shotgun, and Chaingun. There's a Plasma Rifle and Rocket Launcher in each of the rooms. The BFG 9000 is located in a corner the big room. There's also Medikits, Invisibility Spheres and ammo for the small weapons scattered throughout. There are TWO Teleporters in the big room that will transport you to the North or South corners of the hidden hallway above the big room. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush. This is the second level in a new Deathmatch only episode Gil and I are developing, so keep an eye out for future levels. Note: There are no lame traps in any of my Deathmatch levels (I believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of my levels in preparation for the episode or if you just want to continue playing on the next level. Additional Credits to: Authors of DoomED, Deu, DoomCAD, BSP and of course id Software (Kick-Ass Game)... Thanks to Gil Morales Jr., Gilbert Morales III, and Gabriel (Gaby) Valenzuela for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Episode and Level #: E2M2 Single Player: Yes, but only to test level (no fun without prey) Cooperative 2-4 Player: No Deathmatch 2-4 Player: Yes, absolutely the name of the game. Difficulty Settings: There's only one speed here, and it's kick-ass. New Sounds: No New Graphics: No New Music: No Demos Replaced: None * Construction * Base: New level from scratch Build Time: Too long!!! But not as long as "INYOFACE.WAD" Editor(s) used: DoomED 2.60 b2, Deu 5.21, DoomCAD 4.3 and BSP 1.2x Known Bugs: None that we know of. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this and other WADs or leave me a note * BBS numbers: Ivory Tower BBS (Miami, Fl) (305) 860-0307 Home to one of the largest collections of PC SB/GUS Demos and Doom File Areas in South Florida. Sysop: Gabriel (Gaby) Valenzuela Leave private Email to Lou Garcia Enjoy it, have fun, kill your friends and keep on DOOMing!!