Power Metal - Because it's less Heavy than Black Metal. Power Metal is a large level for Doom 2 dedicated for single player and cooperative play in...
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Limit Removing Primary purpose : Single+Coop play =========================================================================== Title : Power Metal Filename : pwrmetal.wad Release date : 2015-08-02 Author : Zalewa Email Address : <email removed> Other Files By Author : Alpha & Delta Invasion (dtinv3c.pk3), Terminator Unit-9042 (terdelux-final.wad), Tribute (tribute.wad), Raven Crypt (rvncrypt.wad), Horse Shoe (horsshoe.wad), Respawned: Back from Hell (rspnhell.wad) some single or community project maps. Misc. Author Info : I'm co-author of Doomseeker - the open-source, multiplatform, multi-engine supporting server browser. My WAD "Tribute" won a Cacoward in 2009. Description : Power Metal - Because it's less Heavy than Black Metal. Power Metal is a large level for Doom 2 dedicated for single player and cooperative play in limit removing source-ports with classic settings in mind. It has nearly 1000 monsters and can take about 1 hour to beat on Ultra-Violence. Power Metal uses Freedoom textures for better ambiance. Freedoom license file should be included within the archive in which this WAD comes in and it's also incorporated into the .WAD file itself. You can open the .WAD file and view the license with WAD editing program such as SLADE. Jumping and crouching must be disabled for this map or else players may be able to skip certain areas and break the intended gameplay. A MAPINFO lump has been incorporated for ZDoom-based source-ports that enforces these rules. In my opinion there are also no areas where freelook would be necessary and I prefer to play without it wherever possible, but that's up to you. Difficulty levels are implemented in a way that easy difficulties disable large portion of enemies, while "Hurt me plenty" only disables a few of them that I thought could be decisive to player's approach to health and ammo conservation. Additional Credits to : Freedoom team. https://freedoom.github.io/ SuperGod for testing in cooperative. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO for ZDoom-based ports Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch : No Other game styles : No Difficulty Settings : Yes * Construction * Base : None Build Time : 4 months with some breaks Editor(s) used : Doom Builder 2, Slade Known Bugs : May Not Run With : Tested With : Zandronum 2.1.2 =========================================================================== * Other Credits * RSKY1 - SKY3_4 texture from GhostbustersTX (GHOSTTEX.wad) from Realm667 http://realm667.com/ =========================================================================== * Copyright / Permissions * Authors MAY NOT use the non-texture contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Authors MAY use textures from this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: idgames archive Web sites: FTP sites: