One very big level, with anything and everything we could think of in it that we could get to work or wasn't too hard to put in it. This is our fir...

Names
ROBV.WAD
Filenames
robv.wad
Size
133.19 KB
MD5
6dc7a56ed8e3a57920b2c96537c23926
SHA-1
c8867f511e8a9771e75e0c6b56a0debbe0838e4b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
===============================================================================

Title                   : ROBV.WAD
Authors                 : Robert Reid, Vimal Vijayapalan.
Email Address: <email removed>
Misc. Author Info: We live in Portland, Victoria, Australia etc and are
   both 15 and a half years old.

Description             : One very big level, with anything and everything we
                           could think of in it that we could get to work or
   wasn't too hard to put in it.  This is our first
   WAD, and probably one of our only ones. I don't like
   imps, so we didn't put many in, but instead put lots
   of Cacodemons (I like them).

   There is an oil rig in it, and a few open spaces. We
                           designed it with everything in mind, including
                           multiplayer and deathmatch, although it is fairly 
   easy on multiplay, maybe we should add another
   Cyberdemon. <G>

   After you've played this level, E-Mail us and tell us
   what you think of it.

History: This map was originally created for Doom 1 because
   we only had an old editor and was E1M1. It was
   started early in 1995, and because it was only for
   Doom 1 it only had a few different types of monsters.
   We then stopped working on it for a while, so not
   much was done on it for a long time. Then we got a
   new editor and resumed work on the WAD, so it was
   converted to MAP01 and ran under Doom 2, so all the
   monsters and other items were revised to make it
   better. On 16 Dec 1995, it had a proper ending added
   to it, so I guess it was sort of finished then,
   however the map will keep having revisions added to
   it forever.  This version was finished 10 Jul 1996
   when we finally finished it and fixed up all the
   bugs.

Additional Credits to   : Geoff Allan for his superb doom editor, and
   ID Software for creating Doom and Doom 2.

===============================================================================

* Play Information *

Episode and Level #     : MAP01 (Doom 2)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Well, Yes, Sort of. (We couldn't be bothered putting
 these in much or we forgot too, but there are
 a few differences)
New Sounds: No
New Graphics            : Not yet (We tried, but couldn't get it to work.  We
 still need to get a proper WAD compiler, one
 day when we get round to it.)
Demos Replaced          : None
Best Playing Conditions : In the dark with a BIG set of loud stereo speakers

===============================================================================

* Construction *

Base                    : A totally new level, with bits from everything we
                           could find or think of on it.
Build Time              : FAR TOO BLOODY LONG, oh, um, I mean a little longer
                           than I hoped.  I don't really know how long it took,
                           but we just kept working on it now and then, and it
                           ended up taking more than a year on and off, but
   even then it will never be totally finished.
Editor(s) used          : DOOM Editor - The Real Thing v2.60b (Beta), and 
   DoomEd 4.2, both by Geoff Allan.
Known Bugs              : I hope not. You might find a few HOM's.
Unknown Bugs: 5. Der, How the Hell would I know !?

===============================================================================

* Copyright / Permissions *

You may edit this Wad for your own uses, but don't redistribute it because we
don't want 10 trillion versions floating around.

You may use this level as a base, however you would end up with a bloody huge
level and credit and e-mail us if you do.

You may distribute this WAD in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.

* Disclaimers *

I don't think this will do anything to your computer (at least I hope not),
but if your screen blows up or hard disk crashes, sorry!, don't blame me.

* Where to get this WAD *

FTP Sites: I'll try to put it on 
           ftp.cdrom.com
           ftp.luth.se
   ftp.uwp.edu
   ftp.dstc.edu.au
   ftp.powerup.com.au
   ocf.unt.edu

BBS Sites: Melbourne PC User Group BBS    +61 03 96996611

If you want to try and get a copy, email me and I might be able to send you it.
Upload this WAD everywhere you can.
===============================================================================

Some other excellent PWAD files we know of are:

Invasion (INVADE1.WAD) by Andy Chen and Claude Martins
The Final Conflict (FC.WAD) by Cliff Pennock

===============================================================================

MAP01

DM Spawns
10
Co-op Spawns
4
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Creative Commons License