Rowdy Rudy's Revenge! 10 vanilla maps, heavy on dehacked.

Greetings fellow Doomers, I've been working on a little something the last few months! NOTE: In advanced ports, ALL you need is rudy_v2.wad. The in...

Rowdy Rudy's Revenge! 10 vanilla maps, heavy on dehacked.
8.89 MB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
Advanced engine needed  : Runs in vanilla, chocolate and all source ports
Primary purpose         : Single play
Title                   : Rowdy Rudy's Revenge! 10 vanilla maps, heavy on
Filename                : rudy_v2.wad
Release date            : 07-Jan-19
Author                  : Doomkid
Email Address           : <email removed>
Other Files By Author   : Too many to list - Search my name on /idgames!

Description             : Greetings fellow Doomers, I've been working on a
                          little something the last few months!
                          NOTE: In advanced ports, ALL you need is
                          rudy_v2.wad. The included exe, bat and deh are just
                          there for vanilla / DOS players.
                          The Story:
                          When it was founded in 2055, the UAC was a force
                          for good. Their research led to the development of
                          teleportation, extreme advances in medicine and
                          leaps in interstellar travel.
                          In 2080, the leader of the Cult known as 'The
                          Protectors' spoke to then president of the UAC.
                          There was an instant change from that day
                          forward. The president suddenly announced a new
                          project to open a gateway to the so-called
                          'spiritual realm'. Some employees of the UAC
                          questioned this decision and left, however many
                          remained. As time went on, less and less time and
                          funding went towards egalitarian causes and
                          more was funneled into the Spiritual Portal
                          Rudy and his brother Jamal are ex-marines, doomsday
                          preppers and conspiracy theorists. While the UAC
                          and The Protectors have tried to
                          keep quiet about their recent project, a few have
                          inflitrated UAC bases and leaked information. The
                          Protectors and the UAC had plans to finally open
                          their 'spiritual portal' in the middle of the
                          Jamal went to the site, armed to the teeth, but was
                          brutally killed along with several hundred others
                          when their attempt to open 
                          the portal failed, resulting in a massive
                          explosion. Since then there have been reports of
                          almost zombie-like people wandering the
                          streets and attacking civilians, many of them
                          dressed hoods and capes worn by The Protectors.
                          Rudy is overcome with anger at the loss of his
                          brother. Using his knowledge of UAC operations, he
                          makes his way up into the hills to a secret base.
                          He plans to take them down by force and kill
                          anything they throw at him, avenge his brother and
                          save the world from any more destruction caused by
                          the UAC or The Protectors. Ultimately,
                          he must find the heart of their operation and
                          destroy it.
                          Good luck!
                          New Enemies and Weapons:
                          While Rowdy Rudy's Revenge remains largely a
                          classic-Doomy experience, there are a number of
                          changes to enemies and weapons. Here is a detailed
                          list so you know what to expect when you play.
                          HP: 30
                          This is your basic cannon fodder. (Sprite created
                          by Raven Software, Neoworm, Tormentor667)
                          HP: 40
                          (Sprite created by Mark Quinn, Vegeta,
                          Ghastly_dragon, MagicWazard)
                          Weak Chaingunner
                          HP: 60
                          Only drops a clip rather than a chaingun. (Sprite
                          created by HorrorMovieGuy)
                          Tough Chaingunner
                          HP: 90
                          Your classic chaingunner.
                          Blind Pinky
                          HP: 150
                          He cant see but he sure can smell. (Sprite created
                          by HorrorMovieGuy)
                          HP: 400
                          This little bugger makes his way into a lot of my
                          wads. Spits a Baron's toxic ball.
                          Flame Caco
                          HP: 580
                          Spits waves of fire and small fireball projectiles.
                          Very deadly up close.
                          RPG Zombie
                          HP: 140
                          Fires a revenant's homing missile, high pain
                          Plasma Guy
                          HP: 90
                          Behaves like a weaker arachnotron. (Sprite from
                          There's also a bayonet weapon and repeater-rifle
                          instead of fists and a pistol. They
                          both deal more than twice as much damage as their
                          original counterparts and the rifle
                          is 100% accurate! Perfect for all the snipers out

Additional Credits to   : The texture resource used here is "High Resolution
                          Textures w/o the High Resolution",
                          converted by 40oz with thanks to Kurikai for
                          maintaining the JDTP. Various graphics
                          have also been lovingly borrowed from Freedoom,
                          mainly a few HUD elements. The weapons
                          are from blackglov.wad by Grimm, the Alpha Dooms
                          and Complex Doom, with further edits
                          and recoloring done by myself. The playpal lump
                          comes from the original DBZ Doom.
                          Various graphical resources were borrowed from
                          older versions of Skulltag.wad.
                          The HUD sprite of Rudy's face was based on Zharkov
                          by Xaser with recoloring and further
                          editing by myself.
                          The mapping, dehacked work, endoom screen and many
                          various graphic edits were done by yours truly.
                          A warm thankyou to mr.crispy, Revenant100,
                          Doom_Dude, Firedust, TheOrganGrinder, iori, SOSU,
                          Gaia74, kristus, Juza, valkiriforce, Komenja,
                          rdwpa, R13, RonLivingston, galileo31dos01,
                          glenzinho and nax for playtesting, bugfixing,
                          feedback or otherwise participating in the release
                          thread somehow.
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : map01-map10 (map11 is the credit roll)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : new from scratch, with resources bnorrowed from
                          various people credited.
Build Time              : 4 maps made in 2016, the other 6 made from Nov.
                          2018 to Jan. 2019.
Editor(s) used          : Doom Builder, Slade, XWE, etc
May Not Run With        : runs in everything, I think!
Tested With             : vanilla, chocolate, crispy, odamex, zdoom

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites:
           and more soon hopefully!
Hidden Compound (MAP01)

Hidden Compound (MAP01)

DM Spawns
Co-op Spawns
Arbitrary Base (MAP02)

Arbitrary Base (MAP02)

DM Spawns
Co-op Spawns
The Slime Trail (MAP03)

The Slime Trail (MAP03)

DM Spawns
Co-op Spawns
The Filter (MAP04)

The Filter (MAP04)

DM Spawns
Co-op Spawns
Forgotten Installation (MAP05)

Forgotten Installation (MAP05)

DM Spawns
Co-op Spawns
Deadly Depression (MAP06)

Deadly Depression (MAP06)

DM Spawns
Co-op Spawns
Smells Like Sulfur (MAP07)

Smells Like Sulfur (MAP07)

DM Spawns
Co-op Spawns
Creeping Descent (MAP08)

Creeping Descent (MAP08)

DM Spawns
Co-op Spawns
Hell's Doorstep (MAP09)

Hell's Doorstep (MAP09)

DM Spawns
Co-op Spawns
Satan's Watchful Eye (MAP10)

Satan's Watchful Eye (MAP10)

DM Spawns
Co-op Spawns
The End! Congratulations! (MAP11)

The End! Congratulations! (MAP11)

DM Spawns
Co-op Spawns
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