This is an updated version of slapme2 for Doom II. It's primarily designed for deathmatch set around a castle courtyard, but has some beasties adde...
================================================================ Date : 20/11/94 Title : Slapme Filename : SLAPME3.WAD Author : Wayne Lumpkin Email Address : None (yet). I can be reached on Software Creations ID SOFTWARE Conference Misc. Author Info : Shadowspawn strikes again, and again... Description : This is an updated version of slapme2 for Doom II. It's primarily designed for deathmatch set around a castle courtyard, but has some beasties added for solo or co-op play (mostly just to let you know where the other player is). There are lots of good sniper spots which usually have sniper spots overlooking them also... To quote Andrew Hulme ... "Give your mates a right good slapping with this wad." Additional Credits to : Andrew J. Hulme for creating Slapme2. Gordon Blake (That's ROOOOOD...) for his ideas and playtesting help. To Matthew Ayres for writing WADED. And last but not least, Id for creating such an excellent game. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes (Too many goodies too early though) Cooperative 2-4 Player : Yes (Not too fun though, too easy) Deathmatch 2-4 Player : Yes Difficulty Settings : Mild, but there New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Modified SLAPME2.wad Time taken : 20+ hours Editor(s) used : WADED 1.46 Known Bugs : None * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS Numbers: Software Creations (DIR177). (508) 368-4137 ================================================================ Other: If you pass this to a buddy for a Deathmatch slugfest you may not want to let them know (at first) that the Megasphere on the central pillar is unreachable. I've already had several people bashing their brains in a vain attempt to get to it... (GRIN) Just make sure you give them the complete slapme3.zip file after you're done with them. We are all creatures of the shadows in our hearts, I'm just proud of it. Wayne