Return to the Exit

Return to the Exit

You've just reached the exit. But when you try to approach the exit switch... Damn! This quest appears to be longer than you thought.

Filenames
kgy2.wad
Size
214.88 KB
MD5
0138dae6a2cb5cae7574cf38f678eec0
SHA-1
aebb5e85b7dddef5adc3979b82c345be22414d1a
SHA-256
79ccdd78ab86c9a67415b2acec19739fdb58d8fdab10e5125848cb7bfb6c1832
WAD Type
PWAD
IWAD
Doom II
Engines
Doomsday Engine, Doom II
Lumps
11
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Update to               : kgy2.zip
Advanced engine needed  : For Doomsday/jDoom use KGy2_Doomsday.wad
Primary purpose         : Single play
===========================================================================
Title                   : Return to the Exit
Filename                : KGY2.WAD / KGy2_Doomsday.wad
Release date            : 1st: 12.30.1996; 2nd: 5.18.2003
Author                  : KGy SOFT (György Kõszeg)
Email Address           : [email protected]
Other Files By Author   : Descriptions, demo lumps
Misc. Author Info       : Web: http://kgysoft.try.hu

Description             : You've just reached the exit. But when you try to
                          approach the exit switch... Damn! This quest appears
                          to be longer than you thought.

                          IMPORTANT: Original KGY2.WAD may *crash* with the
                          Doomsday engine (versions 1.7.8 and above) so make
                          sure you use KGy2_Doomsday.wad with Doomsday.

                          Demo lumps work correctly only with the original
                          KGY2.WAD. They were recorded by id's DOOM2 engine
                          (version 1.666). The enclosed .BAT files all launch
                          KGY2.WAD, so they can used with DOS DOOM2.

===========================================================================
* What is included *

New levels              : One single map
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Demos Attached          : KGY2DEMO.LMP, KGY2100%.LMP (recorded by Doom2 1.666)
                          KGY2DEMO: A simple demo for the level
                          KGY2100%: Full solution of the level (do not start
                                    with this!)

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Difficulty Settings     : Yes
Single Player           : Yes (main purpose)
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (could be boring with less than 4 players, for
                          the map is quite large; however, the level is well
                          prepared for deathmatch - many objects are visible
                          only in deathmatch)


* Construction *

Base                    : New level from scratch
Build Time              : About two weeks
Editor(s) used          : WADED 1.42 (original release)
                          WinDEU 5.25 b3 (for Doomsday release)
Known Bugs              : KGY2.WAD:
                          - Sometimes the Cyberdemon's door is opened without 
                            triggering it
                          - Doomsday 1.7.x may crash at start (fixed in
                            KGy2_Doomsday.wad)
                          - If you use older Doomsday with glbsp, the final
                            teleport may not work
                          KGy2_Doomsday.wad:
                          - Demo lumps do not work correctly with this file


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse without my permission. Authors may ask
my permission by e-mail.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web site: http://kgysoft.try.hu/projects/kgydoom.zip

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
da664aaced9765bd39df8703d127893eac0b676b
33505ce6f11d19d7471705d7c18ae3b0
4.43 KB
LINEDEFS
68c1465a2c9eaa00a0ec87743f7feaf279397514
fdd57cd8bf1949239a0828dea2f46384
25.09 KB
SIDEDEFS
f73365a93492d4896f8e6405f4c16e67a4d273a8
3c68def7cfb1c4a5f3dda97eee3cacdc
79.86 KB
VERTEXES
81657e89fe09a3e5bbad94f5729c551c6d86dd59
dadaddb4519009e0535a3e0fbfe7004f
7.11 KB
SEGS
dbdf77118286d29f9f54714519f21d264d908284
64fcabc9b03d2fedc23c5677c3639582
33.57 KB
SSECTORS
b1594d8e98e790c5f790e53b62609c3f1e4fb329
7d68d619a5ae23dc96add3c227dd5fe0
3.71 KB
NODES
19ecfed79a154c0edc63b69b7e0d9876b4b9ade6
53b1bc2f884074d8a869bc1e1a218d98
25.92 KB
SECTORS
7edf137b030c1ab8376020cacd76dec314b4581b
a1d2c0aabfdb659741260ca248dc7ccc
7.77 KB
REJECT
edd9a3ad5f5beccdcbcc1f65733a9d2c8afb3bc2
18fde01c88f490a7c3f2749c6c5605c6
11.43 KB
BLOCKMAP
bc5e036ec95c3b299e359f457e7a07ca96ec0949
a7d938763baa60698582abed67f4aaf9
15.80 KB