The third of the DANDY Deathmatch series. Don't ask me how many are going to be in it... I am not sure!! 5-10 my guess. Anyway when I have finished...

The DANDY Deathmatch series NO.3
55.13 KB
WAD Type

Title                   : The DANDY Deathmatch series NO.3

Filename                : DANDY03.WAD

Author                  : Lachlan Stewart
                          --==°±² SÀîŸ ²±°==--

Email Address           : <email removed>

  or 3:640/531

         or the FIDOnet DOOM echo.

Misc. Author Info       : He he he, don't worry 'bout the name
                          of this level. I am just warped and 
                          like to use weird poofy names :)

Description             : The third of the DANDY Deathmatch
  series. Don't ask me how many are
  going to be in it... I am not sure!!
  5-10 my guess. Anyway when I have
  finished the series I will compile
  all of them into one WAD called
  DANDY!.WAD so be on the look out for


   This level (and series) is designed
  for nothing more than DEATHMATCH, and
  this one for particularly fast DM. NO
  ARMOUR or HEALTH bonuses. Don't
  complain until you play, this makes
  for a much faster, furious, closer and
  alround more fun DM. Once your down
  your down there isn't anything you can
  do about it, and this calls for
  different tatics. ENJOY IT!!! Sorry
  'bout the lack of plot!!! :)
 Dandy 03: This level is well, brownish
   using alot of BRICK9
   a lot like DANDY02 texture
   wise... nice layout. COOL!!

  Dandy 03 originally was going to be
like an underground arena...
using stone2 *?* and METAL2...
However, ideas began to run
short and after many weeks of
nothing the entire level was
stopped (might turn into
DANDY04 :) )... the level that
you now have on your HHD was
nearly completed in ONE (1) DAY!

WEAPONS/AMMO: Shotgun   + some shells
      Chaingun  + some clips
      S Shotgun + some shells
      Rocket    + and a couple
      Plasma    + NO cells
                                      BFG 9000  + NO cells

Additional Credits to   : id Software --- no really! :)

  Everybody else asscoiated with DOOM
  --- GOOD level authors and people
      that make GOOD editors and 
      graphics/sound patches.

NO Credit TO            : Any STUPID A*HOLES that make SH*T WADS
  or these FIRST-A-F*CKING-ATTEMPTS that
  we have too wade through on the NET or
  BBSs. Why do you upload them??? It
  just means that we have to look
  through TONNES of pathetic WADs in
  order to find maybe one or two that
  are good.

Do you get my point? PLEASE
  do not upload first attempts. The
  situation on many BBSs is totally
  F*CKING ridiculous, and this is not
  to mention the NET. What's more you
   attach your name and EMAIL address to
  it. Really, I would be embarresed.
  Think about it next time you go to
  upload your first or second attempt.
  Believe me, I DID NOT put mine on.
  It takes quite some time to get good
  at making DOOM levels. If they don't
  look and play good... forget it.

: Cheap pricks that make a series of
  DOOM levels and just copy the previous
  text file and edit it slightly :P

 Now who would do that ? <G>


* Play Information *

Episode and Level #     : MAP03
Single Player           : Yes(not really)
Cooperative 2-4 Player  : Yes (not really)
Deathmatch 2-4 Player   : Yes (most definitely)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : Yes(from DOOM E2M2)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch

Editor(s) used          : DCK 2.2 -  Buggy :( 
  think I have found quite a stable
  enviroment for it now...

: NWT 1.3 

: WARM 1.1 (WARM pissed me off once
to many times ;)
OK I know now (well sort of) why WARM
is screwing up my textures. After
reading a fantastic article in
Dr. Dobbs about BSP trees (I recommend
this for anyone who wants to know
about how BSP works) I realised that it
is having problems when it splits the
walls/lines around a EXITSIGN or small
sector. Here it is not keeping the
textures alligned when it splits the
larger wall (whilst building the tree).
There ain't nothing I can do about it.
All I did was replace the second side of
the EXITDOOR with METAL because then the
texture screw up could not be noticed.
You can still see it on the BRICK9
wall however. Shame, otherwise it would
be an EXCELENT node builder.

Known Bugs              : Nope! Tell me if you find any...

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this WAD *

FTP sites: - and more hopefully!

BBS numbers:
     A.T BBS  - +61 (0)70 914600 after 7pm EST

(the home of SLEF!!!) --- BBS name change soon...

     Far Nortern News BBS - +61 (Australia) (0)70 331553
     Tweed Valley BBS     - +61 (0)66 763511

PS: Check for DANDY01 and DANDY02... don't know about DANDY04
though! :P CYAs

Title                   : The DANDY Deathmatch series NO.3

Filename                : DANDY03.WAD

Author                  : Lachlan Stewart


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