Some details for "SCARVES.WAD" are lacking. Help us out by providing us with some missing details by clicking here.
================================================================ Title : SCARVES.WAD Author : Andrew Scarvell Email Address : <email removed> (elder brother doing younger a favor) Misc. Author Info : Known to like playing DOOM. Misc. Brother Info: Conned into submitting this to the net. I take no responsibility for the contents of this file or the attached wad. That being said, it is a rather good example of the genre - Good design, no HOM, inappropriate or misaligned textures, and very hard >:) Anyway, here it is in the words of the Author... DESCRIPTION KILL, KILL, AND KILL SOME MORE. Puzzle wads really shit me off!! All that happens is you die 30 times trying to work out what combination to press the buttons (or whatever), and then never look at it again. I love playing DOOM, and I like new walls and doors in the same way that I like new scenery. What I had in mind when I started designing this level was something to give a challenge to the most seasoned DOOM player. I believe that I have succeeded. This level does have it's fair share of tricks and traps, but basically I see them as just being new ways of introducing beasties onto unsuspecting (or just complacent) players. Words of warning appear below: 1) The level gets tough from the word go. Now you can't say that I didn't warn you. 2) If it looks like a trap, then it probably is. NB - I design traps to KILL, not just scare. If you get killed the first time (and you probably will), don't get too discouraged. Shit happens. 3) a big APOLOGY to those people who hate it when wad authors use darkness excessively as a way of making mosters nastier. My darkened maze area has been known to piss the play testers off, but in consideration of this there are two (2) sets of light amp. goggles available. Both are very hard to get. One is obvious (just don't get killed), and the other is in a secret area that shows up on the computer map. 4) If you can't find the red key, don't despair - it isn't hidden, probably just disguised by monster bodies. Go and have another look. 5) If you think that it is too hard, then play it on an easier level. 'Hurt Me Plenty' is about equivalent to standard 'Ultra Violence'. Don't feel ashamed - even I die about 50% of the time. Additional Credits to : The authors of DEU and BSP. ================================================================ * Play Information * Episode and Level # : E1M3 (just to be different) Single Player : Yes. Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : Yes. Lots of extra goodies for deathmatch. It should be fun, especially in the dark maze. Difficulty Settings : Yes. Don't feel ashamed to use them, as this level is specifically designed to challenge even the most hardened DOOM players. New Sounds : No New Graphics : No Demos Replaced : One. Watch it anyway - I punch out a cacodemon and chainsaw a baron to death, just to prove how stupid I am. (it also shows how to complete the level - Big Bro) * Construction * Base : New level from scratch Build Time : Many, many, many days Editor(s) used : DEU 5.21(GCC), BSP1.1x Known Bugs : None. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided that I am given credit. If you do use it for some purpose or another, please drop a line (I get a warm glow). You MAY distribute this WAD, provided you include this file, with no modifications except to mark any new FTP sites, BBS numbers, etc. it may be got from. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * infant2.sphs.indiana.edu (of course!)