Quester's Fest

Short, Boom (-complevel 9), rocket-centric, slaughter-ish, lightly-puzzle-y-but-not-much- really speedmap I made while helping a buddy get into map...

Names
Quester's Fest
Filenames
qstrsfst.wad
Size
1.01 MB
MD5
7ccaf0e4e4f54b14ead046c2c7c7ec24
SHA-1
37bcaebe00d6dfba1ebec2b8479295d971284fa7
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
53
Demos
2
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Boom-compatible (-complevel 9)
Primary purpose         : Single play
===========================================================================
Title                   : Quester's Fest
Filename                : QstrsFst.wad
Release date            : February 17, 2017
Author                  : Fonze
Email Address           : [redacted]
Other Files By Author   : Couple maps for "THT: Threnody," 1 map each for 
  "Joy of Mapping" 1 and 2

Description             : Short, Boom (-complevel 9), rocket-centric, 
  slaughter-ish, lightly-puzzle-y-but-not-much-
  really speedmap I made while helping a buddy get 
  into mapping. We mapped for about 3.5 hours, 
  followed by about 30 minutes of testing and bug 
  fixes. I didn't finish in time, so I went back 
  later for another hour of work. UV will kill you 
  a few times; HMP is a much easier, more casual 
  experience. 
  Uses textures from Jimmy and a sky from Mech. 
  Midi "Boss" comes from Fester's Quest NES game.

Credits: Id, the Doom community, Jimmy for the beautiful 
  textures, Mech for the gorgeous sky, Fester's 
  Quest NES game for the song, Bloodshedder and The   Green Herring for maintaining the archives, Ling    for keeping DW alive after AG shut down, and    Doomkid for having great nails.
  Special thanks to rdwpa, Demonologist, Darch, 
  Joe-Ilya, and Paul997 for testing/feedback.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Biscuits made from scratch the way Momma used to.
Build Time              : 5 Hours
Editor(s) used          : GZDB, Slade3
May Not Run With        : Non-Boom-compatible ports
Tested With             : PrBoom-plus 2.5.1.4


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
MAP01

MAP01

DM Spawns
0
Co-op Spawns
5
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