A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start.
PRBOOM+, Limit Removing, Boom
MAP01, MAP03, MAP05, MAP06, MAP07, MAP09, MAP14, MAP15, MAP17, MAP18, MAP20, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP32, MAP34, MAP35, MAP33, MAP12, MAP31, MAP13, MAP04, MAP19, MAP22, MAP10, MAP02, MAP08, MAP21, MAP11, MAP16
Incorrect? Suggest a correction.
=========================================================================== Archive Maintainer : doom2/Ports/megawads, update of sf3 Advanced engine needed : PrBoom-Plus -complevel 9 compatible Primary purpose : Single + coop play =========================================================================== Title : Slaughterfest 3 Filename : sf3.wad Release date : Author : Various Email Address : [redacted] Description : A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start. Additional Credits to : Textures, flats, and sprites from cc4-tex, doom, gothictx, Oblige, q1tex, retres - See the CREDITS and MAPLIST sections for more =========================================================================== * What is included * New levels : 35 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Dehacked lump included in the main wad Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-35 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Some maps Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 years Editor(s) used : doom builder, boom anim tool, xwe, slumped, slade, various image editors Known Bugs : - Map33 doesn't work as intended in (g)zdoom - Map18 may become broken when cheats are used to access some of the areas before they are meant to be accessed legitimately May Not Run With... : doom2.exe * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, as long as you give proper credit. You MAY distribute this zip file for free, provided you keep this entire zip file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: www.doomworld.com/idgames =========================================================================== ///////////////////////// ////// MAPLIST ////// ///////////////////////// =========================================================================== ######################################################## # # # 01 Grain of Salt Resurrect Dead on Planet Jupiter # # 02 cannonball Firestarter # # 03 darkreaver Pathogen # # 04 Rayzik Desecration # # 05 tatsurd-cacocaco Evil Battlefield of Demons # # 06 cannonball Wavebreaker # # 07 Phml Morkfang # # 08 Grain of Salt Resurgam # # 09 Phml Yonahe # # 10 Phml Dunleitt # # 11 Archi Broken Mind # # 12 Demonologist Gevurah # # 13 Rayzik The Farthest Reach # # 14 cannonball Blue Shift # # 15 Ribbiks Skittle Biscuit # # 16 Ribbiks & Archi Nibblet # # 17 tatsurd-cacocaco Fierce Attack # # 18 Demonologist Via Tortuosa # # 19 dannebubinga Meet-A-Bear # # 20 ArmouredBlood Red Recluse # # 21 Grain of Salt Heck Revealed # # 22 cannonball Uprising # # 23 Solarn Chaos Slaughter # # 24 dannebubinga Joyless # # 25 Archi Temple of Judgement # # 26 Archi Dysphoria # # 27 Demonologist To Mega Therion # # 28 TimeOfDeath dholes # # 29 TimeOfDeath Escaping the Spiral Labyrinth # # 30 Archi Chronoblast # # 31 kraflab With Fist in Hand # # 32 __Lagger__ Pacman # # 33 Phml Three Lines # # 34 gggmork Mult00000001 # # 35 gggmork Butt # # # ######################################################## =========================================================================== ///////////////////////// ////// CREDITS ////// ///////////////////////// =========================================================================== Slaughterfest Founder: - General Rainbow Bacon Extra Playtesting: - ArmouredBlood - Dannebubinga - Demonologist - gggmork - __Lagger__ - j4rio - jongo - Memfis - Nevan - Ribbiks - Phml - Archi - plums - Bloodite Krypto - Grain of Salt - degree23 - SteveD - tourniquet - WH-Wilou84 - loveless Titlepic / Interpic / Status-Bar: - __Lagger__ - Grain of Salt This wad contains textures from: cc4-tex gothictx Oblige q1tex NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion Esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team id Software Raven Software Rogue Entertainment andrewj * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip =========================================================================== ////////////////////////// ////// MAP INFO ////// ////////////////////////// =========================================================================== MAP01 - Resurrect Dead on Planet Jupiter Author - Grain of Salt Music - "Canyon" by Ribbiks Comments - Started as an edit of Cannonball's "Exodus" from SF2012, but I don't think it has much in common with that map any more. I worked on this mostly in summer 2013, and despite its age, I actually still quite like it. Possibly overdetailed in parts, but the gameplay still holds up, for me, and I enjoy playing it. The outdoor area looks clunky, but outdoor areas aren't my thing, so I don't really mind. So overall, this might be the first map I've released that I can actually stand behind. MAP02 - Firestarter Author - Matt "cannonball" Powell Music - "Night Bats" by Mark Klem Comments - I completed redid this map but using the initial grid set up, like Wavebreaker I tried to mix some lock in fights with some of the other free flowing parts of the map. MAP03 - Pathogen Author - darkreaver Music - "Close Quarters (2004 version)" by Maxime Tondreau Comments - Short and simple map. Nothing fancy. MAP04 - Desecration Author - Rayzik Music - "Descending" by Lamb of God (edited for this application) Comments - Likely an easier map compared to the rest, the gore nest kind of theme was fun to play with. Looking back, I probably didn't use enough cyberdemons. MAP05 - Evil Battlefield of Demons Author - tatsurd-cacocaco Music - TNT map07 Comments - N/A MAP06 - Wavebreaker Author - Matt "cannonball" Powell Music - "Goin' down the fast way" from Rise of the Triad Comments - This map has had some major changes, if for the reason that the old version got moved into another wad I am making by myself, but it gave the opportunity to strip the map back and start again, if only but to create a more uniform look to the map to make GOS happy :) This map was based creating a stressful situation with a lot of crossfire, this version has added some staged fights to break the map up a tad. MAP07 - Morkfang Author - Phml Music - "Retribution Dawns" by Aubrey Hodges (midi by Jay Reichard) Comments - N/A MAP08 - Resurgam Author - Grain of Salt Music - "Tulku" from Hexen 2: Portal of Praevus Comments - This used to have a purple sky but Ribbiks made me take it out, tsk. Again, too much cleanup, but the PE bit is fun :P MAP09 - Yohane Author - Phml Music - "Chimes of Death" by James Paddock Comments - N/A MAP10 - Dunleitt Author - Phml Music - "And So I Carry On..." by David Shaw Comments - N/A MAP11 - Broken Mind Author - Archi Music - "Clonk" by Esselfortium (from BTSX E1 MAP04) Comments - N/A MAP12 - Gevurah Author - Demonologist Music - "Hellbound" by ??? (taken from map23 of NDCP2) Comments - Originally titled "Acedia", this was to be the first map of a personal project of mine dedicated to deadly sins (how original). However, shortly after making it I realised that I'm going nowhere with that mapset and cancelled its further development. This map had been lying abandoned for some time, and in the end I submitted it to SF3 meaning for it to be a relatively relaxing and forgiving level with a bunch of more upbeat moments here and there. Conceptually simple, its looks are also obviously heavily inspired by map11 of Sunder, though of course it's nowhere near that map's scale, length and level of grandeur. MAP13 - The Farthest Reach Author - Rayzik Music - "Crystal Mountain" by Death Comments - A map made in the same theme as my previous entry "Walk With Me In Hell", this one was supposed to be it's 'sequel'. It kind of fits better as a prequel now that I think about it... MAP14 - Blue Shift Author - Matt "cannonball" Powell Music - Untitled track by Stewart Rynn (Used in Interception.wad) Comments - This map was made in 2016 and was very much inspired by the likes of Ribbiks and Danne's work in Sunlust, in fact I guess the visual resemble that of Map08-10 of that wad. So yeah enjoy me taking inspiration and I hope it gets at least close to their work. MAP15 - Skittle Biscuit Author - Ribbiks Music - "holyshit.mid" by Ribbiks Comments - In contrast to most of my existing maps, I wanted to make some slaughter that was more open and free-form. So I picked up a chaotic midi I wrote and spat out a colorful layout chock full of monsters!! Enjoy!! MAP16 - Nibblet Author - Ribbiks & Archi Music - "oozinator.mid" by Ribbiks Comments - Another compact, overly colorful box stuffed with monsters. Thanks to Archi for picking up the slack and finally getting me to finish this! MAP17 - Fierce Attack Author - tatsurd-cacocaco Music - "In the Arms of Death (Testament's Theme)" from Guilty Gear XX Korean Edition Comments - N/A MAP18 - Via Tortuosa Author - Demonologist Music - "Two tides" from Ecco the Dolphin 2 Comments - A spiritual successor and pretty much a sequel of the dreaded "Ex Tenebris" from Doomworld Mega Project 2013, this map continues its predecessor's visual theme and atmospheric motifs, but is meant to be more focused in its encounters and less linear in its progression. It's still hard enough, quickly reaching its peak difficulty and staying on that level until the very end, no matter which way you choose. There are no easier paths and preferred options. In the end - I'm really satisfied with the result in spite of the time passed since its creation. I'm subconsciously itching to improve something in my maps every time I look back at them, but this one is an exception, as there's simply nothing that comes to mind. MAP19 - Meet-A-Bear Author - dannebubinga Music - N/A Comments - N/A MAP20 - Red Recluse Author - ArmouredBlood Music - "Hold Back the Day" by DevilDriver Comments - This has been done for years, I can't remember much about the dev process. I just remember I wanted to have these crazy tall arches covering an area in a sea of blood, leading to a castle, and that's about it. MAP21 - Heck Revealed Author - Grain of Salt, Demonologist, Ribbiks, Archi Music - "One for the Vine" by Genesis Comments - GoS: Collab map featuring several sf3 mappers. I sent an unfinished thing to Ribbiks, he added a bit, then Demonologist added a bit, then Archi. Not sure if it holds together as one map very well, but it has a lot of individual nice bits. Demonologist: I made the left wing (the one with zimmer rocks everywhere), quick and dirty. Have fun! MAP22 - Uprising Author - Matt "cannonball" Powell Music - "Dave D Taylor blues" from Doom 2 by Robert Prince Comments - This was made when the doomworld megawad club played hell revealed, so this is my homage to "Resistance is futile". Whilst it resembles the original I tried to make the map to more modern standards and remove some of the more questionable decisions made. Hopefully this plays well and whilst I state modern, it does have that old school bfg massacre which people will remember from the original map. MAP23 - Chaos Slaughter Author - Solarn Music - midi version of "Max Heat" from Mega Man Zero 4, downloaded from somewhere years ago Comments - At this point, this is a fairly old map that I'm not too proud of anymore. It's essentially a huge square arena that opens up gradually, with two smallish disconnected side rooms that have somewhat different mechanics. The styles are way too inconsistent and haphazard, but I feel like the gameplay still holds up. MAP24 - Joyless Author - dannebubinga Music - "In the Dark" by Bobby Prince Comments - N/A MAP25 - Temple of Judgement Author - Archi Music - "Stormy Volcano" by Petter Mårtensen (from Hell Revealed 2 MAP19) Comments - N/A MAP26 - Dysphoria Author - Archi Music - "Conductor" by Jimmy (from BTSX E1 MAP07) Comments - N/A MAP27 - To Mega Therion Author - Demonologist Music - "Skedar Ruins (Battle Shrine)" from Perfect Dark Comments - A really tough map, with gameplay being mostly inspired by Darkwave0000's works but pushed towards extremes of this approach, it's designed to put your crowd control skills to the ultimate test in more ways than one, be it evasion, outrunning, suppression or frantic bfg spam with good timing with regards to powerup pickups, all tied together in such a way that you will never be truly isolated from the rest of the map, and when monsters can't reach you - they can at least shoot you, and from a considerable distance. I strongly advise choosing HMP or even HNTR for a first playthrough, as they're more freeform and less punishing when it comes to deviation from the intended approach, whereas UV pretty much enforces it, requiring deep enough understanding of the map's logic and traps and making your life quite miserable otherwise. I still hope, however, that even at its peak moments this map can still be enjoyable not only for me and the playtesting crew. Good luck! MAP28 - dholes Author - TimeOfDeath Comments - I was really into eating vanilla and chocolate donut holes with milk while making this map. That's why it's called dholes. This map features a giant "king" made out of cyberdemons with a spiderdemon as the head. It also features a section where you must go into the void as far as you can, until you come out the other side. [Note from Demonologist: the void got replaced by a teleporter following ToD's suggestion later on to make things a bit more user-friendly, see ESP.wad for the "untainted" version of this map.] MAP29 - Escaping the Spiral Labyrinth Author - TimeOfDeath Comments - This was the first map I made for this project. Following in the footsteps of Degrassi from sf12, trying to build a long epic map. The name is from one of my death metal albums, which was originally from a song I released in 2002. See if you can spot the amish beard. I actually made the north and south parts of this map separately and then pasted them together at the end because my computer is too slow for making big maps. MAP30 - Chronoblast Author - Archi Music - "No Glory For Foot Soldiers" by Hero To Be (midi by ~Flounder~) Comments - N/A MAP31 - With Fist in Hand Author - kraflab Music - "Cellar" from Super Castlevania 4 Comments - My goal was to make a simple slaughtermap with some puzzle/gimmick vibes, which I think I achieved. I'm not really big on slaughtermaps, but I like punching things, ssg-ing imps, and rocketing zombies, so maybe you can guess where the combat elements came from. MAP32 - Pacman Author - __Lagger__ Comments - N/A MAP33 - Three Lines Author - Phml Comments - N/A MAP34 - Mult00000001 Author - gggmork Comments - N/A MAP35 - Butt Author - gggmork Comments - N/A =========================================================================== ///////////////////////////// ////// AUTHOR INFO ////// ///////////////////////////// =========================================================================== Author - Solarn Other Wads - Map 17 from Claustrophobia 1024 with Kyka, Map 27 from Claustrophobia 1024 2 with Jodwin, Map 23 from the 1994 Tune-Up Project with tatsurd-cacocaco, a bunch of dwspd maps. I also have a bunch of early stuff that I have never uploaded to /idgames Author - Grain of Salt Alias - Some people call me GoS Email - Nah :-) Other wads - GG.wad (7 maps), SF2011 (8 maps), h_phobia (1 map). They're not so good. Comments - I am Grain of Salt. I always detail to the extreme because I believe in our potential. That is how we became strong. Can you withstand our power? Author - Christian Lian Alias - darkreaver Email - abominat at gmail.com Other wads - ahatred.wad, boh666.wad, pwfinal.wad, and some other shit here and there Comments - Hail Satan Author - kraflab Email - [email protected] Other wads - N/A Comments - I'm mainly a speedrunner, and I don't map very often (this is the first project I've submitted anything to), but I thought it would be fun to give it a shot, since I rarely play slaughtermaps, let alone make them Author - Rayzik Other wads - SF2012(Maps 09, 11, 21), MAYhem 2016(Map 31 - I recommend this if you want more of my slaughtermaps to play), Roulette Contest Series #1, #2, #3(1 Map per contest) Comments - ...Soon™ Author - Christopher Shepherd Alias - ArmouredBlood Email - [email protected] Other wads - Newgothic Movement 1, Shai'tan's luck Comments - bum and/or wow addict Author - Vladimir Bespalov Alias - Demonologist Email - [email protected] Other wads - rod.wad, frvrmore.wad, contributions to various community projects Comments - Slaughtermaps in general played a defining role in my Dooming career, and I'm really glad to become a part of the Slaughterfest series that are bound to represent this approach explicitly. I may have sounded like an ass in the past at times when it came to discussions and opinions, but nevertheless I could always tell - and I'm telling it now - that these series were founded and carried on by a dedicated group of great and talented individuals, and discussing stuff with them has always been fun and interesting. Enlightening, even. A sincere thanks goes to everyone involved into each and every Slaughterfest, and of course - to you, the player. Have fun! Author - Phml Comments - N/A Author - TimeOfDeath Email - [email protected] Other wads - dib28a (map01/03/04/05/09/22/23/26/27/28), 2sector (map07), masterjumps (map06), smedley, squane, flanagan, dekutree, loink, chips19, e1m1mem2 (map01), tom19, slut, av20mem, bump, uuhhtod, sloth2k9, rjsloth, nostril, em116, reality3, yourmom, loserfag, ditkd, 32in2410 (map30), ninadbrv, pppp, 64lemons, nh1, nh2, sf2011 (map27/28/29), expiredl, 32in2412 (map37), dmp2012 (map39), bustagut, sf2012 (map19/23/29/32/35), 100linen (map11/17/31), merkin, intoverf, tinytod, nina2, roomblow, dmp2013z (map20), cassie, xaserpic, esp, teledest, 50shades (map16), dib2627, nh3, nh4, udino (e4m9), nh5, nh666, 37. Comments - http://nostrilcaverns.bandcamp.com Author - Matthew Powell Alias - cannonball Email - [email protected] Other wads - Hadron.wad, draftex.wad, concern.wad, sparta.wad, S2PV.wad and many other community contributions including SF2012.wad Comments - Well my maps for SF2012 were not that great though it might just be me being overly critical of my old work. Hopefully the submissions for this will atone for that. Anyway this project has been slow in development but hopefully that will mean for a better experience from all those who play this, and also to see some great demos from those doomgod (even if many of them have been involved in this project). Author - Arthur O Alias - Archi Other wads - N/A Author - Zachary Stephens Alias - Ribbiks Email - [email protected] Other wads - Pepper, Italo-Doom, Summer of '69, Sunlust, Crumpets, Swim With The Whales, Stardate 20x6. Lots of other crap. Comments - I'd nominate myself for laziest community project manager, but it's probably just par for the course as far as doomworld goes. Cheers to Demonologist and Archi for performing the necessary prodding to get this mapset out the door. Author - Daniel Jakobsson Alias - dannebubinga Email - [email protected] Other wads - Italo-Doom, Summer of '69, Sunlust, Danne's E1, Combat Shock 2, Combat Shock Comments - Bang bang, baby, get into your body. Author - tatsurd-cacocaco Comments - N/A Author - gggmork Comments - N/A Author - __Lagger__ Comments - N/A