Star Trek - Doom Invasion

Star Trek - Doom Invasion is a PWAD featuring 1 map, playable on DOOM2

Star Trek - Doom Invasion
TRKDOM22.ZIP, trkdoom.wad, TRKDOOM2.ZIP
1.33 MB
WAD Type

Title                   :    Star Trek - Doom Invasion
Filename                : Trkdoom.wad
Author                    : Thomas Spaulding and Grant Jacobs
E-mail addresses    :<email removed>  <email removed>

Description       :

Stardate 46154.2

Captain Picard recording:

The Enterprise (NCC-1701-D) has been attacked by aliens from a group
called the Underworld Alliance. They surrounded the ship with a nebula-like
energy cloud rendering our phasers and photons useless. A boarding
party came aboard next. After a fierce firefight, the crew has been
forced to abandon ship. We managed to shutdown the warp core prior to leaving
the ship, however, I must accept responsibility for not initiating the
self-destruct sequence before the Aliens gained control of the Engineering
and Bridge sections. The ship is adrift in the Velera system.

Just before Lt. Commander Data departed the ship, he reported the aliens
had begun to modify the ship, converting it to what he theorized was more
like their homeworld. This was mainly in the lower decks and engineering

Starfleet has authorized the use of "whatever means necessary"
to remove the aliens from the ship and regain control. A new group of
elite Starfleet Commandos (THAT'S YOU) has just arrived and are going
to attempt to retake the ship. If they are unble to, we will be forced
to destroy the Enterprise.

Sensor analysis indicates the aliens are not vulnerable to phaser fire,
but that they can be killed by more crude means, namely projectile
weapons, rockets, and phased plasma energy patterned after the
Ghym'Hadar. Due to the shielding placed by the aliens, transporting will
be difficult. Chief O'Brien, just arrived from Deep Space Nine, states that
inanimate objects may rematerialize in various parts of the ship. So, even
if the Commandos are fully loaded, they may have to hunt for their weaponry
once aboard the Enterprise.

The Commandos have one hour to retake the ship before I must order its
destruction. Repeated efforts at communication haved failed and Counselor
Troi has sensed only "pure evil" from the ship.

Good luck!  And remember the clock is ticking!

Created by: Tom Spaulding and Grant Jacobs

We hope you enjoy the level. We may post some upgrades for sound
and graphics in the future. For now...KICK ASS!

Please send comments to us at:
<email removed> and <email removed>


Additional Credits:  id for Doom, Bill Neisius (<email removed>) for
DoomGraph 1.1 and DmAudio 1.1, Colin Reed <email removed> for Bsp1.2,
Brendon Wyber and Raphael Quinet for Deu 5.21gcc.

* Play Information *

Episode and Level #  :  Map01
Single Player           :  Yes
Cooperative 2-4 Player   : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings      :   YesEasy and Utlra
New Sounds             :   YesLots of clips from the shows
New Graphics           :  YesPlenty of hand-drawn graphics
New Music               :   NoAt least not till upgrade pack
Demos Replaced      :      1Me beating game on Ultra incase you can't finish game.

* Construction *

Base                    : New level from scratch.  Started out as DoomI but later changed to Doom II for the greater use of monsters, weapons and graphics.
Editor(s) used       :See the addirional credits
Known Bugs         :None that we found!

* Copyright / Permissions *

Authors (may NOT) use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. AND if it is CD I/we get a free copy        :>)

* Where to get this WAD *

FTP sites: /pub/mirrors/ (as long as I maintain my account)


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