The Final Geometry
The UAC base near Kruger 60 reports odd occurences, then nothing... You are the third team (one guy, what a team...) to be sent in (hope those earl...
The Final Geometry
================================================================ Title : The Final Geometry Filename : Geometry.wad Author : Rick Lipsey Email Address : <email removed>, <email removed> Misc. Author Info : I hate poison pits, areas so dark you can't see anything, and that stupid strobe light effect Also, wads so over-stuffed that your computer locks up when you try to save the game, what a stupid rookie mistake! And use a reject map builder, please. Misc. Wad info: Over 200 hours in construction, a lot of it learning how to use the editors, but at least fifty hours just making it look good. Big, over 800 sectors, something like 700 things, and over 3400 linedefs. This level is meant to be fun, not to give you headaches. Description : The UAC base near Kruger 60 reports odd occurences, then nothing... You are the third team (one guy, what a team...) to be sent in (hope those earlier teams left some ammo...) Clear all otherworldly mutants, secure the base, and live to tell another tale. Undying Appreciation to : id software for the world's greatest games. Matt Tagliaferri for DoomCAD, Ben Morris for DCK, Colin Reed for BSP, Jens Hykkelbjerg for RMB. (You guys should get together, all the elements for the Ultimate Doom Editor are there.) ====================================== * Play Information * Game : Doom II Episode and Level # : map 01 Single Player : Yes Cooperative 2-4 Player : Not implemented ( too many twisty little passages. ) Deathmatch 2-4 Player : Not implemented ( too big, too complicated). Difficulty Settings : Yes / implemented New Sounds : No New Graphics : Just the modified Titlepic New Music : None Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomCad 5.1, BSP 1.2x, RMB 1.2 (With a little help from DCK. The next level will be done with DCK and RMB only.) Known Bugs : None that I know of. Nowhere to get stuck, nothing that doesn't work right. Thoroughly beta tested, any mistakes still there are mine alone. Special Thanks To : Khalad5131 (author of the Killer levels), for a great debug test. He found a few problems I never would have caught. Thanks. * Copyright / Permissions * Authors may use this level as a base to build additional levels. (Go ahead and rip me off, I'll know what you did.) You MAY distribute this WAD file in any format, as long as this text file goes with it, and I get a litte credit for being the originator.