"The Artifact" ARTIFACT.WAD Version 2.1
You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T ...
"The Artifact" ARTIFACT.WAD Version 2.1
E1M1, E1M2, E1M3
================================================================ Title : "The Artifact" ARTIFACT.WAD Version 2.1 Author : Paul Schmitz Email Address : <email removed> 27 Oct 2004 - Hard to believe it's been over 10 years since the intial release. Below are my original notes (with slight modifications) about the release. DOOM 1.666?? What can I say? Just pretend it's 1994. ;) This was the final release to the old Action Forums on Compuserve. Bug fixes mostly. Description : You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good! You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (Something about having to climb a waterfall and navigate some sewers). You here a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of storm troopers that failed miserably. The one lone survivor kept babbling about "blowing up a mountain", though not the way they intended. The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before. Fortunately, a reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH! Additional Credits to : id Software for making THE BEST GAME IN THE COSMOS: DOOM. Raphael Quinet and Brendon Wyber, the developers of the BEST Doom editor, DEU 5.21 GCC. Collin Reed for the indispensable program BSP 1.2X, and L.W. Witek for Reject 1.0 I would also like to credit Leo Martin Lim for the excellent discovery for invisible platforms which he used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD). if it wasn't for UAC_DEAD, I would never have taken the plunge into DOOM editing. Last, but certainly not least, I wish to thank my lovely wife Lynn, who allowed me to pursue my DOOMing pleasure. And, of course, Jonathan and Matthew (my two boys and future DOOM hall of famers). ================================================================ * Play Information * Episode and Level # : E1M1, E1M2, E1M3 Doom Version : Requires DOOM 1.666 or greater Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No (Way too Big!!!) Difficulty Settings : Yes (All) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New three level episode from scratch Build Time : Six months (amongst earning a living, loving my wife and playing with my boys, I squeezed in as much time as I could working on this PWAD). Editor(s) used : DEU 5.21 GCC version, BSP 1.2X, REJECT 1.0.0 Known Bugs : On level 3 there is a bug that rarely occurs. Due to the use of the invisible platforms, when they are viewed great distances (well beyond firing range) any "things" (including alive and dead monsters) will disappear from view. This bug does NOT occur during combat , so it is an aesthetic, minor bug. There is a spatial anomaly that does not effect game play, but it couldn't exist in the "real" world. Fixed texture alignment problems found in earlier version. Also moved PWAD to Episode One so the sky looks Earth-like. Also fixed a bug in level 3 that will now let you finish the WAD to its grisly conclusion (thanks Sean!). History : 12/30/94 "The Artifact" (CiS Action Forums) 05/19/95 "The Artifact" version 2.0 (CiS Action Forums) 06/01/96 Address update (CiS Action Forums) 10/27/04 Address update (Doom Archives - Thanks Graf!) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file , with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, ACTION Forum, DOOM I Library, called DMARTI.ZIP, search using ARTIFACT as search parameter TO PLAY: ============================================ To play this WAD, put the WAD file in your DOOM directory. At the command prompt type: doom -file artifact.wad. Pick episode 1. ============================================ * Author's Notes * This PWAD requires DOOM version 1.666 or greater. I originally intended this PWAD to be one huge level, until I discovered that I could no longer save games because of the limit placed on the size of the save game file. Even though the original level is now broken into three parts, I tried to keep the look and feel of one big level. Let me know if I succeeded. Many complaints about tough beginning (in UV mode). But HEY! Walking into an ambush is not supposed to be easy! My advice? Don't just stand there, DO something! I'M ABOUT TO TALK ABOUT THE ENDING, SO IF YOU DON'T WANT TO RUIN THE "SURPRISE", READ NO FURTHER. SPOILER . . . . . . . . . . . . The "surprise" ending is that there isn't one. I did this on purpose since my intent was to have an ending similar to the one found in the shareware version of the original DOOM. Let's face it, I don't care how bad you are, there is no way you can defeat 12 Cyberdemons without cheating. <G> But for you DOOM "Twoers" out there, you can get an updated version of "The Artifact" in the ACTION Forum (GO ACTION) in the DOOM II Level area. It's name is ARTIFACT.ZIP. And don't forget to try the concluding trilogy called "Welcome to Hell". It too can be found on CIS in the DOOM II level section. It's name is WELCOME.ZIP.