The Cursed Hangar

This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fi...

Names
The Cursed Hangar
Filenames
hangar.wad
Size
653.15 KB
MD5
58c41fb6715b4d017bbaa61c9274f911
SHA-1
a4893553351d361ff081128066bedb4ae2ab64bf
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
46
Maps
1
 
E1M1
===========================================================================
Advanced engine needed  : Boom compatible (mostly)
Primary purpose         : Single play
===========================================================================
Title                   : The Cursed Hangar
Filename                : hangar
Release date            : 2017
Author                  : Jonathan Dowland
Email Address           : <email removed>
Other Files By Author   : See https://jmtd.net/doom/ and
                          https://doomwiki.org/wiki/Jon_Dowland

Description             : This was the first level of the Freedoom project
                          from around 2006 to 2017.  It has recently been
                          replaced and so I decided to make some edits and
                          fixes, to create a "definitive cut" version and
                          release it stand alone. I chose the name "The Cursed
                          Hangar" for this final re-issue.

                          The map is intended to be a play on Doom's E1M1
                          "The Hangar". It follows the rough layout of that
                          classic map, but is slightly more complex and
                          slightly more difficult.

                          The map is intended to use Boom features and so has
                          moving floors, modified COLORMAPs, transparent
                          textures, etc.

                          This PWAD is designed to work with Boom compatible
                          source ports and Ultimate Doom v1.9. There's a
                          DEHACKED lump that spices things up a little bit if
                          your port supports MBF code pointers (most do).

                          I've also included two SFX that my brother and I
                          contributed to Freedoom in the early days and which
                          were subsequently replaced.

Additional Credits to   : TheGreenHerring and NickZ who made minor fixes and
                          changes to the map in Freedoom.

                          Joseph Dowland (dsclaw).

                          RjY, Voros and Catoptromancy for play-testing and fix
                          suggestions.

                          I've imported some textures from FreeDoom that I used
                          for the map and aren't in base Doom (they're mostly
                          recreations of Doom 2 patches). Thanks to the authors:

                           * RW22_1 - Nick Baker (NiGHTMARE)
                           * RW28_4 - Colin Phipps (cph)
                           * RW18_1 - Simon Howard (Fraggle)
                           * SFALL/NUKAGE1 - Sodaholic
                           * RW33_1 and SLIME14 - Fredrik Johansson

Special Mentions        : Giancarlo Laso (Shadow1013) who "vanillafied" the map
                          in his "Invasion Of The Damned" PWAD:
                          https://www.doomworld.com/idgames/levels/doom/g-i/invotdam

                          Wesley Johnson who made some suggested modifications
                          to the map which didn't get included in Freedoom (or
                          here).

                          Simon Howard, Mike Swanson, Voros and all other
                          Freedoom contributors for their continued efforts.

Bugs                    : Plenty.
                          QZDoom (at least version 1.2.2) doesn't render the
                          "muggy" underground area with the custom COLORMAP.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch (and variations)
Build Time              : over 10 years (from first to last edit)
Editor(s) used          : WadAuthor; Slade; Eureka; a hex editor;
                          no doubt others
May Not Run With        : E1M1 are not vanilla compatible
Tested With             : Eternity, Prboom+, GZDoom;
                          QZDoom (see "Bugs" above)


* Copyright / Permissions *

Copyright (c) 2001-2017
Jonathan Dowland; Joseph Dowland; NickZ; TheGreenHerring
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

  * Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
  * Neither the name of the Freedoom project nor the names of its
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://jmtd.net/ ; https://www.doomworld.com/idgames/
FTP sites: /idgames mirrors
E1M1

E1M1

DM Spawns
9
Co-op Spawns
11
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