Plasmaplant was originally a "plasma and pistol only" idea for my now venerable Cabal series, and so the map is based off an almost 20 ye...

6.05 MB
WAD Type
Advanced engine needed  : ZDoom
Primary purpose         : Single + coop play
Title                   : Plasmaplant
Filename                :
Release date            : August 11 - 2015
Author                  : Sverre Kvernmo (aka Soundblock, aka Cranium)
Email Address           : <email removed>
Other Files By Author   : Cabal series. Also contributed to Master Levels and
                          Eternal Doom.
Misc. Author Info       : Norwegian male, born 1971.

Description             : Plasmaplant was originally a "plasma and pistol
                          only" idea for my now venerable Cabal series, and
                          so the map is based off an almost 20 years old
                          paper sketch. I changed the layout and style  but
                          kept the central gameplay ideas.

Additional Credits to   : Noisyvelvet of Doomworld, for breathing life into
                          the monsters.
                          Ragnor of Doomworld, for playtesting the initial
                          2013 beta.
                          Bjorn Torske, for sending me whacky bird noises.
                          Doom community, for additional graphcis:
                          The Afterglow Collection
                          Nick Baker, for NB_RECOL.WAD (11 textures)
                          Pawel Zarczynski, for NMNCORP1.WAD and NMNCORP2.WAD
                          (13 textures)
                          J.C. Bengtson SSTEXT.WAD (3 textures)
                          David Gevert for DGDBTXTR.WAD (1 texture)
                          Daniel Gimmer's 2MBROWN.WAD collection (1
                          + Lucas Arts' Dark Forces (4 textures).
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Re-used my Eternal Doom HUD for this.
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New verteces, linedefs and sectors from scratch.
                          Originally sprited monsters.
Build Time              : 1 month to bring it to beta 1. Several months more
                          to complete.
Editor(s) used          : Doom Builder 2, SLADE3, Photoshop Elements
Known Bugs              : Item dispensers some times (rarely) don't dispense.
                          Seen this in online playthroughs but never been
                          able to reproduce in ZDoom 2.7.1. The odd slime.
                          Untested in co-op.
May Not Run With        : Only tested in ZDoom.
Tested With             : ZDoom 2.7.1.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites:


DM Spawns
Co-op Spawns
Help improve the database by uploading an image
Creative Commons License