Root Beer Apocalypse
Since 4th of July is around the corner, I made a sequel to "Pepsi Apocalypse." It is titled "Root Beer Apocalypse." It has mainly broen as the domi...
Root Beer Apocalypse
=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single + coop play =========================================================================== Title : Root Beer Apocalypse Filename : RBA Release date : 7-1-2019 Author : mArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other wads are in this playlist: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Description : Since 4th of July is around the corner, I made a sequel to "Pepsi Apocalypse." It is titled "Root Beer Apocalypse." It has mainly broen as the dominant color (because root beer is brown). GZDoom is not recommended for this level due to frame rate issues. Music comes from level 20 from Alien Vendetta. If any issues arise, please do inform me so that I can remedy them. Additional Credits to : IDSoftware for Doom II and Doom 3 sound effects. TerryWADArachive(for providing Doom 3 sounds on /idgames). General Rainbow Bacon (for creating Slaughterfest). Chris Balch for the Slaughterfest 2012 sky texture. Zachary Stephens for the Slaughterfest 3 resources. Community Chest 4 team for the cc4-tex. Quake for q1-tex. Whoever created NB_RECOL, credit goes to that person or group (I don't know who made the texture pack, though). Whoever made Deus Vult 2 (Doom Guy's face with the sunglasses) Faerlyn for the death sound of the cyberdemon and spider mastermind (and the wake up sound for the spider mastermind) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (go on YouTube and look it up) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 7 months Editor(s) used : GZDoom Builder, Slade Known Bugs : None (at least that I know of) May Not Run With : Vanilla-based source ports (such as Boom) because this WAD uses Hexen format. Tested With : GZDoom g3.4.1, ZDoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors