An Episode 1-inspired map, set on a lonely moonbase on Phobos. This is not a "pure" Knee-Deep style map though.

235.74 KB
WAD Type
Title                   : THE OTHER SIDE OF PHOBOS
Date Finished           : 12 March 2002
Author                  : Karthik Abhiram
Email Address           : <email removed>
Misc. Author Info       : 19 year old Doomer from India, for more info
                          see or

Description             : An Episode 1-inspired map, set on a lonely
                          moonbase on Phobos.
                          This is not a "pure" Knee-Deep style map though.

Story                   : A few days have passed since the UAC deployed
                          several teams of marines to Phobos to kill all
                          the demons that invaded that base.  What was
                          being kept secret though, was that there was
                          ANOTHER moonbase, on the other side of Phobos.
                          This place also held a gateway to the other
                          dimension, and for some reason, the UAC didn't
                          want that fact to get out.

                          The demons invaded this one too, and the UAC
                          sent your team over there to clean out the base
                          before it attracted too much attention to itself.
                          Your team suffered the same fate as everyone
                          else who set foot on Phobos...

                          Now it's up to you to clean out the facility.
                          It's pretty lonely this side of Phobos.
                          Everyone you know is either dead, or was
                          instantly zombified.  What will you find at the
                          end of this place?

Other WADs by Author    : ick.wad (Ultimate Doom)
                          cpunch.wad (Ultimate Doom)
                          ophase.wad (Doom II)
                          ophase2.wad (Doom II)

Additional Credits to   : * My brother Varun for playtesting and useful
                            feedback (thanks for telling me how to align
                            that scrolling thing).

                          * Josh Frazier (inferno_45) for the very cool

                          * To everyone who has given me feedback on my
                            levels, and feedback on the screenshots I
                            posted on this one.

                          * The authors of all tools used to make this
                            level (including myself, for my home-brewed
                            utility KWC.EXE :)).

                          * Tobias Münch and Pablo Dictter - it was their
                            recently released original-Doom-style levels
                            that inspired me to make this in the first 

* Type of DOOM or DOOM II file*

New level WAD           : Yes

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player   : 8 Deathmatch Starts included, but not tested.
                          The level wasn't intended for deathmatch.
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes - "Stalker" by Josh Frazier (inferno_45)
                 - his Music Page
                 - his WADs Page
New Graphics            : Yes (TITLEPIC, level name)
Demos Replaced          : None (demos welcome!)

* Construction *

Base                    : New level from scratch
Build Time              : A little more than a month, on and off
Editor(s) used          : DoomCAD 6.1 by Matt Tagliaferri - Editing
                          BSP 5.0 by Colin Phipps - Node Building
                          Wintex 4.3 by Olivier Montanuy - Putting
                                    the WAD file together
                          XWE by Csabo - Cleaning up the WAD
                          Paint Shop Pro 6.0 by Jasc Software - making
                                    the titlepic and the level name
                          Karthik's WAD Changer - for making the level
                                    run on E1M1 (DoomCAD doesn't build
                                    levels that run on E1M1).
Known Bugs              : None
May Not Run With...     : Doom II, Doom 3, Quake 4...
                          Kidding aside, this map is intended for plain
                          old doom.exe so it should work well with a
                          REGISTERED Doom version :) or any port.
                          Tested with v1.9 and v1.666.  Works great.
                          If you are using v1.2 or something, some 
                          effects (bars that are raised with a keycard)
                          won't work and the level will be unplayable.
                          You should upgrade!

* Additional Information *

Music                   : The music used in this WAD was composed by
                          Josh Frazier.  I mentioned on my site that
                          I was looking for a song that would go well
                          with this level.  I was thinking of using a
                          MIDI file from Rise of the Triad maybe.
                          But then Josh mailed me and said that he'd
                          do the song, and I liked the one he sent me
                          so it ended up in the WAD.  Thanks Josh!

Tools                   : I would like to take this opportunity to
                          be gleeful at the fact that I used one of
                          my own tools in building this level!!
                          DoomCAD doesn't allow you to save a level
                          on Episode 1 (for good reason, too, because
                          you are not supposed to make WADs that work
                          with the shareware Doom).
                          So I used my KWC (Karthik's WAD Changer) to
                          change the level id to E1M1.  The level
                          will not work with shareware Doom anyway,
                          because there are plenty of non-shareware
                          textures used in "hidden" places of the level.

Additional Cool Stuff   : Find all the secrets!
                          Linedef 666 is marked with a candle,
                          and linedef 1337 is also marked (candles form
                          the number 1337 just to it's right) :)

                          I also know that trees can't grow on Phobos,
                          but there are trees on this level.  Also, when
                          I decided on the name of this level, I didn't
                          know that Phobos was a very small moon - just
                          27 kilometres from end to end!  So I guess 
                          there isn't much of an "other side" that hasn't
                          already been seen in the original Doom, but

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

The usual: and mirrors

FTP sites: 

Other: My site as always,


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