Temple of Oblivion

Temple of Oblivion

One day, you wake up to find yourself stranded in a strange demon temple in the middle of nowhere. It doesn't seem much different from other demonic temples ...

Filenames
tmploblv.wad
Size
1.70 MB
MD5
c2b9c4c66dfed3aaaa38b30e563526bd
SHA-1
20a6bc58055ca89e3376c4cb3abc0d805d61b6e9
SHA-256
669ee139d52545ac50495b88d491ce1e7eedd2a96913e9bd622dbbdc850c271a
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
17
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Update to               : Doom II v1.9
Advanced engine needed  : Anything Zdoom based
Primary purpose         : Single play
===========================================================================
Title                   : Temple of Oblivion
Filename                : TMPLOBLV.WAD
Release date            : 10/30/2015
Author                  : Marluxia
Email Address           : [email protected]
Other Files By Author   : None

Description             : One day, you wake up to find yourself stranded in a
                          strange demon temple in the middle of nowhere. It
                          doesn't seem much different from other demonic
                          temples you've seen, but in this one, time loses
                          meaning and only oblivion reigns. You are trapped
                          in this temple with no way out in sight, but as you
                          inspect the area you notice switches all around -
                          maybe they open a way out? But they're all heavily
                          guarded by demons and possessed humans. Good luck
                          Marine, you'll need it.


===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : about a day
Editor(s) used          : GZDoom Builder, SLADE
Known Bugs              : None
May Not Run With        : Basically anything that's not Zdoom
Tested With             : GZDoom and Zandronum


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
MAPINFO
ab3dcc7bbb38c1d7cd37cc8c745c7d3e4b78ce76
246f3199db88cb43b68330efe80eec1f
68 bytes
D_OBLVN
06faa59dcdaf1f264ac486150b86b76631ffe10f
7c0ce8bd561a79a9c8b9dcaa939a6882
9.56 KB
DECORATE
a53785a8057e11ac41a4df1a83c2eccb0b8c2873
7ecb73774a7b2c422fd2b7f87b7bb88c
1.60 KB
S_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
SKILA0
d16ecc529778f438541e23648249f71e86ba3e9b
3f8a3a4067b5dadb810cb46ef19a5b58
865 bytes
SPRKA0
696f93b0deca6aa138f30537d3b1acb3e1f1db8b
5874b32a86ac5117593265393397aa45
470 bytes
S_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
WIND
6c4fd688230c6a33d4f1e49f045f178ed004f3d9
62cd839af582fda78e95f9932dd81306
1.34 MB
DSAMB03
05bf459ed0e13c666bce0998b109101dd4a72213
40ae16dd61bf9a649a9f7562b4b2c69f
59.21 KB
SNDINFO
755acbde1020906d9c59df96bba293c750bcc5b8
0bca68eaf85a39e274a32c3a03fc33c6
31 bytes
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
TEXTMAP
726b14edb9b3349f84343118126075f19454b5ab
db4937957b8a6db05675171f847d6e61
263.28 KB
BEHAVIOR
5bed3ac4fb59e2cb45830b17925b1a37ff6a825d
cccea986a1a751648429a2fdd6735e89
548 bytes
DIALOGUE
1489f923c4dca729178b3e3233458550d8dddf29
c4103f122d27677c9db144cae1394a66
2 bytes
ZNODES
571c479a0b2dffeb7022455f305147dd4afda9fb
7f0f88003a020ea394564976de66a311
30.19 KB
SCRIPTS
70eb2105f5d8f3670cf94d54461fe61494254262
03ad914dae807e5a7cbf5027a345fb6e
912 bytes
ENDMAP
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes