DO NOT USE FREE LOOK, JUMP, OR OTHER POST-DOOM SETTINGS! A linier, survival-horror-style level inspired by the Asylum from the game Shadowman. It s...
=========================================================================== Archive Maintainer : N/A Update to : N/A Advanced engine needed : ZDoom Primary purpose : Single play =========================================================================== Title : The Asylum Filename : asylum.WAD Release date : 27/04/2015 Author : Dean J. Lee Email Address : <email removed> Other Files By Author : Misc. Author Info : Website at http://deanjlee.com Description : DO NOT USE FREE LOOK, JUMP, OR OTHER POST-DOOM SETTINGS! A linier, survival-horror-style level inspired by the Asylum from the game Shadowman. It seems to work ok with gzdoom, skulltag and zandronum, but was broken by both doomsday and prboom+. Despite its dependence on zdoom mechanics, this level was NOT designed to accommodate any features beyond the original doom principles and as such, something as simple as free look and the ability to jump (to say nothing of cheat codes etc.) may easily break it. So use traditional doom controls with jump disabled. Also, it is not meant to be pitch black in the first several rooms, so if that happens you need to turn up the brightness. To survive the level, I suggest you keep fast movement toggled on. Some trial and error is inevitable, but how much will depend on your observance and on un-Doom-like common sense. If you wish to save your progress, do so carefully, because there are many ways to screw yourself up, even if you don't yet realise it. Using multiple save slots is best so you can backtrack when you need to. Additional Credits to : Russell for playtesting and helpful feedback =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map30 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : Doombuilder 1 Known Bugs : May Not Run With : any non-ZDoom related engines (see description) Tested With : ZDoom 2.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: