PEEK-A-BOO is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begini...

DOOMPKBO.WAD, pkbo_dm1.wad
19.69 KB
WAD Type
This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
Title: "Peek-A-Boo"
Filename: PKBO_DM1.WAD
Author: Lou Garcia
Email Address: none at present (see bottom for contact)
Misc. Author Info: DOOM, DOOM II & Heretic Deathmatch addict and
  PC Demo freak.

Description: PEEK-A-BOO is a DOOM I deathmatch only level without
  any monsters except your friend-become-prey. It's
  stricktly move fast and kick ass from begining to
  end. The level consists of a few rooms connected to
  each other so the action will always be constant.
  There are a few false walls that make for good
  ambush sites. The players start in one of four
  hallways adjacent to a couple of rooms. They will
  each find the same weapons depending on the Skill
  level chosen (The higher the Skill level, the
  nastier the weapons and greater the Health bonuses.
  There's also Invisibility Spheres and ammo for the
  weapons scattered throughout.
  There are TWO Teleporters in the big room (East)
  that will transport you to the North or South
  corners of the hidden hallway above the big room.
  The northern Teleport takes you to the northern
  corner facing South and the southern Teleport takes
  you to the southern corner facing North. This level
  is great in DEATHMATCH 2.0 as well as regular
  Deathmatch. There is plenty of opportunity for

Note: There are no lame traps in any of my Deathmatch
  levels (I believe the purpose of Deathmatch is to
  pit yourself against your opponent, not fall in
  some stupid acid pit without a way out.
  There's also a clearly marked exit in each of my
  levels in preparation for the episode or if you
  just want to continue playing on the next level.

Additional Credits to: Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB and
  of course id Software (Kick-Ass Game)...
  Thanks to Gil Morales Jr., Gilbert Morales III and
  KILLROY for chasing each other around until the wee
  hours beta testing.

* Play Information *

Game: DOOM I
Episode and Level #: E1M2
Single Player: Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: Yes!!  Absolutely the name of the game.
Difficulty Settings: Yes! The higher the Skill level, the nastier the
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: None

* Construction *

Base: New level from scratch
Build Time: Too long!!! But not as long as "INYF_DM1.WAD"
Editor(s) used: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
  by Ben Morris / Zerius Development.
Utilities used: RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed
Known Bugs: None that we know of.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this and other WADs or leave me a note *

BBS numbers:

    Ivory Tower BBS (Miami, Fl) (305) 860-0307
    Home to one of the largest collections of PC SB/GUS Demos,
    and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
    Sysop: KILLROY
    Leave private Email to Lou Garcia

Enjoy it, have fun, kill your friends and keep on DOOMing!!


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