Single level with more than a megabyte of new graphics. This level weighs in at more than 1.7 meg with level data at 370 K. This is huge but the pl...
================================================================ Title: Pleiades Filename: Pleiades.wad; Pleiades.zip Author: Roger Ritenour Emale Address: <email removed> Story Line: You are alone on the surface of a desolate planet in some God-forsaken star system. Your ride home is the Starship Pleiades, now enroute to retrieve you. However, when the Pleiades arrives in system, you realize something is terribly, terribly wrong... Description: Single level with more than a megabyte of new graphics. This level weighs in at more than 1.7 meg with level data at 370 K. This is huge but the play area is not overly large; a lot of sectors and linedefs were used purely for visual effects and appearances. Views of outer space are created using a non-repeating, verically retilable sky texture. Views include view of space both over and under structural parts of the Starship Pleiades when looking out some of the portholes. (F_SKY is assigned to both floor and ceiling in the same sector which I found a way to make it work without the hall-of-mirrors that typically occurs when doing this.) Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter. Additional Credits: Doug Ryerson, I borrowed a few of his textures from his ANTARES.WAD. Dave Swift, I borrowed his idea of shiny gold surfaces for a door textures from his H2HMUD01.WAD level. ID Software, I redefined their COMPSTA1 and COMPTALL textures as animated textures to produce "living" instrument panels. * Play Information * Episode and Level #: Map01 of Doom II Single Player: Yes Cooperative Player: Yes (untested) Deathmatch: Yes (untested) Difficulty Settings: Yes, full range (all difficulty levels a little tougher than standard Doom difficulties, suggest starting at the easier levels until familiar with the layout. New Sounds: No New Graphics: Many New Music: No Demos Replaced: None *Construction * Base: New level from scratch Editors used: Wintex/Deutex WinDEU32 Waded Build, Robert Fenske BSP Node Builder, Colin Reed (used on final version) RMB, Jens Hykkelbjerg Corel Photopaint 6 CorelDraw 6 Known Bugs: Too many visplanes error encountered around starship thrusters, not a problem in normal play, position where crash occurs can only be reached using cheat code, IDCLIP. Occasionally a Mancabus gets stuck on the reactor catwalk, when this happens, you get an easy kill (just walk up to him, point blank, and blast away). * Copyright / Permissions * You MAY use this level as a base to build additional levels You MAY modify this level. If you do, please drop me a line, I would like to see what you come up with. You MAY distribute this this WAD in any electronic format provided you include this information file unmodified. If you use portions of this wad in other wads, all I ask is that credit be given to the originator, whether it is me or someone from whom I borrowed from.