Spectrum

"Shooters are brown", I hear. Well, maybe since Quake they are, but Doom is actually a pretty colourful game.

Names
Spectrum
Filenames
spectrum.wad
Size
3.6 MB
MD5
d4be0de380f6caec1e2d96f9acfd036a
SHA-1
9b5f704c24d3f6b7fa912ac21103a5473ec62bdb
WAD Type
PWAD
IWAD
UNKNOWN
Engine
BOOM
Lumps
241
Demos
1
Maps
8
 
E3M1, E3M2, E3M3, E3M5, E3M6, E3M7, E3M8, E3M9
===========================================================================
Advanced engine needed  : Limit-removing (complevel 3): NOT Crispy-Doom
Primary purpose         : Single-player
===========================================================================
Title                   : Spectrum
Filename                : SPECTRUM.WAD
Release date            : TBD
Author                  : Adam Windsor / Capellan
Email Address           : [redacted]
Other Files By Author   : This and that
Misc. Author Info       : Is a rare bipedal cacodemon. 

Description             : "Shooters are brown", I hear.
                          Well, maybe since Quake they are, but Doom is
                          actually a pretty colourful game.

                          Just to prove it, here are nine new maps for
                          Ultimate Doom, using only standard textures and
                          flats, with no significant amounts of brown in
                          sight: there might be occasional pixels here and
                          there, but anything where I could clearly see
                          brown was either off limits, or had to be used
                          in a way where the brown wasn't visible.

                          There are also no imps, since they're brown.
                          This proved quite the challenge from a mapping
                          perspective, given how ubiquitous they are as a
                          harassment monster in (Ultimate) Doom.  Certain
                          other brown Things I had to give a pass, though.
                          Can't not have a rocket launcher, for one!

                          What's that?  An 'in universe' description?  Oh,
                          right ... UAC Experiment!  Monsters attacked it!
                          Go kill 'em!
  
Additional Credits to   : SteveD and Demon of the Well for playtesting.
                          Everyone else who gave feedback.
                          Taw Tu'lki for the music.
                          Eriance for the boss monster sprites & sound
                          Obsidian for the boss monster dehacked work
                          Gilbert Baker for the original design of the
                          flag from which the titlepic is taken
                          iD software, of course.
===========================================================================
* What is included *

New levels              : Yes; 9 of them
Sounds                  : No
Music                   : Yes, by Taw Tu'lki
                             e3m1 - another.mid
                             e3m2 - dgate.mid
                             e3m3 - waltz.mid
                             e3m4 - black.mid
                             e3m5 - heretic.mid
                             e3m6 - demon2.mid
                             e3m7 - lostmy.wad
                             e3m8 - nomore.wad
                             e3m9 - earth.mid
                             title & intermission - demon.mid
Graphics                : Yes.  New rainbow-flavoured titlepic/interpic.
                          There's also a boss monster to replace the SMM.
                          NO new textures, as that would go against the
                          whole point of the project.
Dehacked/BEX Patch      : Yes.  The DEH is included in the wad if your port
                          supports that, and as a separate file if it doesn't.
Demos                   : Just to stop Doomguy trying to navigate the wrong map
Other                   : No
Other files required    : No

* Play Information *

Game                    : Ultimate Doom
Map #                   : E3M1-E3M9
Single Player           : Designed for. I focused on pistol start play,
                          but it's playable continuously as well if that is
                          your preference - I played it in HMP continuous
                          (with no secrets other than accessing E3M9) and 
                          it worked fine.
Cooperative 2-4 Player  : Supported
Deathmatch 2-4 Player   : Not Supported.
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 22 September 2018 - 27 April 2019 (initial build)
                          28 April 2019 - 31 August 2019 (playtesting & revisions)
Editor(s) used          : GZDoomBuilder, WhackEd, Doomwriter, SLADE
Known Bugs              : None at this time
May Not Run With        : Crispy-Doom versions before the 20190626 build
Tested With             : PrBoom+ 2.5.1.3, Crispy-Doom


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
E3M1

E3M1

DM Spawns
0
Co-op Spawns
4
E3M2

E3M2

DM Spawns
0
Co-op Spawns
4
E3M3

E3M3

DM Spawns
0
Co-op Spawns
4
E3M5

E3M5

DM Spawns
0
Co-op Spawns
4
E3M6

E3M6

DM Spawns
0
Co-op Spawns
4
E3M7

E3M7

DM Spawns
0
Co-op Spawns
4
E3M8

E3M8

DM Spawns
0
Co-op Spawns
4
E3M9

E3M9

DM Spawns
0
Co-op Spawns
4
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