The Enygma Disaster
An invasion force has taken an old mining camp and converted it into a base in which to implement the destruction of our world. They constructed de...
================================================================ Title : The Enygma Disaster Filename : ENYGMA.WAD Author : Pete Kolts (Psyborg) Email Address : <email removed> Misc. Author Info : Psychotic Description : An invasion force has taken an old mining camp and converted it into a base in which to implement the destruction of our world. They constructed devastating explosives and chemical weapons. Their plan worked, and we were unable to stop them in time. The Enygma Camp became Ground Zero, your mission is to go there and eradicate the invaders, and set the self-destruct, guarded by 2 HUGE monsters which we have never enountered before. You must prevent a repeat of the Enygma Disaster. Additional Credits to : Justin Rowe, Mike Gasperian for some design help ------------------------------------------------- Weird Al Yankovic, because I was listening to his albums whenever I was designing the level :) Play Testers : Justin Rowe Hints : -Look and push all the crates. -Use the map a lot, especially when you get the computer map -Don't go charging into big rooms -Ambushes are frequent ================================================================ * Play Information * Game : DOOM I/Ultimate Doom Episode and Level # : E1M1, E1M2, E1M9-if you can find it. NOTE: If you go to E1M9, you will automatically be brought back to E1M4 at the end, in which case you will have to exit the game. At the end of E1M2, you can also exit, as that is the end of the game. Single Player : Yes Cooperative 2-4 Player : Yes, untested, possibly not enough weapons and ammo and health for 2-4 people. Of course if you want to make it a co-op WAD, just put some other goodies in there. Deathmatch 2-4 Player : Only E1M1, untested, but it seems very good. Again, If you want to make it a dm WAD, just add/modify or move items as you want to. Difficulty Settings : Easy = 1, 2 and 3. Hard = 4 and 5 New Sounds : Yes New Graphics : Yes, some textures from Doom 2 that I needed and some that I made myself. (e.g. energy field) New Music : Yes, some midis that I got from www.midifarm.com E1M1 is music by Nirvana Demos Replaced : One, watch it only if you are totally lost in the level, because it shows you EVERYTHING. * Construction * Base : New level from scratch Build Time : About 6 months on and off, although it didn't come out quite the way I wanted it to, some parts are kinda boring. Cans of Coca-Cola drank : Over 1,000 ;) Editor(s) used : DCK v3.61, WARMDos-that crashed when the level BLOCKMAP was too big. Then I used ZenNode that comes with DCK. I used WARMDOS for the REJECT table Known Bugs : 2 bugs: 1. the switch by the energy field, walk back and forth and keep trying to press it, it doesn't always work. 2. At the part with "Run" and "Run Fast" (you will know what I mean), DON'T TURN AROUND. If you do, it will crash the game and drop you to dos with a "visplanes overflow". So even with the Imps in the next room, don't fight them, just run. Any other wrong things you find about it, please tell me! Also, please send any comments you have about it to me. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, but give me credit for the original design please :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: http://ftp.cdrom.com/pub/doom/levels/doom/d-f/enygma.zip BBS numbers: The Readers Room -- (914) 679-4602 Other: Pete's Doom Archive, http://www.stepahead.net/pizza/gametech.html