If you don't like level complications, maybe this will change your mind. The reason? These levels _don't suck_. None of the levels in this collecti...

Prower's Collection - DooM 2 version
1018.61 KB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
Title                   : Prower's Collection - DooM 2 version
Filename                : prwrcol2.wad prwrcol2.txt
Author                  : Michael "Prower" Reid
Email Address           : <email removed>
Misc. Author Info       : One of the better wad authors out there.
                          Permenant Homepage soon to be at http://prower.ml.org
                          Current Homepage at

Description             : If you don't like level complications, maybe this
                          will change your mind.  The reason?  These levels
                          _don't suck_.  None of the levels in this collection
                          are done by somebody else other than Prower (me), and
                          I hand-picked the best eight of my own wads.

                 Level Name             |      MAP
                 Prower's City          |      01
                 Operation: Time Gate   |      02
                 UAC Archaelogy Dome+   |      03
                 Mining Facility        |      04
                 Lost Deimos Base*      |      05
                 Temple of Stone*       |      06
                 Tekbase of Fear*       |      07
                 Compini Exchange Post* |      08

                + Appeared in The Experiment as MAP11
                * Previously Unreleased

        Map 01 - Prower's City

This was originally released as PRWRCITY.ZIP on ftp.cdrom.com and its mirrors.
The level is set in a city overrun by muntants, and it's your job (isn't it
always?) to take out the scumbag's toxic waste processers.  To do this, you
must first enter the sewage facility.  After that, you must venture to the
stone prison and get the mansion pass (yellow key).  Radar has detected a
slight interference between the yellow key and the corridor it is in - it seems
as if a barracade of somekind is triggered by pressure.  With the pass, enter
the mansion, destroy all opposition.  Go through the teleported, grab the red
key.  A huge monster is housed somewhere in the city - destroying him deact-
ivates all the processers.  From there, you are a step aways from home.

        Map 02 - Operation: Time Gate

An ancient city-type level, your mission is to simply get the red keycard and
escape.  The is one hell of a battle in between your goals, including a prison
facility and the water systems.

        Map 03 - UAC Archaelogy Dome

UAC, as always, has "contributed" an experiment to science that allows people
to create more powerful weapons and upgrade a pistol to a BFG9000 within
seconds.  However, the hellspawn have taken over this military site, too, and
are ready to fight back.  To destroy the evil, you will need the red and blue
keycards to access the escape building.  We expect a yellow keycard to play
a role along the way, also.  Radar detects heavy enemy activity near UAC arena
outside of blue key.  Watch out.

        Map 04 - Mining Facility

There is good news and bad news about this map - the demons have ran out of
copper supply on their homebase, which is needed to keep out radiation on
Charon.  That's the good news.  The bad news is they have created some sort of
mine to carry out the copper and move it towards their homebase.  They have
guarded the actual mine with a blue key, and their are several barracades until
you get to the exit switch which will cause the facility to crumble.  Be sure
to jump out of the exit hole soon, marine, or you'll end up as marine pancakes.
Good luck soldier.

        Map 05 - Lost Deimos Base

The monsters have, yet again, taken over another important military facility.
This one will have a major blow on the demon's survival, as when you take this
out, their main power generator will be destroyed.  And without power, the
demons can't do much.  So take a mighty leap into the base and prepare to make
toast of some angry demons watching you overcome their power.

        Map 06 - Temple of Stone

This is the first of three steps you will need to progress to the main cargo
facility, which is the heart of all the demon corruption.  In this sector, your
goal is to locate the gate which will bring you to the next section, the
Tekbase.  Expect weak to medium resistance in this area.

        Map 07 - Tekbase of Fear

Your second step in the process of destroying the demonic outpost is the
Tekbase.  In this facility, your primary objective is to locate the teleporter
which will take you to the undentified moon that the demonic heart is on.
Radar detects medium resistance in this area.

        Map 08 - Compini Exchange Post

Marine, load that shotgun - the third moon of Seka, Compini, turns out to be
the place where the demons are hiding.  You have landed in their cargo
facility entrance.  You primary goal is to destory Compini by getting the blue
key and escaping through the rocket in the actual facility.  The rocket's jet
boosters will explode on impact, destorying compini and any fleeing ships
other than your heat-proof vessle.  Good luck, marine.  Make this blow the
worst one.

Additional Credits to   : Anyone who likes my wads/bsps/etc.
                          All that deserves to be credited to.

* Play Information *

Map #                   : MAP01-MAP08
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (waterfall)
New Music               : Yes (level 02)
Demos Replaced          : None

* Construction *

Base                    : Map 01, 02, 03, 04 based on PRWRCITY, OP_TGATE,
                          TE MAP11, and MINEFACI, respectivally.  They are
                          still all of my own wads.
                          Map 05, 06, 07, 08 are all my wads, previously
                          unreleased.  05 was intended for TE MAP15, 06-08
                          were intended for METLHELL.

Editor(s) used          : Waded 1.87R for editing, Warm 1.6 for nodebuilding,
                          Deth 3.92 for putting graphics in my wads, NWT
                          and NWTPRO for inserting new textures.

Known Bugs              : The levels in this complication were ment to be
                          played from scratch - press IDCLEVxx before you b
                          begin each level, where xx is the map name.  Make
                          sure it is two digits (i.e. 01, 07, etc.)  If you
                          don't know what map you are one, press TAB in the
                          level and it will show you what map in the lower-left
                          hand corner.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  Just give me credit where it is needed.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  Commercial CD's, i.e. DooM Wad compilations that cost $$$ must have
my permission to release them.  If I respond with a yes, you may put it on.
If I respond with a no or within 7 days I send no response, that means "no".

* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers:



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