Smashing Pumpkins in a Dark Wonderland
This is my attempt at expanding my mapping abilities and making use of the GZDoom advanced features. Not unlike Chex Quest or Super 3D Noah's Ark, ...
=========================================================================== Advanced engine needed : GZDoom 4.2.3 Primary purpose : Single play =========================================================================== Title : Smashing Pumpkins in a Dark Wonderland Filename : SPIADW.pk3 Release date : 14th September 2020 Author : Jakub "KUBA18i" Majewski Email Address : <email removed> Other Files By Author : cataesc.wad txcplant.wad 100DM.wad Misc. Author Info : 21 year old Polish guy, fan of Doom and other retro games. The clay models were indeed made by me. Description : This is my attempt at expanding my mapping abilities and making use of the GZDoom advanced features. Not unlike Chex Quest or Super 3D Noah's Ark, it's supposed to be a Total Conversion for Doom that lacks gore, blood or family unfriendly violence, yet retains all the fun and action. The plot revolves around a young girl getting lost in a toy shop during Halloween and finding a strange portal in the storage room. She gets transported into a bizarre magical realm, and her goal is to return home. Additional Credits to : Assistance with level design and scripting: -Willy W. -Karma Graphics: -Realm667 -Raven Software -Sailor Moon TC for Doom from the 90s -Stock images, Sketchfab 3d models and other stuff I found on Google Images, too many to list. -One image from Skulltag Sounds: -Various individuals at freesound.org -Raven Software -Realm667 -Easter egg sounds taken from respective youtube videos ;-) Some DECORATE actors are from Realm667. Font used in end screens and such is Realms Tiny Extended from FontStruct. =========================================================================== * What is included * New levels : One Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : DECORATE, ENDOOM, other similar text files Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Maybe around a month, but stretched for about a year. Editor(s) used : Ultimate Doom Builder, SLADE, Adobe Photoshop CC, Audacity, Playscii Known Bugs : Fullscreen(with no face and such) HUD shows a skull key instead of the replaced blue key. May Not Run With : Source ports that don't have GZDoom features and older versions of said port. Tested With : GZDoom 4.2.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors