: Basically, a circular design with connecting hallways through the middle, and a few side hallways. All the weapons are here, and unlike some deat...
================================================================ Filename : SHOGUN.WAD Author : Phil Longueuil Email Address : Contact me on AOL (Phil 0000) Description : A difficult level but definitely not impossible. There are no traps but there are plenty of ambush areas. I designed one room to be similar to the room with the star in E1M9. The only Level Boss included are a few Barrons. All weapons except BFG and chainsaw are included. Don't rush into a room unless you want to die. Use strategy! I would have called this Ambush level but the name was already used. I am interested in what you think so don't hesitate to E-Mail me your comments or questions. Additional Credits to : Steve Ellis, (Helped me work out some problems and let me run BSP on his computer) and of course ID and the authors of the below mentioned programs. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes, but not tested. Deathmatch 2-4 Player : Yes, but not tested Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU521,DEU52GCC,BSP12X,Reject Known Bugs : None (If you find any let me know) Build Time : Over 40 hours. This includes time to learn DEU * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications.
================================================================ Title : Shogun Filename : shogun.WAD Author : Dan Lefebvre Description:: Basically, a circular design with connecting : hallways through the middle, and a few side : hallways. All the weapons are here, and : unlike some deathmatch wads, there are many : areas where fighting is common. Lots of : ways to back door your targets! Suggestions for Play: The start points are raised up from the : main play area, and are considered to be : "safe zones". So, you're not supposed : to shoot anyone when you are in the start : areas. Once the players jump down to the : floor, they are fair game. This is the : way we play, and it keeps the "cheap" frags : to a minimum. Additional Credits to : Bennet Deliduka for providing the network : that sucked our lives away ================================================================ * Play Information * Episode and Level # : shogun.wad - E1M1 Single Player : Yes, but no monsters Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Doomed, BSP Known Bugs : Some HOM at the start points, but : you don't notice when playing. * Copyright / Permissions * If you use it as a base, just let me know, so I can check out the new one, and credit me in your .txt file. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com://pub/idgames/levels/doom/deathmatch