This level was designed for Deathmatch. Whoever is on the outermost level has complete control over two crushing ceilings. However, the crushing ce...
========================================================================= Title : Showdown Author : Jawed Karim Email Address : <email removed> (preferred) <email removed> Description : This level was designed for Deathmatch. Whoever is on the outermost level has complete control over two crushing ceilings. However, the crushing ceiling can be stopped at any time by crossing the outer linedef of that particular circular ceiling. On the highest level, stepping on the red square will activate one of the ceilings, and the black square will turn it off. Additional Credits to : Mike Raiter for testing deathmatch (and beating me! Argh). ========================================================================= * Play Information * Episode and Level # : 01 Single Player : yes (tested) Cooperative 2-4 Player : yes (not tested) Deathmatch 2-4 Player : yes (tested) Difficulty Settings : no New Sounds : no New Music : yes (Map01) New Graphics : no Demos Replaced : none * Construction * Base : New level from scratch. Build Time : About 30 hours Editor(s) used : DEU 5.21 and Edmap 1.24 Known Bugs : "Hall of Mirrors" effects. These are due to the DOOM2 engine, NOT showdown.wad because it's pushing the engine to its limits. * Copyright / Permissions * You may use this file and distribute it freely as long as you include this textfile. However, you may NOT modify this level in any way or use it as a base for another level.