RjRandom2 - Random Rocket jumping 2

RjRandom2 - Random Rocket jumping 2 - rjrandom2_v14.wad (Doom II) is a PWAD featuring 1 map (MAP02)

Filenames
rjrandom2_v14.wad
Size
5.42 MB
MD5
460e2c69159816ca002c30faf8e51d2e
SHA-1
ad30f9d81c0e3356d27dd31d06766b88df4d0480
SHA-256
c12aed46ac19eba2e6444becfb5a7ec5dc6e6b2d5631b543ff1ed63856d05174
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
246
Maps
MAP02

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : n/a
Update to               : rjrandom2_v13.wad
Advanced engine needed  : ZDaemon 1.08.08b
Primary purpose         : Single+Coop rocket jumping
===========================================================================
Title                   : RjRandom2 - Random Rocket jumping 2
Filename                : rjrandom2_v14.wad
Release date            : 11.07.2011
Author                  : worst-vd-plas
Other Files By Author   : 
                          wsnakes_v12
			  rjmazev3
                          rjrandom_v6
			  ..
                          
Description             : a rocketjump map, with a-mazing rocket jump layout.
                          Change the seed, for a different challenge each time :P

Additional Credits to   : id Software - Doom
                          Action Forms Ltd. - A bunch of Chasm: the Rift Textures
                          Raven Software - Some hexen 2 textures
			  'Ambrozia' track by Jogeir Liljedahl & Scorpik Pulse / Noiseless
                          Nick Baker - Some textures from 'Recoloured Doom and Doom 2 textures v2' and 
                                       'NiGHTMARE texture WAD 1' texture packs.
                          EarthQuake - A whole lot of great textures for the Funkflux theme
                          Krawa - Hosting a server for the wad, thanks! :D
                          Scuba Steve - Some textures from Ghostbusters TC, downloaded from Realm 667
                          3D Realms - Some Duke Nukem 3D textures
                          TeamTNT - Some plutonia textures
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Yes
Other files required    : Nope


* Play Information *

Game                    : DOOM2
Map #                   : Map02
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Not implemented
Other game styles       : Just rocket jumping.
Difficulty Settings     : Not implemented


* Construction *

Base                    : Based on my old rjrandom.
Build Time              : A bunch of weeks.
Editor(s) used          : Slumped, Doombuilder, notepad++..
Known Bugs              : If you get messed up textures online, just reconnect. 
                          Its probably packet loss. Note that it takes a few seconds 
                          before the texturing is generated if you connect after map start.
May Not Run With        : non-biased ports
Tested With             : ZDaemon 1.08.08


* More Information *

v14: added a new theme with some plutonia textures. Rocket explosion thrust should now work normally in zdoom/st.

v13: added 'scaled' mode, makes shorter, more flat maps. tweaked around the thing numbers.. might reduce issues online. Added a city theme.

v12: added skill settings that affect exiting & checkpoints.

v11: fixed selecting a random theme. Added skulltag/zdoom support.  

v10: fixed flats on reconnect. Added a hexen2 theme. Placed a limit on repeated directions when carving the maze.

v9: reduced amount of things.. hopefully themes work online now.

v8: major changes in maze generation logic (As a result old seed values no longer work..). Includes diagonal steps/jumps now. A new random theme system has been added, includes a awesome theme by EarthQuake :P

v7: added training area, extra area, and two exit switches.

v6: changed checkpoints to only trigger when they're further than your latest checkpoint. Made exiting the map easier, depending on the skill level. Added armorbonuses.

v5: added checkpoints!

v4: changed some stuff... seems to work ok on lan. hopefully no problems will arise :S

v3: reduced thingcount from 1822 to 543.. hopefully this helps with the texture issue.

v2: fixed texture problem for players that connect later.

v1: this version was never released, but worked fine except for issue that has been fixed in v2.

in-progress:
-bonuses
-extra areas
-more themes
-skill settings

to-do:
-more different type of jumps
-etc.

other stuff:
puke 500 x  <- sets the skybox (x = 0-4)
puke 550 x  <- forces a theme (must be set before generating the layout) (x = 1-5)
puke 600 <- toggle debug display when generating the layout.

Theme numbers are:
1 - mish-mash Theme
2 - Funkflux Theme
3 - Hell Theme
4 - Iceberg Theme
5 - Island Ruins Theme
6 - Skyscraper city Theme
7 - Plutonia Theme

Skill levels affect how many players it takes to exit the map, and how many checkpoints the map will have.

0 - I'm too young to die - Checkpoints very very often. Requires that every player reaches the exit.
1 - Hey, not too rough  - Checkpoints very often. Requires that 50% of the players reaches the exit.
2 - Hurt me plenty         - Checkpoints rather often. Requires that 30% of the players reaches the exit.
3 - Ultra-Violence           - Checkpoints less often. Requires that 25% of the players reaches the exit.
4 - Nightmare!               - Checkpoints a little rarely. Requires that 17% of the players reaches the exit.

skulltag/zdoom:
in the control setup, there's a unstuck button, that will teleport you to the beginning, if you get stuck inside another player.
sv_rocket_rate <tics> (default:70) -how many tics it takes to 'regenerate' 1 rocket.
sv_rocket_limit <amount> (default:2) -how many rockets the player will get at most through 'regeneration'

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: http://wadhost.fathax.com/files/

Maps

No image available

MAP02

Deathmatch Spawns
0
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAPINFO
109439d74add5ee1bbb30559d44f3f84a98e5681
9ecedf2f7c479d31658d8f7fdd2fdbb4
190 bytes
AMBROZIA
95e6a2994d38d2033d14b205eda795bb0e8f9bd2
5e7b850f78f8758b693a972bcb57929e
978.14 KB
FF_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
VESATILE
a775bed3a6ffb81a648a813eaedbaa4e79e313e1
8237d8a5e8a5e3849c7865e706ef1f7e
4.00 KB
GROUND
6fb5a0ed8afafefbeaa39416f4b9dd973e6dfc7e
f0d881d22f498c5c9b3f1d68befd5d26
4.00 KB
M_TILE1
19a7682900ebff084ca749e6c0ec509092460539
32dc715f83dc30440d86fe3ff982acab
4.00 KB
BLACKF
1ceaf73df40e531df3bfb26b4fb7cd95fb7bff1d
620f0b67a91f7f74151bc5be745b7110
4.00 KB
INT0
b7d9cc39dcdb59ae4f699fcdcc9cba1baa412d2b
39eea6594f100567f0366cb2c8bda67d
4.00 KB
INT1
d4d3b1854e9e588f4ae7fb163f660db0e6cc71ba
9bf284a831989d279bb5a961d0d5ba27
4.00 KB
INT2
751ce422820859985708e91b8fa6fe14ec377ba0
c0534e78a0a94afa52494d636f10adeb
4.00 KB
INT3
e31d06a23ae30a1f54ea8bd75c5782f31b304f52
2fdf71221df02186f9a1ba54d579d90a
4.00 KB
INT4
a32366a4a14c84e601fc8736cf791e249f6e2369
4b2723731d39068ad665092c0b1c27d6
4.00 KB
INT5
2e8ac5a6141de9c0c9b0a2e2a453ca263637480b
c19d99d585908c9f8c717d82cdae0da8
4.00 KB
INT6
40cef0e71630c328963acd3a102f307b635f854e
bd93634382047340ae894ae9cba5feff
4.00 KB
INT7
52ef0c516f49bbb9f9dcdbebe665e7578263b7e7
0e9faf2b56960d4a60836fc019c510e0
4.00 KB
INT8
278a527b2a1937af7740ef4e8ba9736c98d1f826
efd95882263a81c979d78c73f416e57a
4.00 KB
INT9
019c2e9270d2a891837e500034ee6f83dd1ca3a7
6c3368b811ef7c8d9016ab64d3006193
4.00 KB
BLAKWALF
c83770286fe6adf656f1d0b1afa3e7e2a8aaab5d
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4.00 KB
1-FLAT1
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4.00 KB
1-FLAT2
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24c4faf7f6aaacd0955f03f80bb84897
4.00 KB
1-FLAT3
dbe7fdbee6f5066601e2918862941094f94ce719
069a3867a029af2ffb2d1a9a7813c328
4.00 KB
1-FLAT4
639f54e9dd53cf8fc984b3088bd7a16d00358e0b
a7629a2ec26dbc781dd0ca95a855ace2
4.00 KB
1-FLAT5
4e4346e3eaba783ec9cafedb5d1d18cb989fdcec
96ad8ea14de90aa6050d0d52c4bb6687
4.00 KB
SKYBOX1
f24aa6e29e937cbf580648c9aa6e0480ff1a7569
ff91ec6d1239a4a0b60aa39b20e2441c
4.00 KB
SKYBOX2
8efc369e1d9b26cdb3d6c36034045484c87c409b
3475cb96e0308cb84502be1c1531b588
4.00 KB
SKYBOX3
0607992c5ca57468cc3c2666fd5f92e4dc5674d9
1f4ea3c85dd9b090ce730c81e6083ecf
4.00 KB
SKYBOX4
1ceaf73df40e531df3bfb26b4fb7cd95fb7bff1d
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4.00 KB
SKYBOX5
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4.00 KB
THM_4
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0 bytes
NFRR01GR
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f607d44ec86c1e5e057555982b4156ec
4.00 KB
NFRR02GR
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4.00 KB
NFRR04GR
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4.00 KB
NFFL72GR
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4.00 KB
NFLAVA05
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8104d3eccd5f4ecb9e018e6a8ff2fb8a
4.00 KB
NFLAVA06
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4.00 KB
NFLAVA07
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4.00 KB
NFLAVA08
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4.00 KB
NFRR09GR
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4.00 KB
NFICE01
1cd4508bc420abdc04c034ed11586bb9bdef2c23
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4.00 KB
NFSNOW01
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4.00 KB
FRTEX053
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4.00 KB
FRTEX173
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4.00 KB
FRTEX148
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4.00 KB
RTEX13F2
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4.00 KB
FRTEX241
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4.00 KB
THM_5
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0 bytes
STUCCO
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4.00 KB
DNSTON04
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4.00 KB
DNSTON06
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4.00 KB
DNMISC06
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4.00 KB
DNTILE05
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4.00 KB
DNTILE13
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4.00 KB
DNTILE14
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4.00 KB
DNTILE15
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4.00 KB
THM_6
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0 bytes
NATFLAT
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4.00 KB
AROKFLT1
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4.00 KB
AROKFLT2
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4.00 KB
AROKFLT3
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4.00 KB
PLUTTILF
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4.00 KB
PLMARB1F
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4.00 KB
PLBROW1F
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4.00 KB
PLBROW2F
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4.00 KB
PLBROW5F
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4.00 KB
CAMO45F
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4.00 KB
DIRBRI1F
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4.00 KB
DIRBRI2F
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4.00 KB
PLBRIK0F
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4.00 KB
PLBRIK1F
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4.00 KB
FF_END
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0 bytes
GRUBY
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9.21 KB
SNDINFO
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71 bytes
KEYCONF
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266 bytes
DECORATE
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4.90 KB
DEHACKED
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3.39 KB
>ROCKET<
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164 bytes
>PLASMA<
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1.83 KB
DEHSUPP
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12.63 KB
DSNULL
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0 bytes
DSNTTYO
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7.28 KB
PP_START
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0 bytes
07_ALI_0
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17.13 KB
WALL_7_4
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17.13 KB
TECH_02
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8.57 KB
HARDB1
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17.13 KB
HARDM1
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17.13 KB
HARDM2
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17.13 KB
HARDM3
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17.13 KB
HARDM4
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17.13 KB
SKY
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52.26 KB
P_STON1
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17.13 KB
VESAWALL
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4.57 KB
1-BRICK1
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34.26 KB
1-BRICK2
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34.26 KB
1-BRICK3
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34.26 KB
1-BRICK4
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34.26 KB
1-BRICK5
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34.26 KB
1-FUNK1A
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34.26 KB
1-FUNK1B
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34.26 KB
1-FUNK1C
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34.26 KB