Temple of Unholy Fire, chapter 1 (demo)
Demo level for my player miniwad in hellish/marble style influenced by games like Heretic, Hexen and Painkiller. Contains new monsters, weapons and...
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : Boom-compatible + mp3 music. Pr(GL)Boom+ or GZDoom are recommended. Primary purpose : Single play =========================================================================== Title : Temple of Unholy Fire, chapter 1 (demo) Filename : toufc1.wad Release date : 12.02.2017 Author : Cacodemon9000 Email: : [redacted] Other Files By Author : Infested Outpost (ioutpost.wad) Misc. Author Info : you may contact me at doomworld.com forums, iddqd.ru forums and moddb.com, nickname: Cacodemon9000 Description : Demo level for my player miniwad in hellish/marble style influenced by games like Heretic, Hexen and Painkiller. Contains new monsters, weapons and decorations implemented with BEX patch. Although this wad is called demo level it's playable on it's own. For list of changes see changes.txt file. Additional Credits to : id Software for Doom, creators of all editors and resources I used. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes. Included into wad file. Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About five months with periods of on and off. Editor(s) used : GZDoom Builder, XWE, MS Paint, WhackEd 4, Doom Writer, Fastsone ImageViewer, some online services Known Bugs : Some slime trails may appear. Also background geometry may be cut down near buildings walls from some points of view because of different sky heights Bullet ammo count may fall below zero (down to -2) when using burst rifle. Not critical at all. May Not Run With : Any source port that doesn't in requirements stated above. Gameplay mods. Ok, it will run but everything may become messed up. Tested With : prboom+ 188.8.131.52, GZDoom 2.2.0 * Resources used * Sprite sources: Hexen and Heretic (light sources, some decorations). Burst rifle uses zombieman rifle sprites taken from realm667.com. Textures and flats sources: nb_recol.wad, cc4-tex.wad. Music from Painkiller soundtrack (Menu music for menu and intermission, MP Unseen music for map). * Copyright / Permissions * Authors may NOT this map as base for their own maps. Authors may use wad's resources (including BEX-patch) for their projects with proper credits provided. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.moddb.com/mods/temple-of-unholy-fire/downloads/temple-of-unholy-fire-chapter-1-demo-level FTP sites: