Rifles with Bawls
A weapons set by me that started out as experimenting with a few DEHACKED tricks, then evolved into something more. I call it "Rifles with Baw...
=========================================================================== Archive Maintainer : Combos directory please! Update to : Advanced engine needed : Zdoom .63a Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Rifles with Bawls Filename : modrwb.wad Release date : today I think Author : MasterOFDeath Email Address : <email removed> Other Files By Author : anything with "mod" as the first 3 letters and some other crap Misc. Author Info : Currently finishing up crappything2 - good crap and the adventures of vavoom guy Description : A weapons set by me that started out as experimenting with a few DEHACKED tricks, then evolved into something more. I call it "Rifles with Bawls" because there are about 5 rifle like weapons in it(like half the guns), and I replaced the health bonuses with Bawls bottles. I ripped and touched up the sprite myself, but I am too lazy to clean it up any further. :P Additional Credits to : Tons of people! WildWeasel, Chronoteeth, Xaser, and dron for betatesting; Xaser, TDA, WW, Scuba Steve, NMN, id software, and others of for graphics/sounds; The utility authors; Randy for ZDoom; id software for DOOM. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No(was going to make a theme song, but I am lazy and suck at composing) Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes(SNDINFO and stuff) Other files required : N/A * Play Information * Game : DOOM / DOOM2 Map # : N/A Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : Should be playable in something such as CTF Difficulty Settings : Not implemented * Construction * Base : Stuff from all over the place. Dehacked is my work though. Build Time : Too long, I am tired and lazy. Editor(s) used : XWE, WinTex, paint, GIMP, sndrec32 Known Bugs : Due to the hacks, do NOT use on ZDoom maps that spawn arachnatron plasma/bfg balls. If used with a zdoom wad that modifies the arachnatron itself with DEHACKED, it may not work right because mine is modified slightly. May Not Run With... : Zdoom .96(what does); may run with Zdaemon, untested. * New Stuff * Fist - A simple little combat knife. Graphics: Scuba Steve Sound: Grenades n' Stuff. Don't know where Xaser got the sound. Chainsaw - Same, but new sound and all bloody. Graphics: Xaser Sound: Armas18 by Daniel Pistol - Now the rifle. Same rate of fire about, but now perfectly accurate. Graphics: Cube, ripped by me Sound: Cube, ripped and modified by me Shotgun - Now a SPAS 12, like in ww-xm. Graphics: Originally from ww-xm, but touched up by scuba steve. Sound: ww-xm. Don't know where WildWeasel got the sound. SSG - Now the Rifle 4, awesome stopping power and power in general, but weak at longer ranges. Graphics: Doom 0.4 rifle Sound: Grenades n' Stuff. Don't know where Xaser got the sound. Chaingun - Halo Assault Rifle. Very similar to the original. A bit faster than the chaingun. Graphics: Halo, thanks to caligari_87 for ripping it. Sound: same as above Rocket Launcher - Now the mini grenade launcher. Mini grenades are half the size of rockets and half the power, but the launcher fires them flippin' fast. Watch your back in those hallways. Graphics: Skulltag Sound: Grenades n' Stuff. Originally from Strife I think. Plasma Gun - Now the Energy Rod, this massive rifle delivers incredibly powerful shock blasts at a fast rate, but it is so large that it must be held below the shoulder. Graphics: Turok Pulse Rifle, ripped by me, touched up by Xaser. Plasma sprites from tlsdm2k3.wad Sound: Firing sound from tlsdm2k3.wad, exploding sound from brit11.wad BFG9000 - Now the laser rifle, fires a really hot, powerful beam of energy with perfect accurracy. Best as a sniper weapon or for percision shots through groups of monsters. Graphics: NMN Sound: No new sound. Still sounds like a railgun. Arachnatron - now fires imp fireballs(its either that or no attack at all from it), but fires twice as fast now. If you play this with a wad that has the arachnaton attack frames modified in any way(or the arachnatron itself for that matter), expect buggy results. Health Bonuses - Tired of those nasty old healing potions, the demons recently discovered this awesome drink known as Bawls when they invaded earth. They liked it so much they took over the factory and now use it as a main energy and medical resource. Who says you can't? ;) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: N/A FTP sites: N/A