Speed Villa

Speed Villa

map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours...

Filenames
spdvilla.wad
Size
78.13 KB
MD5
076e58c0d1fd32281e90ea692c511483
SHA-1
a4f10fb1c606730f17032f10d85584e845d315f7
SHA-256
ec9b34bc5a24524ec95359b9ea25cea5e0d5cf43d8b107ee086efe09e61c7d37
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom, Doom II
Lumps
22
Maps
MAP01, MAP02

Incorrect? Suggest a correction.

Read Me

===========================================================================
Advanced engine needed  : tested with prboom
Primary purpose         : Single play
===========================================================================
Title                   : Speed Villa
Filename                : spdvilla.wad
Release date            : 24 Dec 2004
Author                  : RjY
Email Address           : rjyoung at ntlworld dot com
Other Files By Author   : elixir (cc2 map 05)
Misc. Author Info       : I like hats

Description             : map02 was made in 100 minutes. map01 has, uh,
                          something I wanted to put in but didn't have
                          time, so I said "I hereby change the rules,
                          we're having two hours" and added it. Later I
                          made some demos and decided to wrap it up for a
                          thread on Doomworld's demos forum.

Additional Credits to   : My friend whose idea it was to do speedmapping :)
                          (the theme was "you start outside a roman villa
                          with an atrium")
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : spdv0110 - UV Max 
                          spdv0019 - UV Speed
                          spdvp025 - UV Pacifist
                          spdvn035 - NM Speed
                          all recorded with prboom2.2.4, no complevel
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 (and MAP02 for the terminally curious)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 100 minutes + 20 minutes + an hour for the demos
Editor(s) used          : yadex, deutex
Known Bugs              : texture alignments, it was a speedmap after all.
                          May get visplane overflows in doom2.exe
May Not Run With...     : doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors (maybe)
Web sites: http://www.triv.org.uk/~rjy/ (eventually)

vim:ai:et

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
2a974aa4d47f966bf212ebc196a0b7a6cc9fa393
bcc70699b66c64bad31bff998bcdf6c5
840 bytes
LINEDEFS
ccef2e543f32834c95059d05660028dfe6bafd96
0001aa358b30b27acc9c9629e11db622
5.70 KB
SIDEDEFS
fe01112d244f6ddb7db8d56bc8745d8ae4c00f60
6b6067cfb20b6374f0f335277f79d9c2
15.15 KB
VERTEXES
351ffff0dc67b9ff35c181d452d7229d233e143c
1a8b52ca6d5c18429b05cb341561ea7d
1.81 KB
SEGS
e909a3e07edba33892a5d738cc1d2624dd7f32f3
de3198087e0e8b109167043970c10e72
7.01 KB
SSECTORS
8581fe29f540ff9229c9f346ba0e2edb83080ab6
ec4c755c9c44a15c6ee4c1b82d400d4a
804 bytes
NODES
fee67e9abf9592ce855bf504c23a30e7ab2fd0e9
fac5659c49db76f87709c1542c45d18b
5.47 KB
SECTORS
b0527443781bc1014f4b1f082bba0e0622960261
0f2ffcb00415288a424a4049baf18efd
624 bytes
REJECT
0d0e47938f6e00166e7352732ddfb7c610f44db2
ac3b5a19643ee5816a1df17f2fadaae3
72 bytes
BLOCKMAP
78d71d45cd3307a5357987ad8dbb666e72760b8f
c3475341c869aee8e3c17ffaae60c373
2.55 KB
MAP02
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
04a0afb27b93817d64ed19c7848745d5c900e170
d67076b7d0b9b541eb1d3be5e3819ac3
660 bytes
LINEDEFS
65b8b5c19882939abd811b104e8b83f420d641c2
df6af6f06a7c473e290da556fb8da273
5.32 KB
SIDEDEFS
4b938bfcbdcb32e858a5223c05b03edaf2f31d4e
b86d5b54075b8761c08d06d42b199ee9
14.33 KB
VERTEXES
e4bf790f5fb547fd1f346f2ed2986a0c7e678dd9
d240fa7d7bff96c2c73ee3dc7fcc1353
1.73 KB
SEGS
fe4447f4970dc345841e50e9af588ea2ea54ece5
be326cea5e9a85470f4b1d8ac5c44ce6
6.67 KB
SSECTORS
d196486cc0666fdf64343a4dcd4eb4a4dfbff81c
cb44779b6d8928799c808e9867e31149
768 bytes
NODES
0a9e75b40aa0289cafe26a168600b8e0b095b240
8e305e9d3adfc45ea4e18811e1dfaa41
5.22 KB
SECTORS
f655cec68b2a2a56104fa53c13639c0618b9f271
fd251d8c95959146c5009fd2f1a1e1bb
598 bytes
REJECT
931613845dd0e72f1b1a5ba0c89f1c34e5cc089d
53553242d57214aaa5726a09b05fe7bc
67 bytes
BLOCKMAP
fcfc273c0792da719493359dcc0c9df0eaa3ad00
31f7e3a803057bfda5a24b2144a32f16
2.46 KB