Pretty large map. Used many different styles of design, start out from cities, towns and ending with standart doom-base style, caves, metal hallway...
EDGE, PRBOOM+, ZDOOM
=========================================================================== Archive Maintainer : scrchhet.zip Advanced engine needed : Prboom-plus, (G)Zdoom, EDGE. Other ports may not support this map due to size. But nevertheless this is Limit removing. Primary purpose : Designed for Single Player =========================================================================== Title : Scorching heat Filename : Scrchhet.wad Release date : 15/07/2010 Authors : Archi - Main level designer C4tnt - Main level designer Gvozdevik - level designer Jython - level designer Knight - level designer Marat - level designer NRM - level designer Slavius - level designer Zetores - level designer Lafoxxx - Graphics BND - Graphics Email Address : <email removed> (Archi's mail) Description : Pretty large map. Used many different styles of design, start out from cities, towns and ending with standart doom-base style, caves, metal hallways etc. Enjoy!(press f1 for help) This map created by Freedoom Comunity. http://freed00m.forum24.ru/ If you want to use Prboom to play, use the sh_pb.bat to start game(You should extract *.wad file and *.bat files into your Prboom base category). Additional Credits to : Realm667 for sprites. Id for doom, quake and other games. Used music: Title- TNT - Interpic Screen Ingame- Children of Bodom - Blooddrunk album(edited) Intermission- Arch Enemy - Stigmata(edited) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Yes, sh_pb.bat Other files required : No * Play Information * Game : Plutonia Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No! Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About two weeks Editor(s) used : Doom Builder 1, Doom Builder 2, XWE Known Bugs : It is strongly recomended to run this wad in software render settings. In OpenGL may appear many level bugs. May Not Run With... : Risen3d, Jdoom, Vavoom, Odamex, Zdaemon, chocolate-doom, Doom Legacy. Tested With: Zdoom, Edge, Prboom-plus * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors