Scythe X. Episodes 1-2

The third installment of the Scythe series. This will be released on an episode basis.

Names
Scythe X. Episodes 1-2
Filenames
scythex.wad
Size
21.92 MB
MD5
17a77143f035978b4115474c00a6bc5b
SHA-1
82f50499f8c507e5d10d4ea6744e07d606d0d428
WAD Type
PWAD
IWAD
UNKNOWN
Engine
BOOM, PRBOOM
Lumps
2204
Demos
1
Maps
10
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
Dedicated to Esa "Espi" Repo.

===========================================================================
Advanced engine needed  : Any limit removing port. Tested with prboom.
Primary purpose         : Single+Coop play
===========================================================================

Title                   : Scythe X. Episodes 1-2
Filename                : scythex.wad
Release date            : September 3, 2009
Author                  : Erik Alm 
Email Address           : <email removed>
Other Files By Author   : quite a bunch. 
Misc. Author Info       : 28 year old Doomer

Description             : The third installment of the Scythe series. This will be released on an
  episode basis.
,
Additional Credits to   : 
  Doom2 by:
id software.
  Textures by:
NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
Esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
Raven Software
Rogue Entertainment
DooMAD
  Sprites:
idsoftware
3DRealms
Neoworm
Vader
Ghastly_dragon
Mike12
The Ultimate Doomer
  Music:
Paul Corfiatis map03,04,05,06,08,title,intermission
Bloodskull map01,02
Joe Beahan map07
Stewboy map09
Jared Boice (www.mfiles.co.uk) map10
  Graphics:
Jimmy91 (titlepic, interpic)
  Testers:
Esselfortium
Hobbs
vdgg
whiteboy567
Erik Alm (yes, I probably did by far the most testing of this one)
Use3D

Special thanks to hobbs and esselfortium for fast feedback over IRC.

I apologize if I forgot anyone, email me and you will be included in the next episode release.

===========================================================================
* What is included *
New levels              : Yes, 10 new levels.
Sounds                  : No.
Music                   : Yes, original music, see above.
Graphics                : A lot, see above.
Dehacked/BEX Patch      : Yes, included in wad file. Also supplied seperately.
Demos                   : DEMO1 replaced.
Other                   : DEHACKED PATCH 

   
* Play Information *
Game                    : DOOM2
Map #                   : Map01-10
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes

The first two episodes should not pose an impossible task on skill 3 or 4 for most people.
If you want to try the maps with a more HR-esque style, try "-solo-net" in prboom (or just play coop).

*** NOTE for DEMO RECORDING ***
Use doom v1.9 compability (-complevel 2).
Lost souls count as kills in maxdemos, the green flying spirits do not.

 
* Construction *
Base                    : New levels from scratch
Build Time              : Around 2 months
Editor(s) used          : Doombuilder 1 (thank you Gherkin/CodeImp), Zennnode, ZDBSP(map04-07), slumped, whacked

Known Bugs              : Texture alignment bugs. Probably other bugs too. 
    
May Not Run With...     : Doom2.exe. Don't even try it. Also might not work in ports that break software rendering tricks.

Story:
You set out to investigate an infested UAC base. The rest is vaguely explained in the intermission texts.

EPISODE I
MAP01 - SERVICE ENTRANCE  - easy bright map. Did not have a shotgun until very late in testing.
MAP02 - GARBAGE DISPOSAL - easy map if you manage to avoid the crushers.
MAP03 - TRAINING CENTER  - non-linear map with some harder moments.
MAP04 - AIR CLEANSING  - bright tech-map similar to vrack-series in style.
MAP05 - LONG RANGE TELEPORT - probably the lamest map in this release.  


EPISODE II
MAP06 - NEW ARRIVALS    - Small open map with some annoying snipers.
MAP07 - HYDROPONIC RESEARCH   - Finally a really good map07 in a Scythe wad...
MAP08 - SOLAR POWER- Good detailing but the gameplay can feel a bit fractured. Dark outside area.
MAP09 - HOLDING AREA- My personal favourite of this bunch of maps. Non-linear.
MAP10 - THE ENCOUNTER- Not too hard if you manage the cyber and then use the chaingun well in the last area.
  Sets up the theme for later maps...

     
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse unless written permission is obtained from the author.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.
 
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors 
MAP01

MAP01

DM Spawns
0
Co-op Spawns
4
MAP02

MAP02

DM Spawns
0
Co-op Spawns
4
MAP03

MAP03

DM Spawns
0
Co-op Spawns
4
MAP04

MAP04

DM Spawns
0
Co-op Spawns
4
MAP05

MAP05

DM Spawns
0
Co-op Spawns
4
MAP06

MAP06

DM Spawns
0
Co-op Spawns
4
MAP07

MAP07

DM Spawns
0
Co-op Spawns
4
MAP08

MAP08

DM Spawns
0
Co-op Spawns
4
MAP09

MAP09

DM Spawns
0
Co-op Spawns
4
MAP10

MAP10

DM Spawns
0
Co-op Spawns
4
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