Pond of the Deathmatch Crater
This outside arena is so complicated that I had to block some areas from visplane areas that happened in corners of the level. I mean "complic...
Pond of the Deathmatch Crater
================================================================ Title : Pond of the Deathmatch Crater Filename : DETHPOND.WAD Author : Michael Lundy Email Address : Rememer what I said in the CLP text file? Misc. Author Info : Check out my other works of art; Houses 1.2 (1.3 coming soon), Another Heretic Cathedral, and The Dark Forces Rifle Patch Cargo Landing Pad I'm also thinking of uploading my Super Shotgun patch, because it does so well in Deathmatch. Some Things I'd like to : Here are two files uploaded with a ZIP error Say MUSICAL1.ZIP MOVIE1.ZIP I still hate the word KEWL. It sucks! The Innocent Crew forgot to upload their level WAD within OBTIC2.ZIP. They uploaded a text file a few days ago to the incoming directory, but the FTP operators deleted it (I think). Description : This outside arena is so complicated that I had to block some areas from visplane areas that happened in corners of the level. I mean "complicated" as in there are a lot of 2 sided linedef around. DEU's node builder could barely handle it. This level includes a giant pond with a "storm drain" room adjacent to it. It also has a drop hole with an invisibility sphere in of it, so you can drop down in surprise and shoot something. I know you may have seen other "pool" or "pond" levels, but this one is way different. Expect this WAD to be in Houses 1.3 and to look much better in that DOOM 2 WAD. One other thing; EVERYTHING TEXTURE IS ALIGNED!! Additional Credits to : Raphael Quinet and Brendon Wyber for DEU 5.21 Oliver Montanuy foe DeuTex 3.4 Zink the Dink for ENDOOMER 1.0.1 The author if VS3.WAD (I used the waterfall gfx.) The author is MASSACRE.WAD (I used the music.) I forgot to give credit to the author of ZWIEBACK on my last level: Cargo Landing Pad (I used the music). ================================================================ * Play Information * Episode and Level # : DOOM 1 E1M1 (Hey, the walls still look good for such a limited choice of textures.) Single Player : Yes, but I wouldn't recommend it. Cooperative 2-4 Player : Yes, but why? Deathmatch 2-4 Player : Yes! Difficulty Settings : There aren't any monsters to set diffuculties on. New Sounds : No New Graphics : Yes. I stole the waterfall graphics from VS3.WAD I also made a new ending screen, which is sort of a graphics piece. It appears that I'm the only one who can make an ending screen that gives you a dos prompt in the correct color: gray New Music : Yes, but DeuTex keeps thinking that it is a lump of data. It's a Nirvana song. Demos Replaced : None. Sorry, I don't know anyone who has a 14,400 baud modem and DOOM 1. * Construction * Base : New level from scratch Editor(s) used : DEU 5.21, DEUTEX 3.4, ENDOOMER 1.0.1 Known Bugs : No. Every texture is aligned!! While running my level, I got kicked out because of visplane errors. I fixed them, but I am still a little curios to look for new ones. I havent foud any on my copy of DOOM v1.9 * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, but only if it improves deathmatch play. You may also take the music from my WAD because I didn't write or re-record the song. * Where to get this WAD * FTP sites: ftp.cdrom.com (You may find this on a CD, because that FTP site says their DOOM stuff will be put on a CD. It sucks that they're making money off of my stuff!) BBS numbers: No. Other: Nothing here either.