Sniper Scope

Sniper Scope

Doom with a sniper scope! I attatched it to the shotgun, so when you have the shotgun equipped, press z to actiate sniper mode, and press x or change to anot...

Filenames
sniper.wad
Size
45.67 KB
MD5
05c179faf34f213e2e0e857d2cbe74f7
SHA-1
41df3aadd2d734faff57bed448a2a2737bdb8c52
SHA-256
3c5c90d7db6592ca0c839dff2cb0ddd8b6b83941004922386b51704c79a41100
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Legacy, Doom II
Lumps
14
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Advanced engine needed  : Doom Legacy
Primary purpose         : Demonstration
===========================================================================
Title                   : Sniper Scope
Filename                : sniper.wad
Release date            : 10/16/06
Author                  : xbolt
Email Address           : [email protected]
Other Files By Author   : legfan.wad, legclock.wad, readbook.wad
Misc. Author Info       : Tired and hungry.

Description             : Doom with a sniper scope! I attatched it to the
                          shotgun, so when you have the shotgun equipped,
                          press z to actiate sniper mode, and press x or
                          change to another weapon to deactivate it.
                          
                          NOTE: This will only work properly in OpenGL
                          mode. The Field-of-View change does not work in
                          software mode, so you will not get the cool
                          zoom-in effect.

                          NOTE 2: If you exit a level, shut the game off,
                          start a new game, load a game, etc. while in
                          sniper mode, you will not be able to see your
                          weapons. If you do that, Don't Panic! Just turn
                          sniper mode on and off. They'll be back.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 Days
Editor(s) used          : Doom Builder, XWE, GIMP, Paint
May Not Run With...     : Anything other than Doom Legacy and possibly
                          GZDoom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
SS_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
SCOPE
6f1d73ea127990f6288bbe8c56e95f0002bbd23e
22bca81fbff8eabf4bfefb19f604bc0c
43.10 KB
SS_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
MAP01
1aaccea619e688ff65087c35d23b6f61cd2a4e9b
894f5b25c83d1c228f7a1a4d5d788435
1.12 KB
THINGS
4be0ed6481b4f8e1fc2fd70b75262f2a67cccce8
e5bfd612229a92a202d8559ec4541241
170 bytes
LINEDEFS
48e3ad4f81122d619dfa78a854992cab4e53877a
5dd51dadb81d29f67dfed518dfff604b
140 bytes
SIDEDEFS
f13cd32bf3cbd58cfeffcc988c1071bb5444fda4
9520bf8f3fbb905a8469bb2f1523db66
390 bytes
VERTEXES
49fdec39b6680cb94242b4fd716bfdb09a10e97d
bd6a5f63f21d20a816eae301b53e5e92
32 bytes
SEGS
e5ce9f5eb5365eab94c0a958a6d5ae1bf9a23f91
d5d1685f7da1a17d3340c302e38dd68b
156 bytes
SSECTORS
e7f4ee7fce93ce5afdda3b5c5df80bee297aba3f
b6abc69773f98b8e4dc993822ede461a
12 bytes
NODES
e0561c6c422efa356e9036782c6d78fbde911298
a68339eb88da1453dd2948ac4634d3ce
56 bytes
SECTORS
5293e46af6c752ff7ed93457bff6b4bb0f6912cf
6a492f20366df45c35d98d667879d100
78 bytes
REJECT
1489f923c4dca729178b3e3233458550d8dddf29
c4103f122d27677c9db144cae1394a66
2 bytes
BLOCKMAP
a1ba3386443ec6658f2928f7377b84415215640d
16745e0509cd67be5e4cf8b0fdbfb14e
214 bytes