THE ANA'S DREAM
This wad contain redefined Sprites like Arch-vile and other ordinaries Sprites, new textures (80%), new graphics, new music, and all new sounds. I'...
THE ANA'S DREAM
THE ANA'S DREAM (Firts and Final Version) ================================================================ Title : THE ANA'S DREAM Filename : Anadream.zip (installable sprites, floors and levels wads) Author : Noe Cuerda Aguado Email Address : <email removed> Misc. Author Info : Delineation student. Description : This wad contain redefined Sprites like Arch-vile and other ordinaries Sprites, new textures (80%), new graphics, new music, and all new sounds. I've created this single WAD with the aim that it can be enjoyed not only playing it (WAD's complexity - 8200 sidedefs, a lot of TAG's numbers -almost 140- ), but listening it (Music & Sounds) and watching it (new textures, redefined Sprites, etc.) Description II : Ana has your soul locked in the final screen, where you must find the exit that will make you to wake of your dream. Don't shot to your soul or you'll hurt yourself (isn't just a metaphor). Choose to awake, or live with your soul until the end of yours days, in the Ana's warm dream. ===================================================================== * Additional Credits to : (In Alphabetical order) Alex Iglesias ("The Ana's Dream" Tester) Ana (My Spiritual Motivation) Author of "The Final Geometry" & "Polygon Base" (2) Ben Morris (DCK 2.2) Colin Reed (BSP Node Builder) CompuServe David Cuerda ("The Ana's Dream" Tester) Glen Payne (I,Anubis) (1) (2) Greg Lewis (Dehacked 3.0) Id Software Jordi Sallares ("The Ana's Dream" Tester) Marshal Bostwich (I,Anubis) (2) Olivier Montanuy (Wintex 4.1 & Deusf) (1) Robert Fenske, Jr (Warm 1.6) Scott McNutt (Proxyon_) (2) Sebastien Bacquet (QMU2MIDI) THANKS TO ALL, FOR ALL!!! (1) For his disinterested help with his mails. (2) For his great job, that has help me to understand the true meaning of a WAD. P.D: (of course without despise the other's job, because beginning with myself, I have still a lot to learn, and the first of all every creative task must be appreciate.) ====================================================================== * Play Information * To install: After unzipping anadream.zip into your Doom2 directory, check that you have in your doom2 directory, the files setup.exe and Ipxsetup.exe/Sersetup.exe. If you've got them, as it will be in the most of the cases, then install.bat will create doomhack.exe, - a security backup file for not having to change your original Doom2.exe - , and it will "inflate" it with more Sprites and flats through Anefect2.wad. Afterwards, Install.bat will create Dream.bat and restore.bat. In order to start playing, type DREAM. If you want to uninstall it, type RESTORE - then doomhack.exe, dream.bat and restore.bat will be removed and your directory will return to its original state -. ======================================================================== Episode and Level # : Map01 "The Ana's Dream" Doom Version : Doom II 1.666 Single Player : Yes, of course. Cooperative 2-4 Player: I Suppose, because I don't Tested, yet. Deathmatch 2-4 Player : The same. Difficulty Settings : None (Explaining - Comments). New Sounds : Yes (All). New Graphics : Yes. New Textures : Yes, a lot. New Sprites : Yes, (Redefined Arch-Vile and new ordinaries Sprites) New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DCK 2.2 and BSP Node Builder DEHACKED 3.0 MATISSE PSP 3.0 WARM 1.6 WINTEX 4.1 Build Time :Enough, but when you finish and you see the result of your work, then you don't think in the time spent building it, but in the time you, and the people who will decide to try, will spend enjoying it. Known Bugs : none, at this moment. ===================================================================== * Comments * I avoided to create different levels of violence and difficulty, because, from the first time I wouldn't differentiate that I believed a single story. And, of course, I don't believe in miracles like passing a WAD infested with monsters whit a shotgun and 4 shells. When this happens, you immediately use IDDQD. In my opinion, the difficulty of a WAD, doesn't consist in the number of monster in a square meter. Another personal thought is the TAGs (opening a door by using a distant switch) are more interesting than keys, because you can't use the "tricky" codes. But I must say than in my WAD there are 3 keys as a symbol of the original DOOM. Please e-mail if you want, about the better and the worst of my WAD. I'll like to hear about you. And ...thanks for trying my WAD !. ======================================================================= * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. I will ask you to not transform this WAD for two reasons (then now comes the explanation...): The first one is that I've tried to built and adventure from a personal feeling, moved to this WAD in a a some abstract way. The second one, but not less important, is that copying the other's making is like chaining the creativity that we all have in ourselves, and that all that arises from our inner, at the end produces a double satisfaction. You MAY distribute Anadream.zip, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Where to get this WAD * CompuServe, GO ACTION, DOOM II Levels. Search using ANADREAM for KEYWORD search. * Other PWADs by Noe Cuerda * Funnywar: (It's a large WAD, but when I built it I was a Beginner). Is not comparable with this.