Slaughterfest 3

Slaughterfest 3

A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start.

Filenames
sf3.wad
Size
38.70 MB
MD5
c22632b5c1f3367e9729cc244a870554
SHA-1
0d86fb6462596c22d393a85344bd172c71eb5e8c
SHA-256
ae856ce2a4948a369e91012f977ddec5c25dcec0637e4b60c7d2a94fcf3fde73
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
1830
Maps
MAP01, MAP03, MAP05, MAP06, MAP07, MAP09, MAP14, MAP15, MAP17, MAP18, MAP20, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP32, MAP34, MAP35, MAP33, MAP12, MAP31, MAP13, MAP04, MAP19, MAP22, MAP10, MAP02, MAP08, MAP21, MAP11, MAP16

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : doom2/Ports/megawads, update of sf3
Advanced engine needed  : PrBoom-Plus -complevel 9 compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Slaughterfest 3
Filename                : sf3.wad
Release date            : 
Author                  : Various
Email Address           : [redacted]
Description             : A long-awaited third entry in the series, this is
			  another compilation of 35 slaughter maps designed
			  to be played from pistol start.

Additional Credits to   : Textures, flats, and sprites from cc4-tex,
                          doom, gothictx, Oblige, q1tex, retres - 
                          See the CREDITS and MAPLIST sections for more
===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Dehacked lump included in the main wad
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-35
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Some maps
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5 years
Editor(s) used          : doom builder, boom anim tool, xwe, slumped,
                          slade, various image editors
Known Bugs              : - Map33 doesn't work as intended in (g)zdoom
			  - Map18 may become broken when cheats are used
 			  to access some of the areas before they are 
			  meant to be accessed legitimately
May Not Run With...     : doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, as long as you give proper credit.

You MAY distribute this zip file for free, provided you keep this entire
zip file intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.doomworld.com/idgames

===========================================================================
/////////////////////////
//////   MAPLIST   //////
/////////////////////////
===========================================================================

########################################################
#                                                      #
# 01 Grain of Salt    Resurrect Dead on Planet Jupiter #
# 02 cannonball       Firestarter                      #
# 03 darkreaver       Pathogen                         #
# 04 Rayzik           Desecration                      #
# 05 tatsurd-cacocaco Evil Battlefield of Demons       #
# 06 cannonball       Wavebreaker                      #
# 07 Phml             Morkfang                         #
# 08 Grain of Salt    Resurgam                         #
# 09 Phml             Yonahe                           #
# 10 Phml             Dunleitt                         #
# 11 Archi            Broken Mind                      #
# 12 Demonologist     Gevurah                          #
# 13 Rayzik           The Farthest Reach               #
# 14 cannonball       Blue Shift                       #
# 15 Ribbiks          Skittle Biscuit                  #
# 16 Ribbiks & Archi  Nibblet                          #
# 17 tatsurd-cacocaco Fierce Attack                    #
# 18 Demonologist     Via Tortuosa                     #
# 19 dannebubinga     Meet-A-Bear                      #
# 20 ArmouredBlood    Red Recluse                      #
# 21 Grain of Salt    Heck Revealed                    #
# 22 cannonball       Uprising                         #
# 23 Solarn           Chaos Slaughter                  #
# 24 dannebubinga     Joyless                          #
# 25 Archi            Temple of Judgement              #
# 26 Archi            Dysphoria                        #
# 27 Demonologist     To Mega Therion                  #
# 28 TimeOfDeath      dholes                           #
# 29 TimeOfDeath      Escaping the Spiral Labyrinth    #
# 30 Archi            Chronoblast                      #
# 31 kraflab          With Fist in Hand                #
# 32 __Lagger__       Pacman                           #
# 33 Phml             Three Lines                      #
# 34 gggmork          Mult00000001                     #
# 35 gggmork          Butt                             #  
#                                                      #
########################################################

===========================================================================
/////////////////////////
//////   CREDITS   //////
/////////////////////////
===========================================================================

Slaughterfest Founder:
	- General Rainbow Bacon

Extra Playtesting:
	- ArmouredBlood
	- Dannebubinga
	- Demonologist
	- gggmork
	- __Lagger__
	- j4rio
	- jongo
	- Memfis
	- Nevan
	- Ribbiks
	- Phml
	- Archi
	- plums
	- Bloodite Krypto
	- Grain of Salt
	- degree23
	- SteveD
	- tourniquet
	- WH-Wilou84
        - loveless

Titlepic / Interpic / Status-Bar:
	- __Lagger__
	- Grain of Salt

This wad contains textures from:
cc4-tex
gothictx
Oblige
q1tex

NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
Esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
id Software
Raven Software
Rogue Entertainment
andrewj

* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of
said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each
PKZIP archive contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

===========================================================================
//////////////////////////
//////   MAP INFO   //////
//////////////////////////
===========================================================================

MAP01    - Resurrect Dead on Planet Jupiter
Author   - Grain of Salt
Music    - "Canyon" by Ribbiks
Comments - Started as an edit of Cannonball's "Exodus" from SF2012, but I 
don't think it has much in common with that map any more. I worked on this 
mostly in summer 2013, and despite its age, I actually still quite like it.
Possibly overdetailed in parts, but the gameplay still holds up, for me,
and I enjoy playing it. The outdoor area looks clunky, but outdoor areas 
aren't my thing, so I don't really mind. So overall, this might be the 
first map I've released that I can actually stand behind.

MAP02    - Firestarter
Author   - Matt "cannonball" Powell
Music    - "Night Bats" by Mark Klem
Comments - I completed redid this map but using the initial grid set up, 
like Wavebreaker I tried to mix some lock in fights with some of the other 
free flowing parts of the map.

MAP03    - Pathogen
Author   - darkreaver
Music    - "Close Quarters (2004 version)" by Maxime Tondreau
Comments - Short and simple map. Nothing fancy.

MAP04    - Desecration
Author   - Rayzik
Music    - "Descending" by Lamb of God (edited for this application)
Comments - Likely an easier map compared to the rest, the gore nest kind of
theme was fun to play with. Looking back, I probably didn't use enough 
cyberdemons.

MAP05    - Evil Battlefield of Demons
Author   - tatsurd-cacocaco
Music    - TNT map07
Comments - N/A

MAP06    - Wavebreaker
Author   - Matt "cannonball" Powell
Music    - "Goin' down the fast way" from Rise of the Triad
Comments - This map has had some major changes, if for the reason that the 
old version got moved into another wad I am making by myself, but it gave 
the opportunity to strip the map back and start again, if only but to 
create a more uniform look to the map to make GOS happy :) This map was 
based creating a stressful situation with a lot of crossfire, this version 
has added some staged fights to break the map up a tad.

MAP07    - Morkfang
Author   - Phml
Music    - "Retribution Dawns" by Aubrey Hodges (midi by Jay Reichard)
Comments - N/A

MAP08    - Resurgam
Author   - Grain of Salt
Music    - "Tulku" from Hexen 2: Portal of Praevus
Comments - This used to have a purple sky but Ribbiks made me take it out, 
tsk. Again, too much cleanup, but the PE bit is fun :P

MAP09    - Yohane
Author   - Phml
Music    - "Chimes of Death" by James Paddock
Comments - N/A

MAP10    - Dunleitt
Author   - Phml
Music    - "And So I Carry On..." by David Shaw
Comments - N/A

MAP11    - Broken Mind
Author   - Archi
Music    - "Clonk" by Esselfortium (from BTSX E1 MAP04)
Comments - N/A

MAP12    - Gevurah
Author   - Demonologist
Music    - "Hellbound" by ??? (taken from map23 of NDCP2)
Comments - Originally titled "Acedia", this was to be the first map of a
personal project of mine dedicated to deadly sins (how original). However, 
shortly after making it I realised that I'm going nowhere with that mapset 
and cancelled its further development. This map had been lying abandoned 
for some time, and in the end I submitted it to SF3 meaning for it to be a 
relatively relaxing and forgiving level with a bunch of more upbeat moments
here and there. Conceptually simple, its looks are also obviously heavily 
inspired by map11 of Sunder, though of course it's nowhere near that map's 
scale, length and level of grandeur.

MAP13    - The Farthest Reach
Author   - Rayzik
Music    - "Crystal Mountain" by Death
Comments - A map made in the same theme as my previous entry "Walk With Me
In Hell", this one was supposed to be it's 'sequel'. It kind of fits better
as a prequel now that I think about it...

MAP14    - Blue Shift
Author   - Matt "cannonball" Powell
Music    - Untitled track by Stewart Rynn (Used in Interception.wad)
Comments - This map was made in 2016 and was very much inspired by the 
likes of Ribbiks and Danne's work in Sunlust, in fact I guess the visual 
resemble that of Map08-10 of that wad. So yeah enjoy me taking inspiration 
and I hope it gets at least close to their work.

MAP15    - Skittle Biscuit
Author   - Ribbiks
Music    - "holyshit.mid" by Ribbiks
Comments - In contrast to most of my existing maps, I wanted to make some
slaughter that was more open and free-form. So I picked up a chaotic midi
I wrote and spat out a colorful layout chock full of monsters!! Enjoy!!

MAP16    - Nibblet
Author   - Ribbiks & Archi
Music    - "oozinator.mid" by Ribbiks
Comments - Another compact, overly colorful box stuffed with monsters.
           Thanks to Archi for picking up the slack and finally getting
           me to finish this!

MAP17    - Fierce Attack
Author   - tatsurd-cacocaco
Music    - "In the Arms of Death (Testament's Theme)" from Guilty Gear XX 
Korean Edition
Comments - N/A

MAP18    - Via Tortuosa
Author   - Demonologist
Music    - "Two tides" from Ecco the Dolphin 2
Comments - A spiritual successor and pretty much a sequel of the dreaded 
"Ex Tenebris" from Doomworld Mega Project 2013, this map continues its 
predecessor's visual theme and atmospheric motifs, but is meant to be more 
focused in its encounters and less linear in its progression. It's still 
hard enough, quickly reaching its peak difficulty and staying on that level
until the very end, no matter which way you choose. There are no easier 
paths and preferred options. In the end - I'm really satisfied with the 
result in spite of the time passed since its creation. I'm subconsciously 
itching to improve something in my maps every time I look back at them, but 
this one is an exception, as there's simply nothing that comes to mind.

MAP19    - Meet-A-Bear
Author   - dannebubinga
Music    - N/A
Comments - N/A

MAP20    - Red Recluse
Author   - ArmouredBlood
Music    - "Hold Back the Day" by DevilDriver
Comments - This has been done for years, I can't remember much about the 
dev process. I just remember I wanted to have these crazy tall arches 
covering an area in a sea of blood, leading to a castle, and that's about 
it.

MAP21    - Heck Revealed
Author   - Grain of Salt, Demonologist, Ribbiks, Archi
Music    - "One for the Vine" by Genesis
Comments - GoS: Collab map featuring several sf3 mappers. I sent an
unfinished thing to Ribbiks, he added a bit, then Demonologist added a bit,
then Archi. Not sure if it holds together as one map very well, but it has
a lot of individual nice bits.
Demonologist: I made the left wing (the one with zimmer rocks everywhere),
quick and dirty. Have fun!

MAP22    - Uprising
Author   - Matt "cannonball" Powell
Music    - "Dave D Taylor blues" from Doom 2 by Robert Prince
Comments - This was made when the doomworld megawad club played hell 
revealed, so this is my homage to "Resistance is futile". Whilst it 
resembles the original I tried to make the map to more modern standards and
remove some of the more questionable decisions made. Hopefully this plays 
well and whilst I state modern, it does have that old school bfg massacre 
which people will remember from the original map. 

MAP23    - Chaos Slaughter
Author   - Solarn
Music    - midi version of "Max Heat" from Mega Man Zero 4, downloaded from 
somewhere years ago
Comments - At this point, this is a fairly old map that I'm not too proud 
of anymore. It's essentially a huge square arena that opens up gradually, 
with two smallish disconnected side rooms that have somewhat different 
mechanics. The styles are way too inconsistent and haphazard, but I feel 
like the gameplay still holds up.

MAP24    - Joyless
Author   - dannebubinga
Music    - "In the Dark" by Bobby Prince
Comments - N/A

MAP25    - Temple of Judgement
Author   - Archi
Music    - "Stormy Volcano" by Petter Mårtensen (from Hell Revealed 2 MAP19)
Comments - N/A

MAP26    - Dysphoria
Author   - Archi
Music    - "Conductor" by Jimmy (from BTSX E1 MAP07)
Comments - N/A

MAP27    - To Mega Therion
Author   - Demonologist
Music    - "Skedar Ruins (Battle Shrine)" from Perfect Dark
Comments - A really tough map, with gameplay being mostly inspired by 
Darkwave0000's works but pushed towards extremes of this approach, it's 
designed to put your crowd control skills to the ultimate test in more ways 
than one, be it evasion, outrunning, suppression or frantic bfg spam with 
good timing with regards to powerup pickups, all tied together in such a 
way that you will never be truly isolated from the rest of the map, and 
when monsters can't reach you - they can at least shoot you, and from a 
considerable distance. I strongly advise choosing HMP or even HNTR for a 
first playthrough, as they're more freeform and less punishing when it 
comes to deviation from the intended approach, whereas UV pretty much 
enforces it, requiring deep enough understanding of the map's logic and 
traps and making your life quite miserable otherwise. I still hope, 
however, that even at its peak moments this map can still be enjoyable not 
only for me and the playtesting crew. Good luck!

MAP28    - dholes
Author   - TimeOfDeath
Comments - I was really into eating vanilla and chocolate donut holes with 
milk while making this map. That's why it's called dholes. This map 
features a giant "king" made out of cyberdemons with a spiderdemon as the 
head. It also features a section where you must go into the void as far as 
you can, until you come out the other side. [Note from Demonologist: the 
void got replaced by a teleporter following ToD's suggestion later on to 
make things a bit more user-friendly, see ESP.wad for the "untainted" 
version of this map.]

MAP29    - Escaping the Spiral Labyrinth
Author   - TimeOfDeath
Comments - This was the first map I made for this project. Following in the
footsteps of Degrassi from sf12, trying to build a long epic map. The name 
is from one of my death metal albums, which was originally from a song I 
released in 2002. See if you can spot the amish beard. I actually made the 
north and south parts of this map separately and then pasted them together 
at the end because my computer is too slow for making big maps.

MAP30    - Chronoblast
Author   - Archi
Music    - "No Glory For Foot Soldiers" by Hero To Be (midi by ~Flounder~)
Comments - N/A

MAP31    - With Fist in Hand
Author   - kraflab
Music    - "Cellar" from Super Castlevania 4
Comments - My goal was to make a simple slaughtermap with some 
puzzle/gimmick vibes, which I think I achieved. I'm not really big on 
slaughtermaps, but I like punching things, ssg-ing imps, and rocketing 
zombies, so maybe you can guess where the combat elements came from.

MAP32    - Pacman
Author   - __Lagger__
Comments - N/A

MAP33    - Three Lines
Author   - Phml
Comments - N/A

MAP34    - Mult00000001
Author   - gggmork
Comments - N/A

MAP35    - Butt
Author   - gggmork
Comments - N/A

===========================================================================
/////////////////////////////
//////   AUTHOR INFO   //////
/////////////////////////////
===========================================================================

Author     - Solarn
Other Wads - Map 17 from Claustrophobia 1024 with Kyka, Map 27 from
Claustrophobia 1024 2 with Jodwin, Map 23 from the 1994 Tune-Up Project 
with tatsurd-cacocaco, a bunch of dwspd maps. I also have a bunch of early 
stuff that I have never uploaded to /idgames

Author     - Grain of Salt
Alias      - Some people call me GoS
Email      - Nah :-)
Other wads - GG.wad (7 maps), SF2011 (8 maps), h_phobia (1 map). They're 
not so good.
Comments   - I am Grain of Salt. I always detail to the extreme because I 
believe in our potential. That is how we became strong. Can you withstand 
our power?

Author     - Christian Lian
Alias      - darkreaver
Email      - abominat at gmail.com
Other wads - ahatred.wad, boh666.wad, pwfinal.wad, and some other shit here
and there
Comments   - Hail Satan

Author     - kraflab
Email      - [email protected]
Other wads - N/A
Comments   - I'm mainly a speedrunner, and I don't map very often (this is 
the first project I've submitted anything to), but I thought it would be 
fun to give it a shot, since I rarely play slaughtermaps, let alone make 
them

Author     - Rayzik
Other wads - SF2012(Maps 09, 11, 21), MAYhem 2016(Map 31 - I recommend this
if you want more of my slaughtermaps to play), Roulette Contest Series #1, 
#2, #3(1 Map per contest)
Comments   - ...Soon™

Author     - Christopher Shepherd
Alias      - ArmouredBlood
Email      - [email protected]
Other wads - Newgothic Movement 1, Shai'tan's luck
Comments   - bum and/or wow addict

Author     - Vladimir Bespalov
Alias      - Demonologist
Email      - [email protected]
Other wads - rod.wad, frvrmore.wad, contributions to various community 
projects
Comments   - Slaughtermaps in general played a defining role in my Dooming 
career, and I'm really glad to become a part of the Slaughterfest series 
that are bound to represent this approach explicitly. I may have sounded 
like an ass in the past at times when it came to discussions and opinions, 
but nevertheless I could always tell - and I'm telling it now - that these 
series were founded and carried on by a dedicated group of great and 
talented individuals, and discussing stuff with them has always been fun 
and interesting. Enlightening, even. A sincere thanks goes to everyone 
involved into each and every Slaughterfest, and of course - to you, the 
player. Have fun!

Author     - Phml
Comments   - N/A

Author     - TimeOfDeath
Email      - [email protected]
Other wads - dib28a (map01/03/04/05/09/22/23/26/27/28), 2sector (map07), 
masterjumps (map06), smedley, squane, flanagan, dekutree, loink, chips19, 
e1m1mem2 (map01), tom19, slut, av20mem, bump, uuhhtod, sloth2k9, rjsloth, 
nostril, em116, reality3, yourmom, loserfag, ditkd, 32in2410 (map30), 
ninadbrv, pppp, 64lemons, nh1, nh2, sf2011 (map27/28/29), expiredl, 
32in2412 (map37), dmp2012 (map39), bustagut, sf2012 (map19/23/29/32/35), 
100linen (map11/17/31), merkin, intoverf, tinytod, nina2, roomblow, 
dmp2013z (map20), cassie, xaserpic, esp, teledest, 50shades (map16), 
dib2627, nh3, nh4, udino (e4m9), nh5, nh666, 37.
Comments   - http://nostrilcaverns.bandcamp.com

Author     - Matthew Powell
Alias      - cannonball
Email      - [email protected]
Other wads - Hadron.wad, draftex.wad, concern.wad, sparta.wad, S2PV.wad and
many other community contributions including SF2012.wad
Comments   - Well my maps for SF2012 were not that great though it might 
just be me being overly critical of my old work. Hopefully the submissions 
for this will atone for that. Anyway this project has been slow in 
development but hopefully that will mean for a better experience from all 
those who play this, and also to see some great demos from those doomgod 
(even if many of them have been involved in this project).

Author     - Arthur O
Alias      - Archi
Other wads - N/A

Author     - Zachary Stephens
Alias      - Ribbiks
Email      - [email protected]
Other wads - Pepper, Italo-Doom, Summer of '69, Sunlust, Crumpets, Swim With
The Whales, Stardate 20x6. Lots of other crap.
Comments   - I'd nominate myself for laziest community project manager, but
it's probably just par for the course as far as doomworld goes. Cheers to
Demonologist and Archi for performing the necessary prodding to get this
mapset out the door.

Author     - Daniel Jakobsson
Alias      - dannebubinga
Email      - [email protected]
Other wads - Italo-Doom, Summer of '69, Sunlust, Danne's E1, Combat Shock 2,
Combat Shock
Comments   - Bang bang, baby, get into your body.

Author     - tatsurd-cacocaco
Comments   - N/A

Author     - gggmork
Comments   - N/A

Author     - __Lagger__
Comments   - N/A

Maps

No image available

MAP01

Deathmatch Spawns
0
Co-op Spawns
18
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
6
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
10
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
5
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
6
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
14
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
10
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
5
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
11
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
12
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
8
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
6
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
8
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
17
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
10
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
27
MAP34

MAP34

Deathmatch Spawns
1
Co-op Spawns
16
MAP35

MAP35

Deathmatch Spawns
1
Co-op Spawns
9
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
8
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
8
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
13
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
6
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
6
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
6
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
5
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
9

Graphics

Lumps

Name
SHA1
MD5
Size
TEXTURE1
2b1303222fcea3692487852ca33fb7b7f6c2d781
c8012c4438f45e6e557d67b92bfc892f
59.70 KB
PNAMES
331f54801c9b9d54c3ff716322f253d93fad24bd
b24e94156d03fa5323a05aeaa167aad7
11.00 KB
SWITCHES
040dbe4525e325f158e1a98e95c7f2ca0331ed33
483e0eb71014f4b7a177ca1469a6a393
0.98 KB
ANIMATED
6b7d6d03aae096a1481622c3de4e0315f3a0ab79
8ae52e601405d76da3700d5b28fce943
875 bytes
DEHACKED
ba24aa20c8f8c7bee76807c4fd221f228e8c4d4b
0ee632e558e085faa0036db41668d929
2.66 KB
MUSINFO
63d27cb01d3a9ea025895042eeb0bf30963a64cf
496ebfb2026d7123c82515ad09f8e0b5
51 bytes
DSSAWUP
6bdac95827e2c6c42e4709860e54c7b6299a4a48
1e19008e84f7969a36fb1785f5264984
22.76 KB
DSPLASMA
1fdca17395cfeec90105ac831605a1b665d51a2e
13362c4dba51858870dedeae3714dd61
12.55 KB
INTERPIC
283e3b8d33a04fa54c4f9844a1f879a8df1c18ab
acfa1065ba46df287361d9b6b11768e4
65.32 KB
TITLEPIC
234a649f83fed65bc9f109a1c265649ca192cdec
5c4fa5e5a5b4bf9de35b460affcdf5bb
65.32 KB
M_DOOM
13768259f4152c8adc9d0ea4bc50ee0bde485d06
a537a1fd7c003193cec2403589300ee9
1.17 KB
STBAR
56c2f9471ec5113f477bb578e7af132fb01032a7
c0077f41d4040ef21ec77bd00ba4f8c9
12.82 KB
STARMS
03c0238fa1f72baba79acb4af97caf909f495534
9400644a4ddc96fe178e5eaec9a33be7
1.61 KB
BRDR_BR
4119b20d63534ce7fc966318abda3611702c0164
afc630e531e9fbf130035fbef3106e1a
44 bytes
BRDR_BL
3ce7bc3a853470d9e77168ad8fe9fdec8b4b4257
f07db56212e6f2f1253c3eef60c47e1e
44 bytes
BRDR_TR
9e6024e39b82d426b1f1b01c38dcd05b68a2a620
0c90fd216d001140ef1301095ea5916c
44 bytes
BRDR_T
a558946e0d3ce87f2389d74cb8c7691dc8747cd3
81e5751e10e935514a2d20e16aeff2b6
104 bytes
BRDR_TL
bee7d3494ef8ad04cdce4dc45897a2b9a84ac830
36b4220c48d77bb24e1f67bbdf032536
44 bytes
BRDR_R
ddd9d5d4a202cb6e86a526447a668ae781801c87
78b74bf8ca4c7504e110f12bdf4774d8
59 bytes
BRDR_L
992a8bff354c0ebd96d939c0e14d63ad47658804
1e5f724e600a5b78a06202e1f85fdc13
59 bytes
BRDR_B
a82cecf64349dab3c3c7c7eb5a9744e4f1e64907
7ad57726e4cab96460e6047fc3552eb4
104 bytes
STGNUM0
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM1
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM2
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM3
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM4
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM5
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM6
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM7
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM8
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STGNUM9
237d46b76cb7bb89929f5b2eff41f3d679edeefc
5dc85187c8b9a4ec9c50dc0fc3fc7127
28 bytes
STTMINUS
97ac2f70042316df7105f42d2ea1bf701a5ab0e6
ea166bda62872f5881b747b4745db5d2
126 bytes
STTNUM0
fb36b174c07186f237294c8e82b8b97b42e218be
89bc0de4ccfa5e4ce3b90601946f8458
318 bytes
STTNUM1
fb5c7d5063494f64236fa40cfecde3769ad5937e
6c753a2748be1359d58cb759931ca9c2
244 bytes
STTNUM2
07d0bfa62c8d8f507d0aa5254be74d97991fb177
7b09900be699f2ba94aa4733c7614729
334 bytes
STTNUM3
02e6c4b42028c34ae03bec9e5e7e6250963d76cb
de60cd9c6afbbd2422b6537807232d08
336 bytes
STTNUM4
a060fb60bd5fed71cd0e051e1c9866f9d31ac066
a8f8fec027b0ba7047ab6fbfee102d19
314 bytes
STTNUM5
518f0e21d2896f5ace8b17d37446d64f500374f0
68159d4e18b29f94d24c4dfb44853b51
348 bytes
STTNUM6
5e4cf002f1d0ce16c3277a522f3ca3e081abb1e5
3cb89b961a132d935002c2062276626b
338 bytes
STTNUM7
30e8257a00bcfb6bd6cf920211d56fdfdfc375e2
08dae0737b534262835a59d2c5014000
274 bytes
STTNUM8
ae2d159940d85946c1289a51b57277db05ed8eaf
19730b02dc574367de72b319088a2e3b
346 bytes
STTNUM9
6cb655d6bcb8087c4f4d6a7e67c2f971129b8e4e
12e8c7e3178b7292b1a3ef4c8b262404
336 bytes
STTPRCNT
4d473c00b16ce8295aa8f6c6264420d4d1c197fb
0be09d6cb3168d287627e7fb00159352
327 bytes
STYSNUM0
9c77622bffbb8e448fb98d3f96d9910383979089
b0348a55fd8c80b3ffcfd874cbf8ae50
66 bytes
STYSNUM1
644d73b8338a0ff615842104ed8ea2788d5372f2
e719a8a5528aceafc6d3c0e3d2ced635
62 bytes
STYSNUM2
ec1c4b9d5e5fcb3621e6935b3175dd795de5ffa3
b48d8fa933a34bb26902900c4c17c35a
72 bytes
STYSNUM3
5a82ab73497970b1508d25fc1a94b3514e85750a
db867455a62de98baf6334395395d661
72 bytes
STYSNUM4
fc09523792240a0f2a75f9623a8224f8355fe1a2
cdf211a635683db0bdeaf36a2e6b3a70
60 bytes
STYSNUM5
e5c08cf8c366c742d8517793eea07be1bd592de8
b3418205dada5e6ecdd3cb9d9c8553b8
72 bytes
STYSNUM6
a8369400666b46c4ab0cc6e9c4029db3462f668c
750bc12124e22df66f35dff57d27a491
69 bytes
STYSNUM7
2602e810a84550926628725a483ad87e9c2a1ffc
ad348a09faf36e75756d828b95b8734f
57 bytes
STYSNUM8
76825c4f0e318800d5afc9a8c8eadb10cecac256
c77e73c684d7b2369314b9ef3f7d5157
66 bytes
STYSNUM9
f22c3722563aa870040dc0cdb0f83b92be9bc73d
8d7b380c730c6113c6614454a4d83ef3
69 bytes
D_DM2TTL
3ed68d3cc35333c5a24ceb79432d8e0d870ae47c
fb47acd4efc2b831a30917aeeae29fc5
12.84 KB
D_DM2INT
9314a89e1a26cea456661af2e79ea20ff15278de
d40ef85a94944474856c10da9176213f
3.85 KB
D_RUNNIN
91c6405e2df537e4c373a805460e5822e7aa61cb
da230c8a0bd2024f9f98ec83275ed47a
39.81 KB
D_STALKS
2176e53076a05b838ada1989e18a640b3eedfdc7
7851b7d04df4aa8a8f1c0ef417a7c641
11.94 KB
D_COUNTD
313c1492c087b3d7fd6dc5abf1c729274cea5031
3000d1f64c517680b8b578a4bbc0beea
61.85 KB
D_BETWEE
952960dc2fa94f038b4c0c03f33c887078dd1730
835f5c7868848609d03dd594ae681e05
59.03 KB
D_DOOM
34cf5e4fcc9fbc0c6b6fa4944791002a0e661e86
65136104a8868d1c3f3d59e2ea6236a7
7.52 KB
D_THE_DA
9fb9c6ec256a075e03307c668d64af78959000e1
0e8d1ad3dd28f03b7dd7ce85388e036d
30.43 KB
D_IN_CIT
33e91aeeb88696ddb0bd7b199d375c6d9532c588
8990424c051d54f4e45458623956a4b8
19.23 KB
D_DEAD
5d642f119cb92d66f56775da966a816688d8a663
3cf42ddeea4076554be7a70ed0193feb
25.10 KB
D_STLKS2
c05edc9553eaee2ec720e5531576dfbf54f7a84c
e10f0d90896a1e9d5e3233d0af8117cb
75.90 KB
D_SHAWN
e11e0d5752d2d59a1ba1434999a481411d15d816
d09c097aced65dd853c300d12d8b2cd8
19.93 KB
D_ULTIMA
89fe1cad4b5bd54127f45bb01c18168e1b25192e
4a559d0de3632553e189fd8232d079df
26.39 KB
D_STLKS3
d6454561f997e76f3a401c3d89df3d93ae8a4aa6
72c2f1ad3d6705e6cf2b9b982cd06c75
50.98 KB
D_DOOM2
8648f8d9076dbaf9a18ef385d01fd03493339f97
b76190bbb723a22d6d62c238e5e25b65
61.90 KB
D_SHAWN2
91e06a23d1df2c9af1b73efd87ff1082509d283f
d51e5d28f1a449a7a2606d76c55d8e54
13.18 KB
D_AMPIE
af7d773795360b263e0e8c4cfb7684f42efd0bef
2fa6227be8d702e7b4dda9dd6dbe4202
37.42 KB
D_MESSAG
a340a857a1013d170c31f7dd2b2a68681598710f
d158381cc293a7363532ae24a9379425
84.36 KB
D_OPENIN
586f7c081239843448ebe7f62471bcbd47e65f55
e0f3d8eda940db8312f9ac0c1e0fc08d
225.70 KB
D_READ_M
2f6e7b0aa2f277287a11b76f266bcc479c405c90
4135ae9624d5514db118f48c8aee9811
46.29 KB
D_EVIL
1c9cfd81b40e50ab10149cd9519f6440403145e4
8de21cf6cb7fd2eef1a7e2355dc3a091
21.95 KB
D_ROMERO
d9d5f0f26703f02d40c913ee4c178e5cceb12362
ee1291376a533c35e8f2a4d8fd7027e9
15.70 KB
D_ADRIAN
e3b3a23c7759accbb7b422b73fe1e5bd5c7a7e00
9aa651781b023800eadaa16bd19faea8
39.31 KB
D_THEDA2
c5f7233595b95dad4630a86c3b17a0e3ad94cb71
22205669d4fa4127aea62be082b897ad
30.72 KB
D_DDTBL2
4d534559888ff9b366fc6dfed5b652f713069b28
f7d3a4b805142505dd65a93559ff33f2
34.25 KB
D_RUNNI2
b5c4e8bf1df2f6878b51ba2dafef82d4ca8120c7
bdb8b856c4df3188ff2125dc2b12e5df
71.35 KB
D_DEAD2
801c4b9d226f8c4718e9d2c225d992e9e31b0a11
413506ecbe40097791899786b1057724
18.12 KB
D_ROMER2
94eb022e8aa763db43806fc86a4e64658c502e99
4597499cad2b9ecfdcf94cfa7a5f1d60
28.33 KB
D_MESSG2
d715f2b9c2cf8a1fd3c8a7b524dd115a55dc0876
9d310c692aa648bf63e0b443a23c88a5
67.53 KB
D_COUNT2
91343435a2de91c7de48f424ade142a7f5f74913
cb4fe3f63fee0898350b1b9ed0f21234
65.51 KB
D_DDTBLU
746ca56e334c98e892948cd1d737c9c35a3e3b49
fe73366e92d7627850503a1c116df899
14.24 KB
SILENT
712dea93af35b6231261a582e820596b39cb9ca5
2f3972913b0415f421e47106f8e0bfae
205 bytes
CWILV01
53a2d3bdcd4cc27ce945d6056fd082602da0699d
f811364385942443042d62312fed4c74
3.40 KB
CWILV02
0abe6fc96d549725f89e1c3622c879be578aed91
00c410e5b18c5b024fd8a68153f051d3
2.89 KB
CWILV03
e3fc02723f3e0c53a02aeaeab9df587bb0069834
bb0f858a7f30f768f17c3b7d4b8da21c
3.26 KB
CWILV04
ff07bf69def4b37b5272e5ed9daf2d04cbf0c818
3f5e5eb26e2c216922d5dbdfcca55876
6.81 KB
CWILV05
61a1b43243d5fc54f99527531830afdb1126586f
7137a059c06679371c500b41afb5a8ad
3.75 KB
CWILV06
9dc6ff0696f565a35352b57e90fcac63c1748e49
8c49eb330fd0cd0cef40646400ac8c29
2.59 KB
CWILV30
2e10a7bcd3e904d305c6b0a7fc0fa0cd6a991127
8cf9bf62fbfb4e3956aeda6d6dd0aa7a
3.87 KB
CWILV08
b5386d833f93f300dfd0b911fca2a5946f445707
a673c0496ccbc3ba97d2fe9779b05e73
1.97 KB
CWILV09
c8ba55cad00298532689912a7d3c30f5b41dad87
6f527ceaccb0efe179ad3d989fa35c9d
2.13 KB
CWILV10
8f0e0e338817c66a7fad4ba276cdc205a2f09848
23a15d30534cdd3e06cbfe8e054e241c
3.15 KB
CWILV11
bf50925c2eed7431bc4f443eb978c418965ad059
88c52d2c8e79cda157efe2e665d52b8d
2.72 KB
CWILV12
2ea8518c54b7ccacff85aa439810ce1d16976f75
d925188c1984aa07cc12e55f63724ce7
4.59 KB
CWILV13
7295969643fa99843ede0da98f9c6e0a12ab13f7
c2187d14520d8ef5e5ee59ae3e9e7d73
2.86 KB
CWILV14
9380359a0de6941091eaf0bbbfc319dfa246b04a
5e72883f9228588269547f1edf204459
3.63 KB
CWILV15
8aaf7fbde7a3613e93f5a46e78ff0c9cb60d812f
b4f3a97ff7437bf11e2327381cfaf7d0
2.77 KB