DEATHMATCH !!!! This is designed for deathmatch only . There are monsters in the wad but they are also placed with deathmatch in mind . It can be p...
================================================================ Title : Stoneman's Joint Author : Bill Collins <a.k.a. Stoneman> Email Address : <email removed> Misc. Author Info : Long Time deatmatcher first time author But dont pass it up as the usual first time wad . Do yourself a favor and at least try it out . Description : DEATHMATCH !!!! This is designed for deathmatch only . There are monsters in the wad but they are also placed with deathmatch in mind . It can be played single player but there would be no purpose other than for firing practice. I tried to make an evil cross between levels one and seven Additional Credits to : Jimmy Sieben <a.k.a. Evil Genius> for answering the questions I had and for the willingness to die so often in testing ;) I would never have finished as painlessly as I did without you . Also a big thanx to Warren Rice for sequencing the "Head Like a Hole" track and to Dan Teeter whose wad Surreal2.wad I borrowed it from . I would have used an original tune but this one fit the theme so well ================================================================ * Play Information * STONEMAN.WAD Episode and Level # : MAP01 Single Player : Not at all . Really . It would bite. but <sigh> you can if you must Cooperative 2-4 Player : Nope nope nope . DEATHMATCH !! But , still , would be possible . Deathmatch 2-4 Player : This is all I thought when I designed it Difficulty Settings : PAY ATTENTION !! This may seem odd but it plays so well . On skills 1 & 2 there is an icon thrower in the BFG room in front of the door . New Musics : Sequenced track of Nine Inch Nails jammin tune "Head Like A Hole" Sequenced by : Warren Rice Borrowed From : Dan Teeter (surreal2.wad) New Graphics : No . I tried a few but it came off better with the originals Demos Replaced : Demo included but not replaced <for those of you that STILL haven't upgraded!>. Demo is ver 1.9 me vs. Evil * Comments * This is my first wad ..... BUT WAIT ...... dont pass it up without trying it first !! I am a long time deathmatcher and some of you may know me from IRC #DOOM . I felt starved for a wad that emphasized what I refer to as "technique kills". Seasoned players will know what I am referring to . I finally got so tired of the MAP01/MAP07 look and feel . This wad is the best of both their worlds plus some more . Yet , you will in no way feel as if you are replaying either of them . For a complete set of what I consider the best "technique" levels that I have played to date get AVATAR1.WAD and AVATAR2.WAD Part 1 rocks all-round and so does 2 even though It is , I feel , a little more specific with the moves it enhances/audience it may attract . Nevertheless IMHO they both rock !! The author of these two wads , and the avatar himself :) , is Mackey Mccandlish . Mackey helped influence the style of this wad even though he probably wont know it til he reads it here <hope ya feel flattered> *IMPORTANT NOTE* On skills 1 & 2 there is icon thrower in the bfg room . It has two icon landings on either side of the BFG altar . THIS IS ON PURPOSE and might I say works wonderfully . In skills 3-5 It remains up to the other player/players to guard the bfg room while in skills 1-2 there is the added component of the icon thrower to deal with . There is also another landing that is in megasphere hallway , and two that are located in a crusher that is not accessible by players . This keeps the flow down to where I wanted it .But since it is either skill 1 or 2 the activity in the room is very manageable . It plays as more a destraction than a direct threat . If you wanna play deathmatch with monsters this is the way to do it . If not then the much preferrable skills of 4 & 5 are free of it . It rocks either way * Construction * Base : Dont want to say and you wouldn't believe Build Time : Read above and apply it here Editor(s) used : DCK ( it may or may not be the best . It is just the one I decided to use . I would like to say that it was not to diffucult to learn on and gave me little problems Known Bugs : The doors seem to roll up since the wad has a sky texture . I thought it looked bearable and it doesnt detract from general aesthetics much at all . One other problem I did encounter was in making the top portion of my window show a wall texture to create a window to the sky . The result looks cool anyway and may/may not have hit you as unintentional. If anyone would care to e-mail me a remedy I would appreciate it . All in all I consider this wad heads above the average first-timer . I would never have released it if I didnt honestly think it rocked . * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If the file is to be added to a CD collection or any collection of sorts, or to just plain anything I would like to know. please e-mail me before hand at <email removed> I can also occasionally be caught on the FIDO doom echo or IRC #DOOM GOD I HOPE THE REST OF YOU LOVE IT LIKE I DO !!!!! THE STONEMAN