Sergeant_Mark_IV's BRUTAL DOOM version 20

Sergeant_Mark_IV's BRUTAL DOOM version 20

Sergeant_Mark_IV's BRUTAL DOOM version 20 - brutalv20.pk3 (Doom, The Ultimate Doom, Doom II, Final Doom: TNT, Final Doom: Plutonia) is a PK3 featuring 2 maps...

Filenames
brutalv20.pk3
Size
28.37 MB
MD5
2c9f906fca724274ca0f4a47b025bd3b
SHA-1
25b6bc27cbada9052fbcc9b991b7d7e108c4e35f
SHA-256
5fc925f7bddec5fe7645d704d94e8d8060998ab2d59bab549cb764e9ce85bebc
WAD Type
PK3
IWAD
Doom, The Ultimate Doom, Doom II, Final Doom: TNT, Final Doom: Plutonia
Engines
Unknown
Lumps
7768
Maps
E2M8, E3M8

Incorrect? Suggest a correction.

Read Me

  /////// INSTALLATION GUIDE

  1) Download and install Zandronum (http://zandronum.com/download) (if you don't know how to setup this sourceport, just check it's tutorials)
  2) Copy brutalv20.pk3 to Zandronum's folder.
  3) Drag and drop brutalv20.pk3 over zandronum.exe.
  If you are using Linux or Mac, and can't drag and drop files, download Zdoom Launcher (http://zdoom.org/wiki/ZDL)


  /////// CHANGELOG FROM V19 TO V20

- Headshot system was completely remade. This fixed a bug causing headshot kills to not contabilize to a player's score on a multiplayer game, and has a better way to calculate damage input, making every attack deal a fixed double ammount of damage.
- Added uncountable new attack, pain, fatality, and death animations for all monsters.
- All gore and blood sprites from other games such as Blood were completely removed, and new ones, better fitting Doom's art style, were added.
- You can now dual wield the assault rifles.
- Many sounds for gore and environment were changed, to add more variety.
- Fixed a bug causing the Revenant Missile Launcher's projectiles to not lock on enemies.
- Blood pools will form around a killed monster.
- Greatly improved driping blood effects.
- Improved bullet decals.
- Every projectile such plasmaballs and fireballs will leave decals on floor and ceiling.
- The Spidermastermind's collision and movement was completely remade. Now the players will be able to walk under it's legs, but if you run directly into it's moving legs, you will be stomped.
- Fixed explosive barrel's colision. Now you will able to pile up barrels and use them to climb places.
- When shooting a cyberdemon, the bullets will also ricochet on his steel skeleton.
- Fixed Player's sprites flickering on Player Settings menu.
- Explosions over natural surfaces such as grass or dirt will launch lots of dirt and dust, into the air.
- Explosions over liquid surfaces will launch the liquid over the air, and will leave it smearing on the walls. (currently only for water)
- Mancubi will use a flamethrower alt attack when the player is too close.
- Recoil for all weapons remade.
- Updated weapon sprites.
- After a player dies, Demons and imps will pile up on it's body to eat it.
- Gibbing a monster, or exploding its head near a tree or barrel, will leave the object smeared with blood.
- Fixed many missing dynamic lights.
- Restored and improved old Plasmagun alt-fire.
- Restored old Plasmagun sprites.
- Chainsaw completely remade.
- Mancubus Flame Cannon has new skins, it's projectiles are no longer affected by gravity just like the Mancubi ones, and now the player can use a flamethrower alt fire.
- Stealth Kills on zombies and imps were improved. Even if you alert the enemy but is able to punch him before he turns, you will able to perform a stealth kill.
- Much improved most fire deaths.
- Fixed a bug making the Super Shotgun display its reload animation after the ammo runs out.
- Fixed a bug that allowed the player to fire the Super Shotgun with both barrels with only 1 shell remaining.
- Changed the internal code name of the RevenantMissiles to RevenantBalls because why not?
- Fixed a sploit that allowed players to jump over Pinky Demons, rendering their cornering abilities useless.
- Improved teleport effect.
- Zombies and the Mastermind now have vertical spread on their guns.
- When shooting trees, it will spawn wood chips.
- Restored shotgun's wooden grip and added DoomNukem's shotgun side sprites.
- Added an option to play with Vanilla Doom weapons.
- You will leave blood footprints after you step in a blood puddle, Duke Nukem-style.
- When you kill a zombie or imp with the shotgun, and sends it flying, it will get slumped if it hits a wall.
- Fixed a bug causing the Chaingunguy to have a vanilla Zombieman XDeath animation when killed by the SSG.
- Changed the way the Assault Rifle looks and works. It now uses Mike12's sprites, fires faster, and is meant to be fired in bursts. (Holding the fire button for too long will cause it to spread a lot)
- Added "Sling physics" to shotgun's animations.
- Fixed a bug causing the Archvile's body to block things even after death.
- Improved kicks. They deal more damage, and have a better feel.
- After you remove the arm from a Pinky demon, it will have a 50% chance of not dying and keep fighting you. He will move faster, but will eventually bleed out.
- Shotgun will no longer play the pump animation during reloads if you already have a shell in the chamber.
- Added Grenades. They can be picked up with Backpacks. You can either use a bind quick-toss them, or select them as an individual weapon on Slot 0.
- Added Friendly Marine variations. After rescued, they can either come up with a rifle, shotgun, minigun, plasmagun, rocket launcher, or BFG. You can now also release marines by
pressing use near them.
- Marines can follow orders. Press the Use button in front of them to change between "Follow" and "Hold Position" modes.
- Added ammo counter for SSG.
- Added a script will detect automatically if you are playing on SinglePlayer/Coop, and will automatically make your rockets and plasmaballs pass through other players/marines. This will also make any projectile of friendly marines to pass directly through you too.
- Friendly marines can't be killed by friendly fire.
- Bodies and gibs are no longer shootable.
- Reduced the duration of the camera shake caused by explosions by 50%.
- Fixed a bug causing stealth kills/fatalities to not happen if the player selected the fists where aiming down the sights with rifle/shotgun.
- Improved performance on maps that have lots of candles.
- Infrared will allow you to see Spectres like translucent pinkies.
- Fixed some bugs related to lamps. Also improved their destruction animations.
- Added map replacements for Doom 1's E2M8 and E3M8 featuring new boss fights.
- Added an unload function to remove ammo from the rifle, shotgun, and super shotgun.

- Added CVARs.

  Zandronum Only:

  - "bd_bloodamount" 1 to 4 (default 2): Defines how much blood is spawned. 1 is "realistic mode" with almost no blood, only spawned when there is a messy death, 4 is anime-like level of blood.
  - "bd_lowgraphicsmode" 0 or 1 (default 0): If it's on, projectiles will spawn less particles, and gibs and bloodspots will disappear after 30 seconds.

 Both Zandronum and GZDoom:

  -  "bd_nobulletpenetration" 0 or 1 (default 1): If it's on, removes bullet penetration mode.
  -  "bd_classicmonsters" 0 or 1 (default 0): If it's on, enables the Classic Monsters Mode. In this mode, monsters have the same behavior of their vanilla counterparts, and advanced features such as alt attacks and enhanced AI are disabled.




  /////// KNOWN BUGS:

- In some very rare cases, friendly marines may not follow you to the next level.
- Some bodies have inconsistency on their rendering style. Some of them are displayed on Y Axis, some are forced on XY Axis.
- In some rare cases, dead bodies can block you. Try jumping or crouching over them.
- After picking up a plasmagun, sometimes the weapon's sprite will remain in the ground.
- Infinite Ammo cheat will not work with this mod.
- Due an engine logic limitation, if you use the Unload Weapon command when your reserve ammo is full, you will loose the ammo in the clip.



  /////// CREDITS


	Brutal Doom by Sergeant_Mark_IV
	
	Resource contributors:
	Mike12, Captain Toenail, Revilution, David G., Eriance, Perkristian, Dr. Doctor, Crucux Duo, DoomNukem, JoeyTD, Das_M, Pa1nki113r

	Beta Testing Team:
	HairyHog, The Big Robb, TastySnax, Sks23, Mike Jackson, Aidin Zolghadr, Anthony "Ace-A101" Nemitz, James Main 'lordsudo',
	Pa1nki113r, LepiSladja, Luca Königsberg Rungi, Iain "Guy From Mt Erebus" Lockhart, NEONSTAR, PockGor Kroskni, Prime79,  ZioMcCall
	Kianoosh Naghavi, Brian Rubscha, Roger "DeathHeadsSkull" Pennell, wrertchedspawn, JuCstin, Boko, Michael John Lusty Smith,
	Eduardo Esteban Roman Apiolaza , "Brutal Doomguy", Dat'Cracka Skoobie, Dashie, David Bozovic "Sasser", RUSTY GOLD AKA NICK BROWN,
	Brian "ZeroOmegaZX", Jefferson Sales. sorry if I forgot someone.

	Doomguy is voiced by Zero X. Diamond
	Friendly marines are voiced by TiberiumSoul.

	Special Thanks to Andrew Hulshult, John Romero, and Finfrosk.

Maps

E2M8

E2M8

Deathmatch Spawns
7
Co-op Spawns
4
E3M8

E3M8

Deathmatch Spawns
7
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
---DECORATIONS---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---GORE---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---HITBOXES---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---ITEMS---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---MISC---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---MONSTERS---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---SFX---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
---WEAPONS---
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
--MEATSHIELDS--
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
12515
b4f2982cfb4589d4fa98cf3dd66e9e5aef862071
7c5b92da1748998139dd8b730fa42559
114 bytes
ACS/BLOODSPLASH
ba64fbef2dabc50f405464ac5ecd010c24a0d4bd
199ccedee7d7bb10a0f12e3ba58471aa
3.40 KB
ACS/BLUEBLOODSPLASH
2f71ba95368156b82fa6faf4741479811c47a88d
f2c508a388ad418c02d016c82177cf26
2.73 KB
ACS/CHASECAM
4360bc0f17110b863f84058c956de6c43a6a68cd
58e7c31277a3ec90c41c7f9337342ba6
588 bytes
ACS/CHECKFRIENDS.txt
1b4f6fe4fa2bb2d7ae57e7377e2ec6d5bbb2eed1
cedfd0115a05ef8cfede804504189d6e
152 bytes
ACS/COMMANDS
1320af1e09e51b86fbcb62613d816534ca04de5d
2157f2a0890aef03a977d813739a7c2f
584 bytes
ACS/GREENBLOODSPLASH
fc9e194bd3a23cd2244ed33f3f61cb8d0ab90377
142aba0c3de2a4bd729dbb9f0641cc9c
2.73 KB
ACS/JOIN
d1c4eaf42e180ce398ad188e41e5e905fa7248ca
0f591e742437c485e8a6d97b4237be5f
208 bytes
ACS/MOVEMENT.dat
c70a92185ffa75482f840c1eb952997fab78dbdc
48911a6f8c68436f9e0dbdfa1f29d1dd
132 bytes
ACS/NEWRECOIL
a396c97a89c178fd3d864340ab30465f7cbe69a7
9aa7530984f69afc5fcff594099e9401
336 bytes
ACS/PAINEFFECT
f87dc630d613a73f5d8986e60eccc0673583605f
fffe9d70ac43b33c81cc5db9c6000291
1.57 KB
ACS/PATHFINDER
f21790b980414670def2ca33c0557b56f0f31284
35387b60ab90cd954597f2c400aa20a5
60 bytes
ACS/REALISM.o
dad39c54ddb52dad82d9ca251a23745f3980146c
3e37e1ec9689d38571e06ac0ef540a37
180 bytes
ACS/ROLLING
421d362154b7e3941edb57f876932fe47dd011f4
4775703b1cce7c8853710ecbdce41aec
144 bytes
ACS/SSPLASH
dd96f7f35b3bcd48207a7b4caff60a22be04a906
286a84f4679b779523e530f0d071d4f8
128 bytes
ACS/TXT/BBSPLASH.txt
780340206e04d04034d4f47ffe6dd2c01c108281
462134551be1e926ae704f60c6fa19ea
7.31 KB
ACS/TXT/BSPLASH.txt
6497d5103dc96a3662d792b390f139c316540b07
980d311d58fa14f21f523e05c81f5149
7.31 KB
ACS/TXT/COMMANDS
6ab98c63206e1a3006f3c046de2b98df87f25477
b514303c38ceb2f4404ace3d10173312
1.20 KB
ACS/TXT/GBSPLASH.txt
87056b9fb5cfac5689e67b45cb5f7be5bbe92f5b
98a008e60573e2b41c2997755762a6e9
7.31 KB
ACS/TXT/PAIN.txt
16131b643b430750fbaf918060219dd40e004135
94feb3b9f1c915c3b045f5d30d6eff32
3.41 KB
ACS/TXT/SCHASECAM.txt
a7deaf4f3747c05ec1348102414842a4cfd6b105
2333caa91624fe49e397dd845a817063
2.89 KB
ACS/TXT/SJCOMMANDS.txt
2a19be0b2e1661851d11109f186c2f60c5e271f3
0b3bb8acc075820a4be049374ead5749
1.72 KB
ACS/TXT/SJOIN.txt
aeb7a11f6d40144c6c7978f692de9e8db8143da9
f5ea1b78e8ece39802395a57546dcf31
250 bytes
ACS/TXT/SMOVEMENT.txt
3731def30a1c81bfc18485227c010b4dad594271
6c654b5d628e9da2e0b87a2e00be8fe4
320 bytes
ACS/TXT/SPATHFINDER.txt
b51956468ed9686f7757e83800164410a3aee715
8a29c4e8d20b8e66dc73df1079ffe950
96 bytes
ACS/TXT/SPLASHES.txt
147729b53ee5e234915b87e4aa86da956d4e9bee
4f677dce39ff9f3e78a49c4f89c21db5
2.81 KB
ACS/TXT/SROLLING.txt
9ac79316a46b5a6c191e1396170e00ca21886cbb
5bf966242c125303a4c8f8d647fd0305
173 bytes
ACS/TXT/SRecoil.txt
46e1d942861a2ffac05b679c04c34670d00cc3c5
82489d53168e326f4d33052f519e1070
1.25 KB
ACS/TXT/SSCHECKFRIENDS.txt
6b68f0aaafed16cd96c4f9a4f23b8c0e40ce71d2
15ac41e27d61e49d46e6be38f4a7f5d6
165 bytes
ACS/TXT/SSSCHECKFRIENDS.txt
9148453612fcb109188794cd7bf9e4f99abd4eb9
d6a69e808820aeda8fb84f50fd15bcf7
164 bytes
ACS/TXT/ssplash
806575d6a08faf288b8cf50b0f43bdbed28fc701
b24ba1c955f4995b7702c665eea72d12
1.06 KB
ACS/cvars.o
23e12e1bfe3ddf9ba0c073bcd9c021bea41312cd
c6bd6d6c54375dc4c1357f429b0d3288
920 bytes
AMMO.txt
207778482fb5ce0bd3a89f1e941dc0c43d88466c
f08f0c0619c5b5a87f89868f72156593
482 bytes
ANIMDEFS
af84fa2b51297594110f2645a8853740ac6f13c4
0307d8a668f46808dc333a11e9533aee
20.38 KB
ARCHVILE.txt
5f7d55d5e22bb8d55c2bc3f4d6a517be51a48bf3
84082fff1d62edf181b3a6c403aba9b0
11.41 KB
ARTIFACT.txt
f67511cf3cd6255c08af68fa094e956a6ea81aae
19dfe0e727e243fb0b3dcc4cf0cedcdb
4.23 KB
BARON.txt
ffaf0e024c053fa5d549d59a24eae51e88a1101f
d1f9a85895d192b8e80eb29f0595ed84
33.42 KB
BELPHEGOR.txt
0a3827d727d5727a4ac4b6a64a2f711e6c19433d
2344918bc24f337c6de5d8ce33924a1f
8.74 KB
BFG.txt
9d2491f1e3dd9ce263a45ddd6e960b3d7fc3b5e4
24a59a58684af148702d1d7fdb54470f
14.34 KB
BLOOD.txt
0720784eb46e5c1486d0b6a5420a8440ad863b29
040db631e6aa65adc80290b9ad37c515
46.05 KB
BLOODSPLASH.txt
237ce3db5c9029f40919a4c0193790a7e840f382
25d5e0eb8dd207dd869b571c69622633
4.67 KB
BOSSBOX.txt
c377f6a4c01884dac9e6b13b64f813312731facd
f4338334c5d3620fafce870efedb5617
7.71 KB
BURN.txt
f763067f53e54992bc5017683eb216b9c1bb6ea4
19d59abc540a06d0099cb9750aa62458
51.85 KB
CACODEMO.txt
dcff5d88bd493fe44d831967659a114f92985969
ded55064c823b46b9fe99ad620d58c46
21.66 KB
CASING.txt
7d128664dc46d3f63768e5c419057f35fa0b48c5
256f04682d63920f70dcfe3b28fed129
6.75 KB
CHASECAM
15891d2881edc7f1d1b73ce498f742f6bf955725
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1.79 KB
CHECKFRIENDS
acafa705205830e9556c07ebfc724a1b2b47ef54
434f0e2a1e6be04da5f947d2bafe69ed
243 bytes
COMANDO.txt
1da7982bf3db2ed6567275fd1d969f947314a94e
70c4d3df8e46b86c4d8e3f55cd7d009d
36.28 KB
COMMANDS.txt
e811d11bcbc2f827f8f1888bd12950ed9f03919a
d1470a561edb1d9863dec8e06b96ba96
3.92 KB
CVARINFO
d6a0f2955cc172f6873f846b5adaf500cec6bc05
b42695f1c56fecbc61a4cbd9634043cf
262 bytes
CVARS.txt
1f38e6e9ec18be3a63a8c8ece08509ced4590ebc
c6bd316b6e593329e9473ff8f647fceb
1.90 KB
CYBERDEMON.txt
c0999de9d298269d2dbe643e38963b396465ba3f
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7.62 KB
DEAD.txt
f6aaeb6435eb218186bfaac0194e467a5e593ee8
81a83add7b4cd10742a9f97c5f5f3a99
26.13 KB
DECALDEF
1557a1ac677bc5fa81f87b57285a20cb5efcaf1d
c723346d9757a037b3503ae1773168f8
4.37 KB
DECALDEF.Terrain
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2.35 KB
DECORATE
e93d898f3d6a73be92bbe70886bd0c56ddc40870
44314fd1e7bd32dd3152554260aff9dd
3.62 KB
DECORATE.BFGMarine.txt
623aec06d735fd0edf0e8c9b4ae922b92c602e46
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31.45 KB
DECORATE.BlueBlood
e079e035cda02aedadfc444eb38466ef0241387e
3ba1d9c9dc16dd6dbafbb6c413fa6ee9
5.01 KB
DECORATE.BrutalChexQuest
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15.02 KB
DECORATE.CapturedMarine
d46f75f12851c451f075ec019d66eacb53e2fb43
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19.26 KB
DECORATE.ChaingunMarine.txt
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39.13 KB
DECORATE.ClassicWeapons.txt
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12.83 KB
DECORATE.DyingGuys.txt
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97.36 KB
DECORATE.FlatDecals
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4.14 KB
DECORATE.Frozen
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30.63 KB
DECORATE.GreenBlood
0bce7826bf872e19824de0722d846b98be4c0eea
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3.20 KB
DECORATE.Grenades
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8.90 KB
DECORATE.Junk
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1.82 KB
DECORATE.LastStandMonsters.txt
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22.94 KB
DECORATE.PlasmagunMarine.txt
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32.43 KB
DECORATE.RealismModeItems
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900 bytes
DECORATE.RocketLauncherMarine.txt
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31.29 KB
DECORATE.STICKY.txt
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12.78 KB
DECORATE.ShotgunMarine.txt
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8e633e56fc9224a8df5cd926b97fee09
32.00 KB
DECORATE.SpecialDoom1Bosses
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15.16 KB
DECORATE.StealthMonsters
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1.43 KB
DECORATE.Teleports
9ca09f3616ffb900c1c65ad903265c3ee9ce84b5
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1.45 KB
DECORATE.UnderwaterMonsters.
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6.73 KB
DECORATE.Underwaterblood
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973 bytes
DECORATE.VanillaMonsters
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25.78 KB
DECORATE.Water
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DECORATE.ZombiemanBodies.txt
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DECORATE.leg
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DEMONS.txt
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31.45 KB
DROPABLES.txt
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5.37 KB
DUALPLASMA.txt
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12.59 KB
DUALRIFLE.txt
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16.39 KB
Decorate.Purist.txt
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DetailedCredits.txt
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2.05 KB
E2M8.wad
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E2M8.wad/E2M8
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