First level is a fairly small entry-level type wad, but quite detailed. Recommended for experienced players (although full skill-level support has ...

Quo Vadis
789.23 KB
WAD Type
MAP01, MAP02, MAP03
**  NOTE: This level is meant to be played with a source port such as
**  ZDooM (on which it has been thoroughly play-tested). It WILL NOT WORK
**  with DOOM2.EXE -- it will load up looking horrible, and eventually crash
**  with vis_plane errors, especially in the more detailed areas.  If you use
**  ZDooM, please disable (or not use) the jump feature, as the level was not
**  designed to allow jumping.

Title                   : Quo Vadis
Filename                : PUGILIST.WAD
Author                  : Gurkha Boy
Email Address           : <email removed>

Other work from author  : None.  These are my first 3 levels.

Misc. Author Info       : Been playing DooM for 5 years, now.  Love the newer
  games too, but keep going back to DooM.

Description             : First level is a fairly small entry-level type wad,
  but quite detailed. Recommended for experienced players
  (although full skill-level support has been provided).
  Second level is a command-center type level, with a lot
  of themes (sentry posts, dungeon, mechanical room, supply
  and storage room, waste storage area, barracks, officer's
  dining room, toilets, and of course computer centers).
  Third level is a mostly outdoor level, with arena-type areas
  and interesting architectural elements. You get to meet the
  big boys in this level; use them to your advantage.  Quite
  challenging on Ultra Violent skill level (but fun, I hope).
  Read the accompanying story (story.txt) for more details.
  This file has all three parts of a 3-level series that fits
  the story line.  Several puzzles, but none too fiendish.

Additional Credits to   : Ian W., the maker of an excellent TC called Herian2. Get it!
  His work inspired me to try my hand at level design
  and editing. His continued encouragement and technical advice
  have been invaluable in helping me build these levels.

                          Id software, without whom my days would be oh! so
  empty (I know, I know, I need to get a life!)


* Play Information *

Engine                  : ZDooM (recommended) or other port that allows
  greater detail than DooM
Map Number              : MAP01, MAP02, MAP03
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No
SYSTEM REQUIREMENTS     : I'm not sure what the minimum requirements are.
  However, because of the level of detail I think
  a reasonably powerful computer may be required
  to run it smoothly.  (Created on a PII 300 MHz
  w/64 MB RAM, also tested on a PII 233 MHz w/64
  MB RAM and a Pentium 233 w/32 MB RAM.)  If you
  can run ZDooM you should not have a problem running
  this level.

* Construction *

Base                    : New levels from scratch (and I mean scratch -- every
  linedef, every sector, every node).
Editor(s) used          : WadAuthor v1.30, an excellent utility; Wintex to combine
  the three levels into a single wad file.
Build time              : A few days to learn the basics, and about 2 weeks to
  create the first level, 4 weeks to create the second
  level, 2 weeks for the third (approx. 2-3 hours per day
  with a few days off for good behavior).
Known Bugs              : None that I could find.
Source port notes       : This level was designed for ZDooM, but other source
  ports may work just as well.  Please do not use the
  jump feature of ZDooM, as this would be cheating.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this WAD *

FTP sites: or any mirror of


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