Spooky Doom : The Deathmatch 1.1
Spooky Doom : The Deathmatch 1.1 is a PWAD featuring 5 maps, playable on DOOM2
Spooky Doom : The Deathmatch 1.1
MAP01, MAP02, MAP03, MAP04, MAP05
================================================================ Title : Spooky Doom : The Deathmatch 1.1 Filename : 2spook11.wad Author : Adam Williamson Email Address : <email removed> Misc. Author Info : Doom addict, and couldn't have made these wads without the following CDs playing in the background : Crank Crank Crank, by The Almighty Dookie, by Green Day, and Incesticide, by Nirvana :) Description : 5 small deathmatch wads, main idea was to create a set of levels for fast, but skilled, action. Main textures are gstone and marble. Additional Credits to : The author of stars.wad, from which I drew some inspiration, Gary Barton and siblings for playtesting, and of course id :) ================================================================ * Play Information * Episode and Level # : Single Player : Nah, but you can look around if you want Cooperative 2-4 Player : No - most levels have no player 2 3 4 starts Deathmatch 2-4 Player : Yes! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No - if i could sample a CD thru my SB16 into a file format Doom could take there would be. Help, anyone? Demos Replaced : None (next release) * Construction * Base : New levels from scratch, but drew ideas from various sources. If you recognize any features, feel touched :) Editor(s) used : Edmap 1.40, IDBSP 1.1, and WARM to roll all the wads into one. Known Bugs : None, I just spent 2 hours ironing them all out! * Copyright / Permissions * Authors (MAY use these levels as a base to build additional levels, but BLOODY WELL GIVE ME CREDIT! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and tell me - I like to know. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Both in England. London Connection : 0171 460 0515 This is a great Sirdoom BBS too! Pharaoh's Curse : 01432 271 638 (Oh yeah, Osiris asked me to give it a plug - this is a great BBS!....can I have my fiver now?) Other: * Additional Info * *READ THIS SECTION* Levels 1 - 3 have one switch. THIS IS THE EXIT. Level 4 has 2 switches - the one in the blood pool room is the exit, the other one brings down a lift. Level 5 has 2 switches. The exit is clearly marked. Levels 1 and 2 should be played OLD DEATHMATCH ONLY - in altdeath, they are unbalanced. The other 3 can be played in any mode. This WAD is an ongoing project. This is release 1.1 - the first on the Internet. 1.0 had no text file, 4 levels, and was converted from Doom 1 and put together in 45 minutes. It was released to a local BBS for testing. This is the first proper version. It has a text file (you're reading it), is released to the Internet, fixes a few texture problems and adds a fifth level. Later releases will include more levels, and new music (if I ever get a general midi sound card). The first three levels are straight Doom 1 - 2 conversions. They have NO SUPER SHOTGUN. Levels four and five were made from the ground up as Doom 2 wads, and include a super shotgun each. Version 1.2 will add Super Shotguns to the first three levels. * Playing Hints * Level 1 ------- DO NOT spend much time in the dark middle section. TRY not to get chased down there. Early on, try and do the "weapon run" - running through the middle layer of the level that has all the meaty weapons. Look for long distance sniping oppurtunities - due to the large amounts of windows you can see right through the level. Level 2 ------- When chased, head for the outer layer and try to lose your opponent. Get a meaty weapon and turn the tables! The lite-amp glasses are valuable - try to get to 'em first! Level 3 ------- This is an unusual idea for a level. There is an inside area and an outside area - thus: __________________________________________________ | | | | | ________________ _________________ | | | | | | | | | | | | | | | | | | | | | | | INSIDE | | | | INSIDE | | | | | | | | | | | | | | | | | |________________| |_________________| | | | | OUTSIDE | | | | ________________ _________________ | | | | | | | | | | | | | | | | | | | | | | | | | | | INSIDE | | INSIDE | | | | | | | | | | | | | | | |________________| |_________________| | | | | | | | --------------------------------------------------- There are windows from the outside corridors into the inside rooms. The inside rooms are linked by teleporters. Around the outside there is health, shotguns and chainguns, with lots of ammo. On the inside there is rockets, plasma etc but not much ammo, and no health. So you get an interesting combat. If I could control the spawn spots this would make a good team level - but I can't. Bummer. Level 4 ------- GET THAT SSG! But watch for campers coming out. Try and sneak shots on firefights through windows, giving yourself a bit of space. Be careful going for the BFG - on that narrow path you are a sitting duck. Level 5 ------- Careful on the BFG! Try pulling the lift down, running away and going back. For a laff, get on the lift, and wait for some poor sod to activate it :) * Revision History * 1.0 Playtest release. 1.1 Added docs, level 5, corrected texture mistakes. First version released to Internet. * And finally... * PLEASE PLEASE PLEASE PLEASE PLEASE send me comments and demos on this wad. I MEAN THAT. I want overall comments, bug reports (arrrggghhh!), congratulations if it's good, REASONS if it's not good, and frantic 4 or 3 way action! Please, it'll help improve this wad. SPECIAL NOTE : TIMinator, please get your lot together and record me an lmp? Your igor9 lmps are just cool (suck suck). BYE FOR NOW, folks...