Single level with lots of new graphics. This is a 2nd sequel to the Pleiades level where you captured the starship pleiades. (you may wish to downl...
================================================================ Title: Star City Filename: Starcity.wad; Starcity.zip Author: Roger Ritenour Emale Address: <email removed> Story Line: The starship Pleiades is yours and you have freed the station Mir from the aliens. The metropolis of Star City down on Earth appears to have been invaded and subverted. You beam down into the city outskirts to reconnoiter and possibly retake the city. Everywhere, the place is boarded up with what appears a desperate attempt to stave off alien encroachment. One of the first things you discover is large black obelisk called TMA-1 (Tycho Magnetic Anomily - 1, 2001 A Space Odyssey). Is this the source of the alien influence?... Description: Single level with lots of new graphics. This is a 2nd sequel to the Pleiades level where you captured the starship pleiades. (you may wish to download Pleiades, which can be found at the same sites as this level under the names Pleiade2.zip and Pleiade3.zip; Pleiade2.zip is for Doom2 versions before 1.9 while Pleiade3.zip is for Doom2 versions 1.9 and later.) (The first sequel is Mir which can be found at the same site as Mir.zip.) Starcity will run under all versions of Doom2. Note: Pleiades, Mir, and Starcity are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter. Combat: This level features urban combat at night. It can be difficult to capture and hold territory, and easy to get pinned down with you all alone against many of them, all trying to sneak up behind you. There also is combat in caves deep under the city where you will have to rethink your tactics. Play action features a mix of random monster placement and ambushes which gives the action a different twist each time it is played. Additional Credits: Doug Ryerson, I borrowed a few of his textures from his ANTARES.WAD. Dave Swift, I borrowed his idea of shiny gold surfaces for a door textures from his H2HMUD01.WAD level. Michael Coyne source of Planets, Jupiter, the music selection. * Play Information * Episode and Level #: Map01 of Doom II Single Player: Yes Cooperative Player: Yes (untested) Deathmatch: Yes (untested) Difficulty Settings: Yes, full range (all difficulty levels a little tougher than standard Doom difficulties, suggest starting at the easier levels until familiar with the layout. The D2 "Hey, Not to Rough" difficulty setting is designed to be beatable without finding any of the secrets. New Sounds: No New Graphics: Many New Music: Yes Demos Replaced: None *Construction * Base: New level using portions of the Pleiades Editors used: Wintex/Deutex WinDEU32 DoomCAD BSP Node Builder RMB, Jens Hykkelbjerg Corel Photopaint 6 CorelDraw 6 Known Bugs: * Copyright / Permissions * You MAY use this level as a base to build additional levels You MAY modify this level. If you do, please drop me a line, I would like to see what you come up with. You MAY distribute this this WAD in any electronic format provided you include this information file unmodified. If you use portions of this wad in other wads, all I ask is that credit be given to the originator, whether it is me or someone from whom I borrowed from.