Poisonous Prison, or Get Poised
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O.K. Here's the story. You were sent to rescue two of your friends. They were captured by an enemy ship, piloted by Cacodemons and placed in a high...
Poisonous Prison, or Get Poised
******* Warning! This level has not been tested on DOOM version 1.1, or 1.2. It was designed on DOOM version 1.666. I am certain that the imbedded demo WILL NOT work on v1.2 at all! I do not know about the rest of the level********* To Play type the following: DOOM -FILE !POIS!.WAD select the SHORES OF HELL. You're Off! ================================================================ Title : Poisonous Prison, or Get Poised Filename : !pois!.WAD Author : Jon Landis Email Address : <email removed> Misc. Author Info : This is my third PWAD that is actually decent I think it is pretty good. It is the first level in an episode I am making called Eye of the Beholder, which should come out by the end of 1996. Description : O.K. Here's the story. You were sent to rescue two of your friends. They were captured by an enemy ship, piloted by Cacodemons and placed in a high security prison. You beam into the prison only to realize that your friends have been genetically altered and are waiting for you, in their cells, with shotguns. You call for backup, but nobody responds. You are trapped in the Cacodemon prison. Be careful not to trip the alarm system... Additional Credits to : ID software for some of the ideas for this level. I took the armor secret from the level, Gotcha, from DOOM II. I took the blue skull key fencing idea from The Inmost Dens, DOOM II. Took the Marble Face Pillar from The Courtyard, DOOM II. ================================================================ * Play Information * Episode and Level # : ExMx (2,1) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : Yes Demos Replaced : 1 * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, BSP 1.2 Known Bugs : None, except for a slight monster control bug, which really isn't a bug at all. The Cacodemons simply don't always come down like they are supposed to. In the room with the hole with the curved marble face on it. * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Please give me, Jon Landis, credit for my ideas. Please include my name in any PWAD that uses my PIPE design, see !pipe!.wad. Please include my name in any PWAD that incorporates MONSTER ACTIVATED SECRETS. I have never seen either of these ideas anywhere and I thought of them, so don't be a jerk and copy them without giving me recognition. If you are unclear about either of my ideas, check out !poisdem!.zip. It is a demo that gets all the secrets. * Where to get this WAD * Duh? I guess you got it!