PEEKABOO is a deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end...

17.53 KB
WAD Type
This is my second WAD and the second level in a strictly Deathmatch
episode that Gil Morales and I (Lou Garcia) are creating. Have fun!!
Title: "Peek-A-Boo"
Author: Lou Garcia
Email Address: none at present (see bottom for contact)
Misc. Author Info: Doom Deathmatch addict and PC Demo freak.

Description: PEEKABOO is a deathmatch only level without
  any monsters except your friend-become-prey.
  It's stricktly move fast and kick ass from
  begining to end. The level consists of a
  few rooms connected to each other so the action
  will always be constant. There are a few false
  walls that make for good ambush sites.
  The players start in one of four hallways
  adjacent to a couple of rooms. They will each
  find a Health Supercharge, Blue Armor, Shotgun,
  and Chaingun. There's a Plasma Rifle and Rocket
  Launcher in each of the rooms. The BFG 9000 is
  located in a corner the big room. There's also
  Medikits, Invisibility Spheres and ammo for the
  small weapons scattered throughout.
  There are TWO Teleporters in the big room that
  will transport you to the North or South corners
  of the hidden hallway above the big room. This
  level is great in DEATHMATCH 2.0 as well as
  regular Deathmatch. There is plenty of opportunity
  for ambush. This is the second level in a new
  Deathmatch only episode Gil and I are developing,
  so keep an eye out for future levels.

Note: There are no lame traps in any of my Deathmatch
  levels (I believe the purpose of Deathmatch is to
  pit yourself against your opponent, not fall in
  some stupid acid pit without a way out.
  There's also a clearly marked exit in each of my
  levels in preparation for the episode or if you
  just want to continue playing on the next level.

Additional Credits to: Authors of DoomED, Deu, DoomCAD, BSP and of course
  id Software (Kick-Ass Game)...
  Thanks to Gil Morales Jr., Gilbert Morales III, and
  Gabriel (Gaby) Valenzuela for chasing each other
  around until the wee hours beta testing.

* Play Information *

Episode and Level #: E2M2
Single Player: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: Yes, absolutely the name of the game.
Difficulty Settings: There's only one speed here, and it's kick-ass.
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: None

* Construction *

Base: New level from scratch
Build Time: Too long!!! But not as long as "INYOFACE.WAD"
Editor(s) used: DoomED 2.60 b2, Deu 5.21, DoomCAD 4.3 and BSP 1.2x
Known Bugs: None that we know of.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this and other WADs or leave me a note *

BBS numbers:

    Ivory Tower BBS (Miami, Fl) (305) 860-0307
    Home to one of the largest collections of PC SB/GUS Demos
    and Doom File Areas in South Florida.
    Sysop: Gabriel (Gaby) Valenzuela
    Leave private Email to Lou Garcia

Enjoy it, have fun, kill your friends and keep on DOOMing!!


DM Spawns
Co-op Spawns
Help improve the database by uploading an image
Creative Commons License