Ok, this is a nice little replacement .EXE file for Doom 2. It changes some of the enemies into other players (just like the ones you kill in death...

391.4 KB
WAD Type
GUY2PLY2 - Guy To Player (version 2) - for Doom2 v1.9
Sort of simulated Deathmatch where the monsters have been changed to
player Marines.

NOTE: GUY2PLY2 can also be used with Doom or Ultimate Doom with a
simple change - see below.

This is an updated and legalized version of GUY2PLYR.ZIP

Original author:   Mark Hatton
Version 2 Update:  Sparky of KISS Software   <email removed>

Mods made by Sparky of KISS Software:
- the original version contained an illegal modified doom2.exe.
  I reverse-engineered this exe file to create an equivalent .deh
  patch (for Doom2 v1.9) using DeHackEd v3.1.
- appended the how_2.txt file on to the end of this document.
- converted the external lmp demo to lmp version 1.9 but the demo would
  not run synchronously. So I created a new demo using Doom2 v1.9
  (this demo is just in single-player mode, but it shows me getting
  100% kills on Ultra Violence).  The new demo is now internal to the
  wad, so to watch it just run the game as you normally would, select
  "END GAME", the Title Screen will appear, and the demo will start
- I created a response file because the number of commands required
  to run GUY2PLY2 is a bit large.

To play GUY2PLY2 with 'Plain Vanilla' Doom2 you'll need to create a
replacement doom2.exe using guy2ply2.deh and DeHackEd v3.1.

A better option is to use a Source Port with DeHackEd support - such
as: Boom, PRBoom, MBF, SMMU, ZDoom, PrjDoom, Legacy, glLegacy, etc.

Simply run GUY2PLY2 by loading the response file. For example:
  boom @guy2ply2.rsp
  zdoom @guy2ply2.rsp
  legacy @guy2ply2.rsp

GUY2PLY2 tested okay with:
  Boom v2.02               PRboom v2.02              MBF v2.03
  SMMU v3.21               PrjDoom v0.1              rorDoom (alpha6)
  Legacy (Win32) v1.28     Legacy (DOS) v1.29pr7     glLegacy v1.29pr7
  ZDoom (Win32) v1.22      ZDoomDos v1.17c


You can even play GUY2PLY2 with the regular Doom, Ultimate Doom, or
Doom2 levels just by deleting the line in the response file which loads
guy2ply2.wad (the only things missing will be the new map which is
specificly for Doom2, the new music, and a few replacement sounds).

For all of the DOS Source Ports, you will need the program IPXBOOM.EXE
supplied with the Boom distribution (available from the TeamTNT Web
Site - http://www.teamtnt.com).

a) delete the line "-FILE GUY2PLY2.WAD" in GUY2PLY2.RSP
b) run IPXBOOM from your Doom or Doom2 directory and specify the
   executable of your source port with the -exe command.  For example:

     Boom v2.02               ipxboom @guy2ply2.rsp
     MBF v2.03                ipxboom @guy2ply2.rsp -exe mbf
     SMMU v3.21               ipxboom @guy2ply2.rsp -exe smmu
     ZDoomDos v1.17c          ipxboom @guy2ply2.rsp -exe zdoomdos
     Legacy (DOS) v1.29pr7    ipxboom @guy2ply2.rsp -exe doom3
     rorDoom (alpha6)         ipxboom @guy2ply2.rsp -exe alpharor
     PrjDoom v0.1             ipxboom @guy2ply2.rsp -exe prjdoom

c) The WIN32 Source Ports do not require IBXBOOM.EXE.  For example:
     PRboom v2.02             prboom @guy2ply2.rsp -net 1
     Legacy (Win32) v1.28     legacy @guy2ply2.rsp -server 1
     glLegacy v1.29pr7        gllegacy @guy2ply2.rsp -server 1
     ZDoom v1.22              zdoom @guy2ply2.rsp

- each of the source ports have their own little idiocyncracies,
  so perhaps you could try running GUY2PLY2 with a few different ports.
- I can highly recommend Legacy and glLegacy v1.29 which have a unique
  feature new to this version - you can splatter the walls with copious
  amounts of blood!
- if you use Doom or Ultimate Doom, then to play Episode1 Level1 you
  need to edit the line in GUY2PLY2.RSP from "-warp 1" to "-warp 1 1"
- Doom2 levels are unquestionably harder than Doom1 levels, if there's
  too many respawning Revenants and Archviles for your liking then
  either try a lower skill setting, or try GUY2PLY2 with Doom1.  The
  early levels of Doom / Ultimate Doom are a lot of fun with GUY2PLY2.

The original text file follows:

Title                   : GUY2PLYR.EXE  
Author                  : Mark Hatton
Email Address           : N/A
Misc. Author Info       : Well, nothing really!
Description             : Ok, this is a nice little replacement
                          .EXE file for Doom 2.  It changes some
                          of the enemies into other players (just
                          like the ones you kill in deathmatch).
                          There are 4 different types of players,
                          and here's the list!
        COLOUR          WEAPON          SPEED           HEALTH
        Green           Rocket Launcher Okay            Good
        Indigo          Shotgun         Okay            Okay
        Brown           Pistol          Bad             Okay
        Red             Chaingun        Good            Bad

                          The hardest guys to kill are the Red guys.
                          They can get you from just about anywhere in
                          the level!

                          I have also included one of my .WAD files, this
                          is called Ralkath.WAD.  It shows you all of the
                          guys and where NOT to place them!!! (It's VERY

                          Type "MENU" to bring up the menu.

Additional Credits to   : id Software (Hail id... Hail the great men!)
                          The maker(s) of TimJay.wad (for the sounds!)
                          The maker(s) of D2 HACKER (the program I used to
                          hack the .EXE file)

* Construction *

Base                    : Well, it used the Doom2.exe to start with!
Build Time              : Err, let me think.. about 12 hours.
Editor(s) used          : D2 Hacker
Known Bugs              : None at all!

* Copyright / Permissions *

Authors MAY use this EXE file as a base to hack the game even more!

You MAY distribute this EXE, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

Well, by the looks of it, you've already got it!

Title                   : RALKATH.WAD   
Author                  : Mark Hatton
Email Address           : N/A
Misc. Author Info       : Nothing much!
Description             : Well, this was my first deathmatch level.
                          I say WAS because I've made many more since.
                          I used this level as an example because it
                          had many open spaces and It's a pretty good
                          3 or 4 player deathmatch level. (So I thought
                          that it might be good in 90 player deathmatch!)
Additional Credits to   : Read Above!

* Play Information *

Map(s)                  : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
Demos Replaced          : Yes (Use GUY2PLYR.LMP)

* Construction *

Base                    : New level from scratch
Build Time              : 3 hours (and about 30 hours playtesting!)
Editor(s) used          : DoomEd - The real thing,
                          Dmgraph and
Known Bugs              : None at all!

* Copyright / Permissions *

Authors MAY use this level as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

You've already got it!


                         BY MARK HATTON

        If you have played, and enjoyed GUY-TO-PLAYER and you want to know how
to make your own GUY-TO-PLAYER levels, this .TXT file will tell you how to do
just that.  To start with, all you need is:
        Doom 2,
        A level editor,
        A lot of spare time and
        A good brain.

        I'm sure that a lot of people will have most of these (I'm not too
sure if everyone will have the good brain though!).  So, get your reading 
glasses on, get your cup of coffee, get your brain in motion and get ready to

        Well, basically if you want to make your own level, you must really
have Doom editing experience before hand.  I mean, if you've made a nice level
(or a bad level) before, then you will be okay, it's just if you've never made
a Doom/Doom 2/Heretic level before, then you're going to be in trouble.

        Now, throughout this .TXT file we will pretend that you have made a
Doom/Doom 2/Heretic level before, so then we will get along fine!

        I'm sure that the first question on your mind will be "What Doom 2
editor should I use Guv.!?"  Well, the answer to that question is... A 
combination of a few good Doom editors.

        For making the basic structure of the level, I always use DoomEd - The
Real thing (for Windows).  This is a very easy to use, but unfortunately
it doesn't have as many options or features as most Doom editors.  So, instead
of using just the one editor, you will have to use more than one.

        For placing enemies/items/etc. and putting in the platforms, WadEd
Version 1.83b is the best.  It is quite hard to get the hang of, but once you
learn it, it's a very quick and effective editor.

        For putting in graphics, I always use DmGraph.  I hate this program,
but unfortunately it's the only graphics editor I've got.  It is very hard and
slow to use, therefore... It's BAD!!!

        For putting in sound, I always use DmAud for Windows.  This is a 
pretty good program, it's quite easy to use, and it doesn't take long to use

        For putting all of your bits and pieces together (that's your: Level,        
Graphics and Sound) WadMan for Windows is a great program to use.  It's one
of the easiest and quickest programs on the market, and it's just amazing!

        Well, there you have it... 5 editors all put together to make one

        All of these editors can be found on a wide range of BBS's and I'm
sure that they would be on the Internet (if you can find them!)


        Good question chap!!!  Well, this is one of the easiest things you
have ever seen, I'm not trying to give away the whole thing, but all GUY-TO-
PLAYER really is, is a new .EXE file.  Therefore, to run your levels with the
new guys in, all you have to do is type:

        Well, that's pretty easy isn't it!


        The next important thing you should know is, which guys you can use.
GUY-TO-PLAYER replaces the graphics of many enemies in the game, as you
already know, and these enemies are:

        Guy with Rifle: Brown guy.
        Guy with Shotgun: Indigo (grey) guy.
        Guy wiht Chaingun: Red guy.
        Imp: Green guy.


        Well, now I guess you don't know what sort of gun each guy has, so
once again... here's the list!

        Brown: Pistol.
        Indigo: Shotgun.
        Red: Chaingun.
        Green: Rocket Launcher.


        That's about all you will need to know... So make a level and be proud
of it.


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