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A huge, fairly straight foreward level that is shaped like the top portion of a skull. It's not all that difficult to complete, but nearly impossib...
* General Information * ============================================================================ Title : SKULL (dskull.wad.WAD) Author : Nukeface(c) Email Address : <email removed> (real internet address coming soon) Additional Credits to : The authors of DOOM, DEU, and BSP. Intel, for the 80x86 series of microprocessors (death to the 680x0 cpu!!!!) My beta guys: Kirk (Ruasikko) Hagberg, Glenn (dog boy) Sibley, and Dave Seper. Description : A huge, fairly straight foreward level that is shaped like the top portion of a skull. It's not all that difficult to complete, but nearly impossible to find all the secrets. I have installed more teleporters than nescessary in order to allow quick access to various parts in deathmatches. There are several areas that "respawn", not in the sense of NIGHTMARE, but some places you could kill everything, then come back later and find some new nasties. This runs fine full or almost full screen on the 486-33s I've tried it on. I have no creative or witty story behind this, except that I learned that I spent way too much time on this stage. 95% of the textures are aligned the way I want them (most done before DEU 5.2), so don't yell about the few bad ones. I have a bunch of new ideas for new levels, so this should not be my last stage. Also look for my ray-traced robotic sentries (sentry.zip) they replace the cacodemons. * Technical Information * ============================================================================ Things : 430 -players, enemies, teleporter landings, etc. Linedefs : 1331 -walls and triggers. Sectors : 301 -areas of same height, light level and texture. Line/Sector Tags : 53 -unique teleporters, lifts, light switches, etc. * Play Information * ============================================================================ Episode and Level # : E2M1 Single Player : yes Modem Play : yes, I wouldn't recomend it, unless you use a direct serial connection, the stage is too big. Cooperative 2-4 Player : yes (clone room <a secret worth finding>) Deathmatch 2-4 Player : yes Difficulty Settings : yes New Sounds : yes, new music: Kashmir New Graphics : yes, new selection icon,exit screen, Whoopie..... * Construction * ============================================================================ Base : New level from scratch Build Time : 90-100 hours on the map only, not including testing the map and getting the sound and graphics to work. Editor(s) used : DEU 5.0, DEU 5.1, DEU 5.2gcc, DEU 5.21gcc, BSP 1.0, and BSP 1.1x Known Bugs : In the noze, there are a few spots where it flickers, I think it's beacuse of the 1000 unit drop. I'd appreciate any input on how to fix this. * Copyright / Permissions * ============================================================================ Authors may NOT use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in only the following electronic format: BBS or Diskette (no CD) as long as you include this file. This is a genuine Nukeface(c) production. "Nukeface" and the Nukeface(c) symbol are copyrights(c) of Devon Dossett