A 4 player Deathmatch for Doom II, works fairly well for 2 players also. Pillars has 4 sets of 3 pillars, where each player starts. The match is pl...
================================================================= Title : Pillars Filename : Pillars.wad Author : Glenn Hopkinson Email Address : <email removed> please e-mail me comments, suggestions for any changes Description : A 4 player Deathmatch for Doom II, works fairly well for 2 players also. Pillars has 4 sets of 3 pillars, where each player starts. The match is played with rocket launchers only. There are two rooms other than the 'pillar' room where you can pick up extra ammo and recharge(and ambush !) reachable by teleporter. One of the rooms is a long corridor that has a mega globe in it and teleporters that put you back on top a pillar. The other room is reached via a teleporter in the center of the 'pillar' room, and is a large, dark square room filled with ammo and med kits, teleporters back uptop are in the corners . Made with alt deathmatch in mind, there is no exit. Additional Credits to : Jason my bud, for play testing. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, to check out the turf, a couple of imps for fun. Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : N/A New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New from scratch Editor(s) used : Edmap v1.21 Known Bugs : None that I know of. * Copyright / Permissions * Go ahead and use it , just give me some credit please. * Where to get this WAD * FTP sites: ftp.cdrom.com, if I can get it there, and alt.binaries.doom
================================================================ Title : PILLARS.WAD Author : David W. Allen Email Address : <email removed> Misc. Author Info : Description : This patch file is for E1M1. To designed for deathmatch play. The main section of this wad file is the series of pillars in the center of the map. To get up to the rooms upstairs you must 'run' starting from the lowest platform and run up the ascending pillars without falling off. It's hard to explain, but you'll see what I mean when you try it. I hope you like it, and if you don't you are free to change it. Additional Credits to : Joe Plata ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : 12+ hours Editor(s) used : DEU 5.0 (Best so far.) Known Bugs : The passage ways in the upper levels sometimes lose their texture and outside the walls in the center of the arena will create a hall of mirrors effect. I've tried fixing them but I can't seen to figure them out. I would like to here any solutions to the previous problems. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. * Where to get this WAD * FTP sites: ocf.unt.edu wuarchive.wustl.edu BBS numbers: Other: