Phobos Mission Control
With the Toxin Refinery in the rear-view, you make your way to Phobos Mission Control where the computers crunching the data from the Phobos Anomal...
=========================================================================== Advanced engine needed : Limit-removing source ports Primary purpose : Single Player, Co-op, Deathmatch =========================================================================== Title : Phobos Mission Control Filename : e1m4b.wad Release date : April 26, 2016 Authors : John Romero Email Address : <email removed> Others Files By Author : doom1.wad, doom.wad, doom2.wad Misc. Author Info : This is a warm-up for my new classic FPS. Additional Credits to : John C., Adrian C., Tom H., Kevin C., Sandy P., Dave T. Pascal "CodeImp" vd Heiden for Doom Builder The Doomworld Community Linguica, Matthias Worch and Ian Dunbar for Testing expertise General Description : Tom Hall originally created the framework for E1M4. It makes sense that if I was creating an entire E1 of just my work, this would be the level I would remake. To Run This WAD: The easiest way is to download ZDOOM from ZDOOM.ORG. You can drag the WAD file onto the EXE (or APP), then warp to the level by typing IDCLEV14 when you're in the game. With the Toxin Refinery in the rear-view, you make your way to Phobos Mission Control where the computers crunching the data from the Phobos Anomaly are located. You need to use them to gain access to the Phobos Lab, but remember hearing that the computers were tied into all areas of the installation and that you never knew when the environment around you would change. You need to keep your eyes alert to all movement - this place is not what it seems... =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Doom1.wad or Doom.wad * Play Information * Game : Doom 1 Map # : E1M4 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 weeks in my spare time Editor(s) used : DooM Builder 2, GZDoom Builder May Not Run With : Doom2.exe Tested With : ZDoom 2.7.1, PrBoom, Doomsday, Crispy Doom Known bugs : No * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.