4 player team deathmatch level with a lasertag concept (Q-zar, UltraZone). See *Rules* below.

Q-ZONE TeamDM Arena
742.14 KB
WAD Type
Title                   : Q-ZONE TeamDM Arena   
Filename                : Q-ZONE.wad

Author                  : G-money (CyberPlay BBS) aka
                           Static (SJ Dwango/H2H)
Email Address           : <email removed>
                          <email removed>
Misc. Author Info       : This is my first wad attempt; but before you hit
                          DEL, at least check it out first :)

Description             : 4 player team deathmatch level with a lasertag
                           concept (Q-zar, UltraZone).  See *Rules* below.

Additional Credits to   : Red Baron, Archvile, and Killjoy for beta testing
                          and moral support..

* Play Information *

Episode and Level #     : Map 01
Single Player           : ...for exploration.  there are no monsters
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes. 2 vs 2
Difficulty Settings     : Skill 3 has plasma gun only
                          Skill 4 and 5 has super shotgun only
                          Skill 1 and 2 has both
New Sounds              : Yes, but nothing cheesy
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK 3.1 - Ben Morris
                          ZenNode 0.98a - Marc Rousseau
                          Wintex 4.2 - Olivier Montanuy
Known Bugs              : One of the arena windows becomes opaque when viewed
                          from a certain angle.  However, it is only a minor
                          bug and does not affect the gameplay or speed.  If
                          you know the solution, I would be grateful to hear
                          from you :)   I tried forEver, but still could not
                          find a way to squash it.  Ah well.

* Rules *


   -  to win.  hey, it's true :)
   -  to score points by deactivating your opponent's HQ, and to defend your
      own HQ against attacks.  The first team to reach 100 points wins.

Starting off:

  1.  All 4 players start off in the briefing room.  Split into 2 teams, Red
      team and Green team, and enter the appropriate door.  Be sure to grab
      a weapon before running down the stairway.
  2.  When you enter the arena, you will be inside your own HQ.  Decide on
      who will stay to guard the base and who will attack.
  3.  If you die, you will start back in the briefing room.  Again, be sure
      to enter the side corresponding with your team color.  You will then be
      teleported into the arena in one of 4 locations.
How to score:

  1.  When you reach enemy territory, you will notice a partition in front of
      their base.  On the outside of this partition is a button marked
      "DisArm HQ".  Press the button and you will hear a loud warning tone.
      This tone alerts all players that the base is now vulnerable to attack.
      An opening on the wall will appear inside the HQ.  This opening will
      only last for a few seconds before closing again, so you must hurry.
  2.  Run around the partition into the base.
  3.  Now stand on the blue steps facing the wall opening.  You will see a
      small colored dot deep inside the wall.  Line up with the dot and shoot
      it before the opening closes.
  3.  If you successfully deactivate the base, you will hear a fast, high
      pitched siren followed by a low rumbling sound.  The rumbling sound
      will last for 30 seconds, during which you will not be able to
      deactivate the base.  Wait for the sound to stop before repeating
      steps 1-3.
  4.  Check the scoreboard.  Each HQ hit counts for 10 points.  The game is
      over when either team reaches 100.


  1.  Use teamwork.  Have your buddy press the button while you're inside the
      enemy base.  This way, you won't waste any time running all the way
      around the partition.  You will get more shots using this method.
  2.  If you have trouble lining up with the dot, run forward against the
      wall while using the left/right mouse turning for fine adjustments.
  3.  For best results in hitting the dot, use the regular shotgun or pistol.

* Misc *

If you have any comments, suggestions, flames, or whatevers, please feel free
 to contact me via E-mail.  Thanks :)

* Copyright / Permissions *

Authors may not use this level as a base to build additional

You may distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers: CyberPlay BBS - 408 975 0100
             Dwango Wad Exchange - 408 522 7302

Other: AOL file library


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