The Adventures of Super Chicken and Wondeer!
Oh no! Super Chicken's sidekick Wondeer has been captured by the forces of hell! Looks like it's time for him to save her! Assist Super Chicken's h...
=========================================================================== Advanced engine needed : ZDoom 2.5.0 SVN Primary purpose : No levels included =========================================================================== Title : The Adventures of Super Chicken and Wondeer! Filename : xw_schkn Release date : 6/26/2012 Author : XutaWoo Email Address : <email removed> Other Files By Author : Crab, Lobster, Zyq, Dementarium, Hell's Arena, Overlord, Truckosaurus...let's just say, a lot of things. Misc. Author Info : Stiiiiill hasn't finished grabbing credits for something finished nearly two years ago. Description : Oh no! Super Chicken's sidekick Wondeer has been captured by the forces of hell! Looks like it's time for him to save her! Assist Super Chicken's heroic rampage by guiding him through levels while making use of his self-gravity manipulation and making use of his assortment of tools gathered from monitors scattered about! Holding down the jump button will increase his air control dramatically as well as slowing down his descent, while crouching causes him to rocket down, allowing you to piece even the toughest of foes! Powerups are held in the aforementioned monitors that have to be broken. Weapon monitors, those that show only static, grant Super Chicken his offensive powers that can be used by pressing the alt fire key. Nearly every levelset should work with this mod, excluding those that add custom weapons. Some levels may also be broken by the hero's small stature. Additionally, Super Chicken is amazingly mobile while airborne, so you'll have to force yourself to not break some other levels' flow! Whether or not that's a problem, well, that's an entirely different matter. Additional Credits to : Hoo boy. Raven Software, Sega, id Software, Velocity Software, Xaser, Cutmanmike, ZUN, Scuba Steve, JoeyTD, Enterbrain, Capcom, Nintedo, and Jurri are responsible for all the stuff I didn't hack together or create on my own. For more detailed credits, check out the CREDITS lump in the wad itself! =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE, ACS, SNDINFO, and LANGUAGE Other files required : None * Play Information * Game : Doom Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Uncertain, but either less than a week or slightly more than one. Editor(s) used : SLADE, Paint.net, Audacity Known Bugs : Various quirks with the dive beak, including being able to climb walls by facing them while doing them. While unintended, I have absolutely no interest in fixing it nor some other related to it. May Not Run With... : Zandronum, however this may change in a couple years. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors