Riverwood Village

Still phased after your trek through Korax's homeworld and beyond, rebuilding Cronos has been far from a flawless experience. Much of Korax's minio...

Riverwood Village
807.03 KB
WAD Type
Archive Maintainer      :
Update to               :
Advanced engine needed  : None, though any limit-reducing port is HIGHLY recommended.
Primary purpose         : Single+Coop play
Title                   : Riverwood Village
Filename                : Riverwood.wad
Release date            : 07/22/04
Author                  : CodenniumRed, and Ichor for custom files, script, submission and other
  such fixes.
Email Address           : <email removed>, <email removed>
Other Files By Author   : DM-1on1-Marble.ut2 - for Unreal Tournament 2004
  NoHope.wad - for the original DooM
Misc. Author Info       : 

Description             : Still phased after your trek through Korax's homeworld and beyond,
  rebuilding Cronos has been far from a flawless experience. Much of
  Korax's minions still wander the world, most unfound by any tasked
  to slay them.

  That is, until one day you get a summons to the town of Riverwood,
  academic stronghold where all three orders mingle under the root of
  nature. Korax's minions have regrouped, but under who none can assess.

  You arrive at Riverwood to find the town already overrun. This mission
  is no longer a defense on your part... it's an assault. You swear to
  the gods that you WILL get to the bottom of this. Readying your
  strength, you walk through the town gates, which swiftly close behind

Additional Credits to   : CodeImp for DooM Builder, ID Software for DooM!
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : HeXen.wad

* Play Information *

Game                    : HeXen
Map #                   : map01
Single Player           : Designed for
Cooperative 2-8 Player  : Designed for
Deathmatch 2-8 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 100 hours over the span of a month, on and off (mostly off).
Editor(s) used          : DooM Builder
Known Bugs              : Hall of Mirrors (while not using ports), perhaps, in 2 locations:
- the first well at the beginning (could be fixed by simply
  removing it.
- when vewing the large castle head-on (not so easy without
  drastic changes).

May Not Run With...     : On really slow machines....

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


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