The Fireworks Factory
It was just like last year's Fourth of July celebration. You were tagging along with your friends and fellow Americans, watching the fireworks go o...
=========================================================================== Archive Maintainer : This is an update to FIREWORX.WAD which fixes bugs related to the conveyor belt monster teleporters that prevented 100% Kills when the level was played in Boom. Other cosmetic updates have been made as well, such as extra textures and minor edits to the gameplay. Update to : levels/doom2/Ports/d-f/fireworx.zip Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : The Fireworks Factory Filename : FIREWORX.WAD Release date : July 4, 2009 Author : Eric "The Green Herring" Baker Email Address : <email removed> Other Files By Author : Community Chest 3 (MAP08/15/16/27/32, etc.), Year 21 -The Vanishing Point-, 32in24-6 (MAP07/13/28), 32in24-7 (MAP04/13), Diet 32in24 (MAP02/16), Plutonia 2 (music), SargeBaldy Speedmapping Compilation #21 (MAP02), Claustrophobia 1024 (MAP01/MAP06) Misc. Author Info : A college student with too much free time on his hands. Not related to Nick Baker, and not as patriotic as this level implies! Description : It was just like last year's Fourth of July celebration. You were tagging along with your friends and fellow Americans, watching the fireworks go off in the distance, and downing enough bottles of beer to drown out your own blood. Suddenly, however, the sparks started to look... different. They glowed a dark red, and began falling to the Earth instead of dissipating. People began to panic as the sparks landed upon them and set them fully ablaze in an instant. You, however, stayed resolute. You knew who was responsible for this: The Legions of Hell! With your trusty pistol at your side, you make your way to the nearest fireworks factory -- where your keen senses tell you the demons reside. You will not let a bunch of hellspawn ruin the Fourth of July. * * * * * * This is a level I designed in less than 24 hours on the Fourth of July, 2009. After playing Qingshuo Wang's Rocketeer (ROKETEER.WAD), I was inspired to make a rockets-only level, and felt that it would be appropriate to do so on this particular day. The level uses mainly red, white, and blue textures, and I even turned the yellow keys into white keys! I implemented skill levels on this map, so if you find Ultra-Violence too hard -- and you just might -- try Hurt Me Plenty or lower. Your patriotic carnage is set to the tune of "The Star-Spangled Banner," and when you win the level, you are treated to Emanuel Leutze's famous painting, "Washington Crossing the Delaware." You can even find it in the level itself if you're eagle-eyed enough. All in all, I hope you have fun on this level, and if you're from the United States, have a happy Fourth of July! Oh, yeah, and the level does not realistically or accurately represent an actual fireworks factory. The title is just something I felt was appropriate given the idea behind this level. Additional Credits to : Nick Baker for the "Useful Flats" and "Recoloured Doom" texture packs; Qingshuo Wang's ROKETEER.WAD for inspiring this level; Pascal vd Heiden for creating Doom Builder; Rob Getman and Bill Basham for sequencing the MIDIs of "The Star-Spangled Banner" and "Hail to the Chief" (respectively) used in this WAD; id Software for making Doom; and the Founding Fathers of the United States of America. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes ("The Star-Spangled Banner" and "Hail to the Chief") Graphics : Yes (several new textures, recolored keys, and "Washington Crossing the Delaware") Dehacked/BEX Patch : Yes (available in both FIREWORX.BEX for use with Boom, and in the .WAD itself for use with modern ports) Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 16 hours Editor(s) used : Doom Builder 2, SlumpEd, Paint Shop Pro 5, CleanWAD, WAD Compressor (WADPTR) Known Bugs : None May Not Run With... : Doom2.exe, or any port that isn't Boom-compatible * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. The only exception is the sky texture, which is taken from Freedoom (http://freedoom.nongnu.org/). Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors