Single level with lots of new graphics. This is a 2nd sequel to the Pleiades level where you captured the starship pleiades. (you may wish to downl...

Star City
1.76 MB
WAD Type
Title: Star City
Filename: Starcity.wad;
Author: Roger Ritenour
Emale Address: <email removed>

Story Line: The starship Pleiades is yours and you
  have freed the station Mir from the
  aliens. The metropolis of Star City
  down on Earth appears to have been
  invaded and subverted. You beam down
  into the city outskirts to reconnoiter
  and possibly retake the city.
  Everywhere, the place is boarded up
  with what appears a desperate attempt
  to stave off alien encroachment. One of
  the first things you discover is large
  black obelisk called TMA-1 (Tycho
  Magnetic Anomily - 1, 2001 A Space
  Odyssey). Is this the source of the
  alien influence?...  
Description: Single level with lots of new
  graphics. This is a 2nd sequel to
  the Pleiades level where you
  captured the starship pleiades.
  (you may wish to download
  Pleiades, which can be found at the
  same sites as this level under the
  names and; is for Doom2 versions
  before 1.9 while is for 
  Doom2 versions 1.9 and later.)
  (The first sequel is Mir which can be
  found at the same site as
  Starcity will run under all versions
  of Doom2. Note: Pleiades, Mir, and
  Starcity are not intercompatible for
  combination into a single multilevel
  PWAD nor for play under the same
  loading of Doom2. They have different
  sky and wall textures assigned to the
  same names. Finally, this level is a
  standard patch wad that does not alter 
  the main Doom wad and is playable
  with the standard -file parameter.
Combat: This level features urban
  combat at night. It can be difficult
  to capture and hold territory, and
  easy to get pinned down with you all
  alone against many of them, all
  trying to sneak up behind you. There 
  also is combat in caves deep under the
  city where you will have to rethink
  your tactics. Play action features
  a mix of random monster placement and
  ambushes which gives the action a
  different twist each time it is
Additional Credits: Doug Ryerson, I borrowed a few of his
  textures from his ANTARES.WAD. Dave
  Swift, I borrowed his idea of shiny gold
  surfaces for a door textures from
  his H2HMUD01.WAD level. Michael Coyne
  source of Planets, Jupiter, the
  music selection.
* Play Information *

Episode and Level #: Map01 of Doom II
Single Player: Yes
Cooperative Player: Yes (untested)
Deathmatch: Yes (untested)
Difficulty Settings: Yes, full range (all difficulty levels
  a little tougher than standard Doom 
  difficulties, suggest starting
  at the easier levels until familiar
  with the layout. The D2 "Hey, Not to
  Rough" difficulty setting is designed
  to be beatable without finding any 
  of the secrets.
New Sounds: No
New Graphics: Many
New Music: Yes
Demos Replaced: None

*Construction *

Base: New level using portions of the Pleiades
Editors used: Wintex/Deutex
  BSP Node Builder
  RMB, Jens Hykkelbjerg  
  Corel Photopaint 6
  CorelDraw 6
Known Bugs: 

* Copyright / Permissions *

You MAY use this level as a base to build additional levels
You MAY modify this level. If you do, please drop me a line, I 
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.


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